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Playing the Witcher 3: Ideas for ME:A


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#151
Mcfly616

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 I haven't played MGSV (or any Metal Gear game for that matter) but from what I have heard and read you are given specific missions and are taken straight to the general location (instead of having to travel there). Then you're able to make choices of how to do the mission (stealth, guns-blazing, front door, back door, from the air, from a distance or a mixture of everything). That sounds like a better approach to me rather than massive open, mostly empty landscapes that you HAVE to traverse through for your missions. I might be wrong about MGSV though so what I'm saying might not make sense.

 

 Not quite. You can go free roam anytime in MGSV, and tackle numerous ops at your own pace. If it's a main mission, you choose the LZ, near or far.

 

And TW3 was anything but "mostly empty". If anything it was mostly packed with content. Unlike MGSV which is practically barren (minus enemy outposts and supply trucks)

 

 

I'm all for them taking inspiration from MGSV's freedom of approach to combat situations (as I've been asking for exactly that for years now, especially stealth). But I also find exploring very enjoyable and therapeutic. It gives me a more immersive experience when I can travel without boundaries. Even better when it's filled with stuff to do and stories to take part in, like TW3.


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#152
Schmonozov

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How well I remember - it was my first exposure to Witcher fanboys, and they came across like a hoard of hormone-infused, raging adolescents. Their attempts to justify all the female nudity (while Geralt remained at least partially clothed) and 'splain why women were so eager to drop their pants for him were comical.

The more recent influx of TW3 threads get a bit tiresome, but they're not nearly as annoying.

The question is if you even need to justify the female nudity, or explain   ''why women were so eager to drop their pants for him''. I also wish people would stop spewing misinformation about geralt being clothed during certain scenes.



#153
FKA_Servo

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 Probably not. Nothing wrong with being inspired by greatness.

 

If their takeaway for the next main entry Dragon Age is to fix the protagonist, ditch the CC, and bake the romance subplots into the main story, a whole lot of people are a whole lot less interested. I do love TW3, and I'm happy to note that playing Geralt isn't a chore - I have ended up liking the guy (he could stand open up a whole lot more, though) but the lack of a custom protagonist is still a huge ding on the series.Thankfully, I don't think it would ever happen.

 

Apart from fundamental game design philosophy (which is subjective - apparently, you don't like RPGs like Dragon Age, which is fine), there's very little actual inspiration for Bioware to take from TW3. They didn't plot out "awkward cutscene animations" as a design priority. It was just a thing that happened, unfortunately (and that's not something TW3 is universally free of, either. It's not a perfect game.). Lots, myself included, will praise the variety and abundance of sidequests too, as something to look closely at - but beyond that, there's very little to objectively compare. It mostly falls to taste.



#154
countofhell

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Side Quests in W3 are piece by piece very important part to fully enjoy the world of the W3.

DAI's the Ball act with the Orlesian court is among the greatest parts of the DAI, alot better as the Ball in W3 with Triss. Also in DAI you take a lot more care about your companions as you do in W3. So yes there are parts those are better in W3 but not anything.



#155
Luke Pearce

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 Not quite. You can go free roam anytime in MGSV, and tackle numerous ops at your own pace. If it's a main mission, you choose the LZ, near or far.

 

And TW3 was anything but "mostly empty". If anything it was mostly packed with content. Unlike MGSV which is practically barren (minus enemy outposts and supply trucks)

 

 

I'm all for them taking inspiration from MGSV's freedom of approach to combat situations (as I've been asking for exactly that for years now, especially stealth). But I also find exploring very enjoyable and therapeutic. It gives me a more immersive experience when I can travel without boundaries. Even better when it's filled with stuff to do and stories to take part in, like TW3.

 

See, to me that sounds like a better approach. Being able to 'teleport' to the location you want to be.

 

Witcher 3 had too much that I got bored with it. I found every ? symbol in Novigrad but on Skellige many of them were in the ocean and it was really tedious sailing to each spot, diving and looting crap from chests. I really enjoyed the Witcher contracts, scavenger hunts and other side-quests chains like dealing with the cursed tower or finding the Baron's wife and daughter or the one about the serial killer in Novigrad (those were great). The other stuff though I didn't really care for (monster nests, treasure hunts etc. There were too many of them and they were all pretty much the same).

 

Which leads me back to why I like Mass Effect 2's sidequests so much. They were all really diverse and interesting. Not counting the loyalty missions (which are the best side-quests) I enjoyed the one where the ship was about to fall off the cliff, the one about the abandoned research station and dealing with the mercenary gangs. They were all fun because they offered something unique and weren't all 'go here, shoot everything, get loot and leave'. Sometimes, less is more. Give me quality stuff and cut the boring ****. Unless it's an MMO where the purpose is to keep people playing (I am OK with grindy stuff there because you can socialize while doing it) but in an action-RPG focused on narrative. Cut it out if it's not fun/interesting.



#156
Ryzaki

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I'd rather deal with Cole's ****** AI than Witcher 3's combat any day of the week. Seriously. Good lord I hate witcher 3 combat.



#157
SlottsMachine

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I'd rather deal with Cole's ****** AI than Witcher 3's combat any day of the week. Seriously. Good lord I hate witcher 3 combat.

 

Haha. I'm the complete opposite. DA game play has never really done anything for me. TW3 on the other hand allowed me to incinerate white hunters alive, the ironing was delicious. 

 



#158
spinachdiaper

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Stop homogenizing all video games into the same exact thing. It's bad enough that people are going nuts over Fallout 4 adopting the Mass Effect dialog wheel, and other people going mental over Halo having ADS and clamber, Now ME:A needs to have every little mission be a drawn out exposition on living in a morally grey world in which most choices lead to undesired horrific consequences.


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#159
Ryzaki

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Haha. I'm the complete opposite. DA game play has never really done anything for me. TW3 on the other hand allowed me to incinerate white hunters alive, the ironing was delicious. 

 

This is why variety is nice. DA gameplay isn't grand but I found it better than Witcher 3 (even if the lack of tactics makes me wanna punt puppies).



#160
Han Shot First

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How well I remember - it was my first exposure to Witcher fanboys, and they came across like a hoard of hormone-infused, raging adolescents. Their attempts to justify all the female nudity (while Geralt remained at least partially clothed) and 'splain why women were so eager to drop their pants for him were comical.

The more recent influx of TW3 threads get a bit tiresome, but they're not nearly as annoying.

 

I thought the The Witcher 2 was better game overall than DA2, but even I thought the attempts by some Witcher fans to justify how the romance aspects were portrayed in that game were hysterical. Even funnier were the handful who tried to justify the sex cards from the first game.

 

I thought TW3 was a much more mature game than TW2 however in how the romance content was handled, on par with the better scenes in the ME series. 



#161
Mr_Q

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Personal main plot 

Detailed side missions 

Subtle choice and consequence 

Time limits on some decisions (depending on the circumstances)

Zero or very few fetch quests


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#162
ZombiePopper

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Yeah I liked W3 and DAI and ME and MGSV...
(Does that make me easy?)

None of them were perfect, but I've never played a single game that is perfect (probably never will...).
They all have issues, not a single one is exempt.

Hmmmm Think I'll start a thread;
"Playing Metro; Ideas For MEA."

I liked Metro as well.
*takes cover behind large object*
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#163
The Night Haunter

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Come on, comparing DAI and W3 is bad enough, they are completely different genres. Comparing ME to W3... we might as well compare My Little Pony to Baldur's Gate 2, or Family Guy to Hearthstone. They have nothing in common beyond a focus on story. ME:A is not going to have 1 giant open world (all right 2 giant open worlds and 2 small open worlds), it will probably have 8-9 medium sized worlds. It has GUNS, and multiple squad members. Choice of which class to play, which gender to play (probably not which race to play, but anything is possible).

 

The reason W3 has great animations is because Gerault is always Gerault. There is no variation in his hieght, width, etc. DA and ME will always have variations in character size attributes and so their animations will always be 'clunkier'. The side quest system in W3 blew DAI out of the water (in that respect), but ME has always handled side-quests differently. There aren't really cities (with a mix of safety and combat) and random civilians in combat zones for ME (thus far, I'll admit MEA may change it). ME has always been either safe zone (Citadel, Noveria Main Area, etc), the closest was Feros' little 'settlement' (with 15 people in it, total). There isn't much of anythign at all that ME can learn from W3 because they are so different, what few similarities DA shares with W3 are lost in the transition to ME.


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#164
The Night Haunter

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Personal main plot 

Detailed side missions 

Subtle choice and consequence 

Time limits on some decisions (depending on the circumstances)

Zero or very few fetch quests

Ok, I loved W3's quest system, but I do have to point out there were a ton of fetch quests. All the set armors/swords were essentially fetch quests - buy a journal, it marks a spot on your map, go fetch the armor and another journal which marks another spot on the map. Plus some of the other quests were fetches as well (getting the hammer for the blacksmith is one example). They were acceptable because the most time consuming quests had lots of dialogue and options and were engaging. But there most certainly were quite a few fetch quests.


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#165
MrObnoxiousUK

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I'd rather deal with Cole's ****** AI than Witcher 3's combat any day of the week. Seriously. Good lord I hate witcher 3 combat.

The hit detection in Dragonage Inquisition is among the worst i have experienced ever in over 20 years of gaming.



#166
Ryzaki

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The hit detection in Dragonage Inquisition is among the worst i have experienced ever in over 20 years of gaming.

 

You haven't played many bad games then and I'm am very envious. (no snark whatsoever)



#167
MrObnoxiousUK

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You haven't played many bad games then and I'm am very envious. (no snark whatsoever)

Back in the dark ages when internet was in it's infancy we relied heavily on magazine reviews and for the most part they were brutally honest and gave unbiased reviews,so you did not waste as much money.

Even you must admit DAI hit detection for AAA is  bloody poor.



#168
Ryzaki

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Back in the dark ages when internet was in it's infancy we relied heavily on magazine reviews and for the most part they were brutally honest and gave unbiased reviews,so you did not waste as much money.

Even you must admit DAI hit detection for AAA is  bloody poor.

 

It's not really that bad actually. The only class that has it difficult is dual dagger rogue. And I say this as someone who has finished a full game on nightmare mode as one. That said it's poor as you said and definitely needs work but I've played far worse. Especially in the last 10 years.

 

But otherwise if I'm swinging I'm hitting something. It's not like in other games where's I'm clearly hitting a thing and it's not being hit. That's always fun.



#169
Chealec

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Hmmmm Think I'll start a thread;
"Playing Metro; Ideas For MEA."

I liked Metro as well.
*takes cover behind large object*

 

Awesome soundtrack and really, really creepy ambient noises.

 

Fantastic lighting and some of the best "monsters" I've ever encountered in an FPS; some which are a little different to just "shoot it until it falls over" - Librarians in particular.

 

You know - if we find ourselves wandering around the ruins of an alien city in ME:A there are some good pointers they could take from Metro!


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#170
ZombiePopper

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Awesome soundtrack and really, really creepy ambient noises.

Fantastic lighting and some of the best "monsters" I've ever encountered in an FPS; some which are a little different to just "shoot it until it falls over" - Librarians in particular.

You know - if we find ourselves wandering around the ruins of an alien city in ME:A there are some good pointers they could take from Metro!


Could. Not. Agree. More.

#171
Gileadan

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It's not really that bad actually. The only class that has it difficult is dual dagger rogue. And I say this as someone who has finished a full game on nightmare mode as one. That said it's poor as you said and definitely needs work but I've played far worse. Especially in the last 10 years.

 

But otherwise if I'm swinging I'm hitting something. It's not like in other games where's I'm clearly hitting a thing and it's not being hit. That's always fun.

DAI's hit detection is actually the worst I have encountered in a game in years. DAI's hitboxes are all human sized, which means that short ranged attacks have a hard time hitting larger creatures, because the creature's larger-than-human model blocks your character from reaching its hitbox. Great bears are the best example - your melee character will slide along the bear's flanks in an attempt to get to the human sized hit box in the center of the creature.  Ranged attacks just pass through the model and hit the box, so no problems there. Melee swings that hit more easily often have some AoE effect... Mighty Blow hits just fine because of it, Pommel Strike is a sliding-towards-the-hitbox glitch fest because it lacks it.

 

The hitbox implementation in DAI is bad, and dagger rogues have the biggest problem because that class has the fewest (if any) crutches (like AoE melee) that counter the problem.



#172
Ryzaki

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DAI's hit detection is actually the worst I have encountered in a game in years. DAI's hitboxes are all human sized, which means that short ranged attacks have a hard time hitting larger creatures, because the creature's larger-than-human model blocks your character from reaching its hitbox. Great bears are the best example - your melee character will slide along the bear's flanks in an attempt to get to the human sized hit box in the center of the creature.  Ranged attacks just pass through the model and hit the box, so no problems there. Melee swings that hit more easily often have some AoE effect... Mighty Blow hits just fine because of it, Pommel Strike is a sliding-towards-the-hitbox glitch fest because it lacks it.

 

The hitbox implementation in DAI is bad, and dagger rogues have the biggest problem because that class has the fewest (if any) crutches (like AoE melee) that counter the problem.

 

That's fair. The only melee class I played other than DWR was 2HD warrior briefly (mostly via controlling Bull) otherwise I was ranged.



#173
Gileadan

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That's fair. The only melee class I played other than DWR was 2HD warrior briefly (mostly via controlling Bull) otherwise I was ranged.

Ranged was the most relaxed way I could play DA:I's combat. Somehow, simple joys like a good energy barrage never get old with me.  :lol:

 

That said, apart from the glitchy pommel strike, a templar specced two-handed warrior worked out nicely too, mostly because of two really satisfying things:

Wrath of Heaven -> Spell Purge

Grappling Chain* -> Mighty Blow

 

I'm easily amused.  (and all of those are either ranged attacks or AoE effects...)

 

* interfering Fennecs notwithstanding

 

To stay on topic: While I'll gladly admit to being a Witcher fan, I'm not sure what ME:A could take away from it except for some very general points like "varied side quests" or "attention to detail". I much prefer each game franchise having their own strong points instead of getting too much "inspiration" from others.


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#174
Donk

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Ok, I loved W3's quest system, but I do have to point out there were a ton of fetch quests. All the set armors/swords were essentially fetch quests - buy a journal, it marks a spot on your map, go fetch the armor and another journal which marks another spot on the map. Plus some of the other quests were fetches as well (getting the hammer for the blacksmith is one example). They were acceptable because the most time consuming quests had lots of dialogue and options and were engaging. But there most certainly were quite a few fetch quests.

 

Indeed.

 

On my first playthrough I ignored all of the question marks (undiscovered locations) on my map cause I was eager to see the main story play out.

 

Now on my second run, I'm taking it slow and doing a lot more exploring. Treasure hunts, monster nests, bandit camps, persons in distress and abandoned areas can all be considered "fetch quests". Some of them provide you with a little XP and treasure hunts give you some good loot. Hell, I'm spewing I rushed my last run because of all the awesome gear I'm finding.

 

As for ME:A.. if it's going to be based on the "open world exploration" mechanic, I would have to say I'd prefer it to be TW3's style as opposed to DAI.. all except for leveling. The leveling up for TW3 sucked in the sense you didn't get XP for killing enemies. It's much more satisfying to do it like that. Add to that, quests and enemies in both DAI and TW3 were all over the place. It was annoying going to a question mark on my map in W3, or to a rift in DAI, only to find that it was too high and one hit I'll get my arse kicked.

 

I think if MEA is going to be about planet exploration.. I suggest perhaps an unlocking system.. so maybe we can cover an entire map that will help us level up so we can play another map, which will be a higher level.. and so forth. Also, there has to be story content. Doesn't necessarily have to be like TW3's many unique quests and cutscenes.. hell, I'd be happy with something like Jaws of Hakkon.. plenty of optional quests and the usual rifts and camps, but an actual reason to be there. I enjoyed that map very much.


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#175
Ryzaki

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Ranged was the most relaxed way I could play DA:I's combat. Somehow, simple joys like a good energy barrage never get old with me.  :lol:

 

That said, apart from the glitchy pommel strike, a templar specced two-handed warrior worked out nicely too, mostly because of two really satisfying things:

Wrath of Heaven -> Spell Purge

Grappling Chain* -> Mighty Blow

 

I'm easily amused.  (and all of those are either ranged attacks or AoE effects...)

 

* interfering Fennecs notwithstanding

 

To stay on topic: While I'll gladly admit to being a Witcher fan, I'm not sure what ME:A could take away from it except for some very general points like "varied side quests" or "attention to detail". I much prefer each game franchise having their own strong points instead of getting too much "inspiration" from others.

 

Yes the only issues I really had were dwr because as you said trying to flank bears (and the like) were an exercise in frustration and everything and it's mother had an aoe attack that'd take half your damn health. That slightly (the flanking) got resolved with those merciful sweet sweet aoe daggers. Those should've been the first daggers you got.

 

I'm easily amused too. Oh god don't remind me of the fennecs and how my tank would chase one halfway across the map because Vivienne accidentally hit one >_>

 

That's what I'm trying to say in my bumbling way. And really BW could learn varied side quests from themselves because they have done it before it's just they have this one step forward two steps back thing going on.


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