I haven't played MGSV (or any Metal Gear game for that matter) but from what I have heard and read you are given specific missions and are taken straight to the general location (instead of having to travel there). Then you're able to make choices of how to do the mission (stealth, guns-blazing, front door, back door, from the air, from a distance or a mixture of everything). That sounds like a better approach to me rather than massive open, mostly empty landscapes that you HAVE to traverse through for your missions. I might be wrong about MGSV though so what I'm saying might not make sense.
Not quite. You can go free roam anytime in MGSV, and tackle numerous ops at your own pace. If it's a main mission, you choose the LZ, near or far.
And TW3 was anything but "mostly empty". If anything it was mostly packed with content. Unlike MGSV which is practically barren (minus enemy outposts and supply trucks)
I'm all for them taking inspiration from MGSV's freedom of approach to combat situations (as I've been asking for exactly that for years now, especially stealth). But I also find exploring very enjoyable and therapeutic. It gives me a more immersive experience when I can travel without boundaries. Even better when it's filled with stuff to do and stories to take part in, like TW3.




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