TW2 was a political story. TW3 was a personal story for Geralt and Ciri.
Which was
much easier and safer, especially with its "Princess is in another castle!" first act. Streamlined.
A lot of the contracts and side quests in TW3 had lots of flavor touches to them, definitely more than DA:I. I felt like I actually got to know some of the people I was helping in TW3.
A lot of side-quests in Inquisition had "flavor" as well, though, and they didn't lean on the contract structure like a crutch.
CDPR never really boasted about The Witcher being a series that's completely shaped by your choices. At least not NEARLY on the same level as say Mass Effect. Carry over choices were treated as nothing more than a feature, not a core element that makes the series what it is.
Sounds like an easy pass for streamlining, and we're not just talking about respecting choices. We're talking about character consistency and care. Triss and Radovid suffered greatly there.
That sounds like a really petty thing to complain about. Ciri's fate was handled very well and made sense based on how you treated her throughout the game.
How does engaging in a snowball fight and petulantly trashing a room, instead of trying to engage in normal conversation and smartly maintaining decorum, strengthen her resolve?
The game was never obvious about "Will you treat her like a child or a grown woman?" All the moments where you influenced her were woven into the story without making it obvious that this is gonna be a life impacting decision.
Yeah, and really shouldn't have been so significant, for the reasons stated above and because ...
I don't understand what you mean by "one sided" either. If you were required to treat Ciri like an adult and be all serious with her for each choice, then I could see where you're coming from. But some of the choices needed to strengthen her resolve, are the two of you playing and having fun.
That's precisely the point. The game rewards one behavior, arguably reckless and immature behavior, and punishes the other. One-sided. Streamlined.
Well they certainly have earned that title over the years haven't they?
Not really, no.
If DA:I is their best launch title then good on them. I did like DA:I. But it's odd to see a company boast about their newest game being their best launch title, and then refuse to reveal how much it sold. It might be because they're not proud of it, especially considering that if they ever did reveal the numbers, the first game people are gonna compare it's sales to is The Witcher 3.
Or, it might be that EA no longer divulges individual sales figures. Why would they say they're proud of it to their shareholders when they aren't? That goes from dishonesty to corporate fraud.