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Playing the Witcher 3: Ideas for ME:A


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#201
ZombiePopper

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Really tired of the whining whenever a developer put a dark soul tier difficult enemy into a game, and not confine them to a conveniently out of the way area. And you people think you want antagonists able to best the player character? I don't think you know what you want and are confused.


Well I wouldn't call it "whining" per say, more an observation,
And I'm not saying they need to be confined to zones/regions.
But at lvl5,
I'm simply trying to complete a main story mission but trying to get to the location is a pita when it's surrounded by all sorts of things that 1hit a lower level character.

Random encounters are one thing, and that's fine.
But surrounding the entire location is completely unnecessary and frustrating.

#202
Laughing_Man

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Well I wouldn't call it "whining" per say, more an observation,
And I'm not saying they need to be confined to zones/regions.
But at lvl5,
I'm simply trying to complete a main story mission but trying to get to the location is a pita when it's surrounded by all sorts of things that 1hit a lower level character.

Random encounters are one thing, and that's fine.
But surrounding the entire location is completely unnecessary and frustrating.

 

It's very easy to over-level in TW3 if you think you need a boost. (Assuming you are talking about TW3 of course)

And most enemies a vaulnerable to specific signs / bombs / oils, and are beatable even by lower lvl characters if you try to learn their move set.



#203
Zekka

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All of them. Bioware have never made a game that comes close to how good TW3 is. It's better looking, better acted, better story, better quest system, better combat and it worked on the PC. No pre-order gifts either, not to mention twelve free DLCs (when was the last time EA gave anything away for free?) plus two expansions coming that are larger than some games. It's more mature and your actions actually have consequences unlike Bioware games. In every conceivable way The Witcher 3 is better than anything Bioware have ever made, which is not to say Bioware games are bad, but they do seriously need to up their game with Andromeda because The Witcher 3 raised the bar pretty damn high for RPGs.


Being someone that has only played TW1 & 2 I find this very hard to believe that it's better than anything Bioware have ever made even when I'm hearing that TW3 weaker than it's predecessors in different parts.

The first thing that stands out is that you're praising the combat of TW3. All I hear is criticism for it and going from the past games I'm not even expecting it to be good and even compared to bloodborne this year I doubt it.

#204
Glaso

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As long as we don't have to "set up camps", "capture/close glowing crap that spawns waves of ennemies", or have to "fill requisitions", ie as long as they don't go all Ubisoft un us i'm fine (but really, if a dev reads this, please don't use the tropes from inquisition, at least find something new if you decide to go the boring and repetitive route).



#205
Mathias

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Being someone that has only played TW1 & 2 I find this very hard to believe that it's better than anything Bioware have ever made even when I'm hearing that TW3 weaker than it's predecessors in different parts.
 

 

Well I'm not gonna debate that, but it's certainly better than Bioware's last few games. I understand that on the BSN you're gonna have more opinions that are gonna take the side of DA:I and criticize TW3. But outside our territory, TW3 being the better game is the general consensus. Not saying people on here are wrong for liking DA:I, but this is just how most people view the two games. There are certain elements in DA:I that did it better than TW3 did. But the overall package in TW3 was just much more fulfilling. 


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#206
Donk

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Well I'm not gonna debate that, but it's certainly better than Bioware's last few games. I understand that on the BSN you're gonna have more opinions that are gonna take the side of DA:I and criticize TW3. But outside our territory, TW3 being the better game is the general consensus. Not saying people on here are wrong for liking DA:I, but this is just how most people view the two games. There are certain elements in DA:I that did it better than TW3 did. But the overall package in TW3 was just much more fulfilling.


I found myself enjoying TW3 a lot more than DAI. It has become one of my favourite games of all time. However, I prefer the lore of the DA universe to the Witcher.

But there is one thing. I don't consider the Witcher to be a "role playing" game. Sure, you can level up and gain ability points to build Geralt. But you can also do that in Saints Row IV. TW3 to me is more like a sandbox game, a grand theft auto in a medieval setting. There isn't anything wrong with that, I just think it being categorised as an RPG is misleading. Could just be me, though.

I'm playing the sh*t out of it now but character creation/class is missing. The choices in the story are great, though.

#207
Mathias

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I found myself enjoying TW3 a lot more than DAI. It has become one of my favourite games of all time. However, I prefer the lore of the DA universe to the Witcher.
 

Same. But I'm really looking forward to what they do with Cyberpunk 2077, because the way I see it, ME:A is either gonna save the Mass Effect franchise, or do nothing for it. And if it does nothing forward it than I've pretty much lost interest in the only big budget Sci-Fi RPG franchinse.



#208
rashie

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Well I'm not gonna debate that, but it's certainly better than Bioware's last few games. I understand that on the BSN you're gonna have more opinions that are gonna take the side of DA:I and criticize TW3. But outside our territory, TW3 being the better game is the general consensus. Not saying people on here are wrong for liking DA:I, but this is just how most people view the two games. There are certain elements in DA:I that did it better than TW3 did. But the overall package in TW3 was just much more fulfilling. 

Generally how I see it too, the general package in Witcher 3 is leagues above DA:I except for maybe being able to design your own characters visuals, but whether its better than anything bioware have ever done since 1996, that statement enters far more debatable waters.



#209
Chealec

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I found myself enjoying TW3 a lot more than DAI. It has become one of my favourite games of all time. However, I prefer the lore of the DA universe to the Witcher.

But there is one thing. I don't consider the Witcher to be a "role playing" game. Sure, you can level up and gain ability points to build Geralt. But you can also do that in Saints Row IV. TW3 to me is more like a sandbox game, a grand theft auto in a medieval setting. There isn't anything wrong with that, I just think it being categorised as an RPG is misleading. Could just be me, though.

I'm playing the sh*t out of it now but character creation/class is missing. The choices in the story are great, though.

 

You're playing the role of Geralt ... it's an RPG with a fixed protagonist is all, nothing really wrong with that but it definitely doesn't fit within the D&D scope of RPG granted. Having a fixed protagonist does probably make it easier for the writers to weave a good story around him... you don't have to resort to something like that NWN2 situation where you're an orphan to gloss over all the possible variations in race.

 

I actually prefer the lore of The Witcher as well, a lot of it is heavily based on old folk lore (including the Wild Hunt)...

 

I wonder whether this is an Old World (Europe) vs New World (The Americas) type of thing though; The Witcher series feels like it was made in Eastern Europe (which it was) with a European view on history - we've still got plenty of castles, stately homes and even certain sections of towns that have barely changed for 1000+ years all over the place.

 

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Dragon Age feels a little like the Disney version of Medieval Europe to me - not in the made-for-kids sense but a less grounded, more fantastical and positive viewpoint. You tend not to get people burnt at the stake on the whim of some psychotic feudal lord...

 

maxresdefault.jpg


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#210
Donk

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You're playing the role of Geralt ... it's an RPG with a fixed protagonist is all, nothing really wrong with that but it definitely doesn't fit within the D&D scope of RPG granted. Having a fixed protagonist does probably make it easier for the writers to weave a good story around him... you don't have to resort to something like that NWN2 situation where you're an orphan to gloss over all the possible variations in race.

I actually prefer the lore of The Witcher as well, a lot of it is heavily based on old folk lore (including the Wild Hunt)...

I wonder whether this is an Old World (Europe) vs New World (The Americas) type of thing though; The Witcher series feels like it was made in Eastern Europe (which it was) with a European view on history - we've still got plenty of castles, stately homes and even certain sections of towns that have barely changed for 1000+ years all over the place.

private-tour-carcassonne-day-trip-from-t


318472c40587ebf2f9d145bbda3de38d_large.j


Dragon Age feels a little like the Disney version of Medieval Europe to me - not in the made-for-kids sense but a less grounded, more fantastical and positive viewpoint. You tend not to get people burnt at the stake on the whim of some psychotic feudal lord...

maxresdefault.jpg


The nature of DA has changed a lot, though.

I wouldn't really call it "Disney".. Or even positive for that matter. A lot of unfortunate scenarios happen and it is quite the grim place. Not on the Witcher's level, mind you.

DA to me (at least from Origins to DA2) was like a b grade splatterfest set in a fantasy world. Particularly DA2.

Inquisition was an entirely different tone and I prefer it the way it used to be -- and I'm not saying it's cause of a progressive agenda but I do believe toning it down was to attract a wider audience. That could probably mean the same thing, but ultimately I don't believe it's about an "agenda" and more to do with making more money. Having said that though, Inquisition had some dark moments it just wasn't so in your face. Unlike TW3.. That stuff with the Baron and the crones.. Even the music that played in the bog set the tone for dark and creepy. Loved it.

#211
rashie

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While they do tell you of grim things, part of the problem with DA:I's "fairy tale" appearance is that those grim things stay at the telling part. You never actually see any of it take place. A vital concept of visual media is really 'show, don't tell', and id argue DA:I falls short there. 



#212
Donk

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While they do tell you of grim things, part of the problem with DA:I's "fairy tale" appearance is that those grim things stay at the telling part. You never actually see any of it take place. A vital concept of visual media is really 'show, don't tell', and id argue DA:I falls short there.


Yep much of it was told in codex entries and war table ops. There is nothing wrong with text based story telling.. That's how RPGs started out after all. But the issue is most people expect it to be in cinematics when it comes to the modern Bioware game. So those war table ops and codex entries just seem rather empty.

#213
Zekka

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Well I'm not gonna debate that, but it's certainly better than Bioware's last few games. I understand that on the BSN you're gonna have more opinions that are gonna take the side of DA:I and criticize TW3. But outside our territory, TW3 being the better game is the general consensus. Not saying people on here are wrong for liking DA:I, but this is just how most people view the two games. There are certain elements in DA:I that did it better than TW3 did. But the overall package in TW3 was just much more fulfilling.

I already know this because TW3 had far more hype than DA:I. I'm irritated though by the whole praise that CDProjektRED is getting for doing things that other devs did.

#214
Laughing_Man

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I already know this because TW3 had far more hype than DA:I. I'm irritated though by the whole praise that CDProjektRED is getting for doing things that other devs did.

 

Hype or no hype, the first or not the first, TW3 is simply a superb game, a far cry from the mediocrity fest that was DA:I.

 

The pro-consumer attitude of CDPR, whether genuine or business driven, just adds to the enjoyment.

(with EA and Bioware, the "free DLC program" would have been monatized for 5 Euro per DLC)



#215
Mcfly616

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I'm irritated though by the whole praise that CDProjektRED is getting for doing things that other devs did.

 They're getting praise because they're doing those "things" far better than other devs ever did.



#216
Mathias

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I already know this because TW3 had far more hype than DA:I. I'm irritated though by the whole praise that CDProjektRED is getting for doing things that other devs did.

 

Hype or no hype, the first or not the first, TW3 is simply a superb game, a far cry from the mediocrity fest that was DA:I.

 

The pro-consumer attitude of CDPR, whether genuine or business driven, just adds to the enjoyment.

(with EA and Bioware, the "free DLC program" would have been monatized for 5 Euro per DLC)

Yeah it also helps that CDprojektRed are very pro-consumer, in an age where publishers are constantly bombarding gamers with business practices that come off as anti-consumer.  CDPR is also very unapologetic for who they are. They love what they do, make the games they wanna make, and they don't let what's popular influence or hinder their vision. Not to mention they're very vocal about how much they love their fans. Yes there are other companies like that, but it's a combination of all these things that have painted CDPR in such a positive light. And that kind of trust and loyalty gets rewarded.

 

TW3 sold six million copies in six weeks. This is a series that started out pretty damn niche, and over the course of three games worked it's way up to big time exposure and sales. That's pretty impressive and it proves that just being a swell company can be an effective way to earn you sales. You don't have to streamline your games (EA) to maximize profit.

 

On the other side of the fence you've got Electronic Arts who claim DA:I has sold the most copies out of all the Bioware games, but oh they won't disclose exactly how much. If DA:I has earned the title of "Most Titles Sold for a Bioware Game" why would they not want to reveal how much?


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#217
Shechinah

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I believe this thread is about Witcher 3 in relation to the Mass Effect series specifically Mass Effect: Andromeda as indicated by the title and it's forum location, yes? I feel it would be best to then return to the titular topic.     

 

For those with an interest in discussing Witcher 3 in relation to the Dragon Age series then it would likely be best to discuss the subject in the on-going thread designated and intended for the topic; http://forum.bioware...cher-3/page-446



#218
dreamgazer

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TW3 sold six million copies in six weeks. This is a series that started out pretty damn niche, and over the course of three games worked it's way up to big time exposure and sales. That's pretty impressive and it proves that just being a swell company can be an effective way to earn you sales. You don't have to streamline your games (EA) to maximize profit.


What's your definition of streamline? Because Witcher 3 turned the series into a Skyrim-inspired sandbox with gutted politics, a repetitive contract template, plenty of canon-friendly story adjustments and an ending shaped by *very* one-sided parenting variables.

On the other side of the fence you've got Electronic Arts who claim DA:I has sold the most copies out of all the Bioware games, but oh they won't disclose exactly how much. If DA:I has earned the title of "Most Titles Sold for a Bioware Game" why would they not want to reveal how much?


Probably because the anti-BioWare, anti-EA brigade would just keep calling them liars anyway. I haven't seen BioWare say this, either, only that Inquisition was their best launch title and exceeded performance expectations.
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#219
Glaso

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What's your definition of streamline? Because Witcher 3 turned the series into a Skyrim-inspired sandbox with gutted politics, a repetitive contract template, plenty of canon-friendly story adjustments and an ending shaped by *very* one-sided parenting variables.

 

Uh if i remember correctly, pretty much every contract is different enough not to be boring as f, which i cannot really say about closing rifts and setting up camps.



#220
The Hierophant

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 anti-EA brigade

Damned EA.

 

Dead Space deserved better.


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#221
dreamgazer

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Uh if i remember correctly, pretty much every contract is different enough not to be boring as f, which i cannot really say about closing rifts and setting up camps.


Those aren't really equivalent. A closer example would be to mention the abandoned village reclaiming sites and guarded treasure chests in TW3, which did, indeed, get "boring as f".

#222
mistermutiny1989

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I'd agree with the OP in theory but the reality remains that - for me personally; I can NOT replay a Witcher game. But I can play any of the Dragon Age or Mass Effect games over and over, back to back. I'm not sure how that works considering how amazing TW3 side quests were compared to DA:I but it just does.

#223
mickey111

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Those aren't really equivalent. A closer example would be to mention the abandoned village reclaiming sites and guarded treasure chests in TW3, which did, indeed, get "boring as f".

 

the story required you to close rifts to advance the plot because the plot required power points. You could have fun reclaiming a few camps and guarded treasures and never do it again, like I did. Maybe DA:I had other ways to accumulate power points but I can't remember any of them because they were all boring ways. I remember fighting the royal wyvern on top of the bluff, I remember fighting the swamp creature, I remember, fighting the giant cylops thing in the cave that had to be lured out wit ha bait, I remember going to find that white orchid dudes brother to track him to a cave, and dive through some under water tunnel to the lair of a giant spider thing.

 

W3 was memorable because it was entertaining, something DA:I knew little about.



#224
dreamgazer

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the story required you to close rifts to advance the plot because the plot required power points. You could have fun reclaiming a few camps and guarded treasures and never do it again, like I did.


Story requires power points =/= Story requires you to close rifts.

The number of power points available in the game is obscene, and the plot only requires you to close a specific few tied to the story.

#225
The Hierophant

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Velen's, and White Orchard's abandoned sites/guarded treasures didn't bother me because they weren't numerous, but Skellige's were very repetitive. You had to sail over to nearly 4 dozen smuggler's caches while sirens or the occasional drowner were the majority of your enemies. Though the loot was very good, too good imo.


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