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Playing the Witcher 3: Ideas for ME:A


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#226
dreamgazer

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Velen's, and White Orchard's abandoned sites/guarded treasures didn't bother me because they weren't numerous, but Skellige's were very repetitive. You had to sail over to nearly 4 dozen smuggler's caches while sirens or the occasional drowner were the majority of your enemies. Though the loot was very good, too good imo.


The number of question marks scattered across Skellige ensured that I'm never doing a completionist run of the game ever again. Just like Inquisition.
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#227
mickey111

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Why would anyone bother completionist in anything. I play games when they're fun, and I stop when they stop entertaining me.



#228
Mcfly616

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Skellige is my favorite environment in TW3. Totally immersive and therapeutic to explore. I hope to get the same vibe from numerous planets in ME:A.


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#229
The Hierophant

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The number of question marks scattered across Skellige ensured that I'm never doing a completionist run of the game ever again. Just like Inquisition.

But the prize?



#230
Mcfly616

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Why would anyone bother completionist in anything. I play games when they're fun, and I stop when they stop entertaining me.

Word. I've never understood the complaints of completionists who look down on a game for being "too big to fully explore" OR the most baffling: "there's too much content for me to 100% it". 

 

 

Well, atleast I'll never have a problem with an overabundance of meaningful content. I'm not gonna cry about not getting 100% completion. That shouldn't even be the goal. The goal should be to have a fun experience. I think some people are too obsessed and too driven with their completionist mentality, ultimately not allowing them to fully appreciate the game itself.


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#231
The Hierophant

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Skellige is my favorite environment in TW3. Totally immersive and therapeutic to explore. I hope to get the same vibe from numerous planets in ME:A.

Agreed. Me personally the place seemed more Nordic than Skyrim.


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#232
Glaso

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Those aren't really equivalent. A closer example would be to mention the abandoned village reclaiming sites and guarded treasure chests in TW3, which did, indeed, get "boring as f".

 

DAI had some original quests (story wise) after you unlock a new region, but even then it was a usual routine of going to the other side of the map and killing something, with the occasionnal variation of "activate that thing, fight off waves of ennemies, rinse and repeat a bit further (not talking about rifts) then kill the aforementionned something". I tell you, bioware's going full ubisoft on us with andromeda.



#233
dreamgazer

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Why would anyone bother completionist in anything. I play games when they're fun, and I stop when they stop entertaining me.


Because you never know what those marks will lead to, what kind of entertainment they'll provide, until you get there. Sometimes completionist runs hold up in a second run, and sometimes they don't.

#234
Chealec

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Because you never know what those marks will lead to, what kind of entertainment they'll provide, until you get there. Sometimes completionist runs hold up in a second run, and sometimes they don't.

 

Much as I loved TW3 and normally have completionist leanings (first ME2 playthrough I scanned every planet until it was Depleted - never again) - even I left most of the ?s kicking about in Skellige because I didn't see a whole lot of point; I was totally happy with the maxxed out Cat School gear so anything under the ?s was basically going to be spending money with a little XP thrown in ... neither of which I really needed.



#235
dreamgazer

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Much as I loved TW3 and normally have completionist leanings (first ME2 playthrough I scanned every planet until it was Depleted - never again) - even I left most of the ?s kicking about in Skellige because I didn't see a whole lot of point; I was totally happy with the maxxed out Cat School gear so anything under the ?s was basically going to be spending money with a little XP thrown in ... neither of which I really needed.


I understand the inclination and almost did the same at one point, buuuuuuuut I had some new music to listen to anyway, so I sallied forth.

#236
Mathias

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What's your definition of streamline? Because Witcher 3 turned the series into a Skyrim-inspired sandbox with gutted politics.
 

 

TW2 was a political story. TW3 was a personal story for Geralt and Ciri.

 

 

a repetitive contract template

 

A lot of the contracts and side quests in TW3 had lots of flavor touches to them, definitely more than DA:I. I felt like I actually got to know some of the people I was helping in TW3.

 

 

plenty of canon-friendly story adjustments 

CDPR never really boasted about The Witcher being a series that's completely shaped by your choices. At least not NEARLY on the same level as say Mass Effect. Carry over choices were treated as nothing more than a feature, not a core element that makes the series what it is. 

 

 

ending shaped by *very* one-sided parenting variables.

 

That sounds like a really petty thing to complain about. Ciri's fate was handled very well and made sense based on how you treated her throughout the game. The game was never obvious about "Will you treat her like a child or a grown woman?" All the moments where you influenced her were woven into the story without making it obvious that this is gonna be a life impacting decision.

 

I don't understand what you mean by "one sided" either. If you were required to treat Ciri like an adult and be all serious with her for each choice, then I could see where you're coming from. But some of the choices needed to strengthen her resolve, are the two of you playing and having fun. 

 

 

Probably because the anti-BioWare, anti-EA brigade would just keep calling them liars anyway. I haven't seen BioWare say this, either, only that Inquisition was their best launch title and exceeded performance expectations.

 

Well they certainly have earned that title over the years haven't they? 

 

If DA:I is their best launch title then good on them. I did like DA:I. But it's odd to see a company boast about their newest game being their best launch title, and then refuse to reveal how much it sold. It might be because they're not proud of it, especially considering that if they ever did reveal the numbers, the first game people are gonna compare it's sales to is The Witcher 3.



#237
SlottsMachine

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The number of question marks scattered across Skellige ensured that I'm never doing a completionist run of the game ever again. Just like Inquisition.

 

Damn.... You did a completionist run the first time. No wonder you have such ill feelings towards it. Personally I could never do that. Though I can thank CDPR for breaking me free from gaming OCD, it came it handy when I played Arkham Knight. Yeah, repetitive tank missions, they are worse than fetch quests. 



#238
dreamgazer

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TW2 was a political story. TW3 was a personal story for Geralt and Ciri.


Which was much easier and safer, especially with its "Princess is in another castle!" first act. Streamlined.

A lot of the contracts and side quests in TW3 had lots of flavor touches to them, definitely more than DA:I. I felt like I actually got to know some of the people I was helping in TW3.


A lot of side-quests in Inquisition had "flavor" as well, though, and they didn't lean on the contract structure like a crutch.

CDPR never really boasted about The Witcher being a series that's completely shaped by your choices. At least not NEARLY on the same level as say Mass Effect. Carry over choices were treated as nothing more than a feature, not a core element that makes the series what it is.


Sounds like an easy pass for streamlining, and we're not just talking about respecting choices. We're talking about character consistency and care. Triss and Radovid suffered greatly there.

That sounds like a really petty thing to complain about. Ciri's fate was handled very well and made sense based on how you treated her throughout the game.


How does engaging in a snowball fight and petulantly trashing a room, instead of trying to engage in normal conversation and smartly maintaining decorum, strengthen her resolve?

The game was never obvious about "Will you treat her like a child or a grown woman?" All the moments where you influenced her were woven into the story without making it obvious that this is gonna be a life impacting decision.


Yeah, and really shouldn't have been so significant, for the reasons stated above and because ...

I don't understand what you mean by "one sided" either. If you were required to treat Ciri like an adult and be all serious with her for each choice, then I could see where you're coming from. But some of the choices needed to strengthen her resolve, are the two of you playing and having fun.


That's precisely the point. The game rewards one behavior, arguably reckless and immature behavior, and punishes the other. One-sided. Streamlined.

Spoiler


Well they certainly have earned that title over the years haven't they?


Not really, no.

If DA:I is their best launch title then good on them. I did like DA:I. But it's odd to see a company boast about their newest game being their best launch title, and then refuse to reveal how much it sold. It might be because they're not proud of it, especially considering that if they ever did reveal the numbers, the first game people are gonna compare it's sales to is The Witcher 3.


Or, it might be that EA no longer divulges individual sales figures. Why would they say they're proud of it to their shareholders when they aren't? That goes from dishonesty to corporate fraud.
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#239
dreamgazer

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Damn.... You did a completionist run the first time. No wonder you have such ill feelings towards it. Personally I could never do that. Though I can thank CDPR for breaking me free from gaming OCD, it came it handy when I played Arkham Knight. Yeah, repetitive tank missions, they are worse than fetch quests.


Oh, I actually really like Witcher 3 and am looking forward to a second run in November when I've got time to tackle the expansion, but it's certainly not the god-tier bastion of greatness it's frequently asserted to be by certain members here.

Arkham Knight makes me twitch if I talk about it too much, though. Now that is a disappointment, both in game design and writing. Feckin' Batmobile, man.
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#240
SlottsMachine

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I thought TW3 was pretty god tier (relatively speaking). LOL. What!!??? You didn't like doing basically the exact same Batmobile mission over and over again? 



#241
dreamgazer

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I thought TW3 was pretty god tier (relatively speaking). LOL. What!!??? You didn't like doing basically the exact same Batmobile mission over and over again?


No, no, those hacking missions are totally different with helicopters.

Wanna talk about annoying gates to progression? How about those damn bridges.

Ugh.

#242
Zekka

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 They're getting praise because they're doing those "things" far better than other devs ever did.

Well I haven't played the game so I can't tell but I somehow doubt that it will be a better open world game than Gothic 2 especially in mechanics plus I already have very low expectations for the combat of this series so I also doubt that the third game will have better combat than any rpg I've played. Maybe the story and quests are better than any other rpg I've played, maybe not. The overall story was getting weaker by TW2.

 

 

 

 

 

TW3 sold six million copies in six weeks. This is a series that started out pretty damn niche, and over the course of three games worked it's way up to big time exposure and sales. That's pretty impressive and it proves that just being a swell company can be an effective way to earn you sales. You don't have to streamline your games (EA) to maximize profit.

 

 

While impressive the sales figures weren't surprising at all to me. By 2011 TW2 was already getting a lot of hype because of the negative backlash from DA2. I saw people always post it as the better game in comparison to DA2, then by TW3 and over 2 years of hype, large budget and pushing back release I can see why the game sold very well. We are in the time where open world is a big thing, a lot of recent open world games even new IPs like Shadow of Mordor and Watch Dogs sold very well too.


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#243
Dantriges

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Hm, I found the story good in 1 and 2, haven´t played 3 yet. It seems that I missed a few relevant elements in 1 though. Dunno why, because I did the quest, according to the wiki but didn´t encounter Leo and the King.

 

Don´t know if it was the backlash from DA 2 that pushed TW 2 much. It´s not like there isn´t anything else out there. Yeah perhaps in particular circles but it´s not like these are the majority of people.



#244
ZombiePopper

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It's very easy to over-level in TW3 if you think you need a boost. (Assuming you are talking about TW3 of course)
And most enemies a vaulnerable to specific signs / bombs / oils, and are beatable even by lower lvl characters if you try to learn their move set.


(Yes on referring to W3)
While your point is true,
It doesn't work a lot of the time.
For example,
I spent 20mins fighting a high lvl griffon: dodging, ducking, rolling, chucking grendes, throwing signs, jump-in and hack, hack, slash and jump out of the way, eat/drink food etc rinse & repeat.
After 20mins,
I literally hadn't made a dent in its health bar, maybe a 1/16th" if anything. And then it abruptly 1hit me.
And in that particular area of the map,
It's overloaded with high lvl enemies with a low level main story mission location stuck right in the middle.
Don't get me wrong,
I like a challenge, which is why I play on difficult settings, and I like and am fine with random high lvl encounters. It keeps the game fresh, interesting and exciting.
But,
As with everything,
There are limits.

#245
Mcfly616

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Well I haven't played the game so I can't tell but I somehow doubt that it will be a better open world game than Gothic 2 especially in mechanics plus I already have very low expectations for the combat of this series so I also doubt that the third game will have better combat than any rpg I've played. Maybe the story and quests are better than any other rpg I've played, maybe not. The overall story was getting weaker by TW2

 Your points are moot. 



#246
SlottsMachine

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Well he is right in that TW3 didn't exactly invent the wheel. Also, I think I need to play Gothic 2. See what all the fuss is about. LOL. 



#247
dreamgazer

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Well he is right in that TW3 didn't exactly invent the wheel. Also, I think I need to play Gothic 2. See what all the fuss is about. LOL.


Gothic 2 is worth seeking out, but be prepared for it to look and sound really dated.

Gothic 3 and 4 are not suitable substitutes.

#248
Mcfly616

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Well he is right in that TW3 didn't exactly invent the wheel. 

 Nobody ever said it did. Some people just think CDPR did it better.



#249
mickey111

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Because you never know what those marks will lead to, what kind of entertainment they'll provide, until you get there. Sometimes completionist runs hold up in a second run, and sometimes they don't.

I spent a few hours trying for that reason but I never come close to 100% even for games I like a lot.



#250
BabyPuncher

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Word. I've never understood the complaints of completionists who look down on a game for being "too big to fully explore" OR the most baffling: "there's too much content for me to 100% it". 

 

 

Well, atleast I'll never have a problem with an overabundance of meaningful content. I'm not gonna cry about not getting 100% completion. That shouldn't even be the goal. The goal should be to have a fun experience. I think some people are too obsessed and too driven with their completionist mentality, ultimately not allowing them to fully appreciate the game itself.

 

'Meaningful' content, sure.

 

Dungeons that leave me groaning and wondering how big this goddamn place is because I want to get back to having fun? No.

 

You're right. It's a completionist mentality. But I would imagine the fun of video games are largely built upon one not-quite-rational compulsion or another.
 


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