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What's the deal with Bioware's new IP?


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106 réponses à ce sujet

#51
The Hierophant

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The new ip being JE2 would be nice.
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#52
LinksOcarina

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Bioware tackling a Superhero game would be interesting, given that the Superhero genre is otherwise cornered by Marvel, DC, and then maybe Champions. . .roughly in that order, now that I think about it. :huh:

. . .but I can also imagine it not being that fun if we have limited 'power customization'.

 

Two ways of doing that

 

The Freedom Force method, where it is a more of an action-tactical RPG with mix and match character creation.

 

Or the City of Heroes method, where you have set archetypes you can choose from that determine your powers.



#53
KaiserShep

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Hopefully it's set in the modern world. Sci-fi and fantasy england in rpg are done to death.

 

I'd love to see something in an expansive, contemporary world that isn't Grand Theft Auto. Although, this does present them with the challenge of making a more engaging storyline, because the scifi or fantasy backdrop kind of makes it easier.


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#54
Ahglock

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Hmmm... I kinda want to see a ME / DA level Shadowrun game.

 

But then again, I doubt Bioware could do the setting justice.

 

Sometimes while I'm playing GTA5 I think Rockstar could almost do it.



#55
Sylvius the Mad

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Cyberpunk settings to me never make any damn sense.

They are either borderline dystopian, corporate overlords controlling everything, or impossible hacking and technology that represents cutting edge control of the world.

I have yet to play a game that is labeled Cyberpunk that feels "real" I guess. I know it's supposed to be this "high tech-low life" kind of setting, but I never see it as it should be. Like our modern day I would argue is a perfect example of what Cyberpunk would be; were just a hack away from corporate espionage or having nuclear bombs going off.

The modern world is basically cyberpunk, at think point.

And I like dytopian settings. I'd love to see a game where we rise from nothing in a dystopian world to take control of it and rule it as we see fit.

#56
Gothfather

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I hope it's ok to put this thread on the ME:A forum, but the off topic forum looks locked/dead. 

 

I've been wondering this for a while now. I first heard about this new IP after ME3 and that Casey Hudson was working on it. Eventually we hear about this game called Shadow Realms (which looked lame honestly), but then apparently there was another IP they're working on, and then Casey Hudson left, then Shadow Realms got canned, but apparently they're still working on something new. However is it something they started after Shadow Realms or is the same one they've been working on for a few years now? I just don't know what's going on anymore.

 

I'm really hoping to hear something about this thing sometime in the next couple of years. Bioware could really use a new IP. Not counting their MMO, it's just been Dragon Age and Mass Effect for the past 8 years, and Mass Effect feels like it's just continuing because it's familiar and profitable. I'm still waiting for a brand new world for Bioware to take us in. 

 

The very reason they don't go into details about projects before they get green lighted is because of the above.

 

People come a go on projects at this state, Ideas don't pan out like Shadow Realms, this happens ALL the time.

 

The fact that you are confessed is because you want to know but there is nothing to tell you.

 

When they have a new IP green lighted is when you should be told about it. Not before not simply because you are curious. Gamers are notorious for feeling lied to when a feature doesn't make it in a game when they are told NOTHING is finalized, what you see it is a work in progress. Yet they see it and now it was a promised feature when it was NOTHING of the sort. I can't imagine how they would feel when a "promised" project not even green lighted dies in early development.

 

"Bioware you suck you lied to us."

 

"Huh? How did we lie?"

 

"You promised us X project and that was 10 years ago!"

 

"But we never promised anything it was a project that was never green lighted it was just a base concept that didn't pan out."

 

"Lairs!"

 

 

I completely understand why they don't tell the community about things, because we don't deserve to know.


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#57
Broganisity

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-snip-

 

 

I completely understand why they don't tell the community about things, because we don't need to know until things have been finalized.

Fixed. 'Worthiness' or the lack thereof is a non-factor in such matters. If something is not finalized there's no logical reason to go on talking about it, especially when its not even greenlit.


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#58
Gothfather

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Fixed. 'Worthiness' or the lack thereof is a non-factor in such matters. If something is not finalized there's no logical reason to go on talking about it, especially when its not even greenlit.

Sorry I disagree. We could be told about things and features and be given more information IF we showed we could handle such information, But we can't so we don't deserve to be told. Showing that we can be mature about things is a factor. Developers have increasingly become less and less forth coming because of OUR actions. So yeah "worthiness" does play a factor. Karmas a b!tch and gamers being in the dark is a direct result of their actions.


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#59
RepHope

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Cyberpunk settings to me never make any damn sense.

 

They are either borderline dystopian, corporate overlords controlling everything, or impossible hacking and technology that represents cutting edge control of the world.

 

I have yet to play a game that is labeled Cyberpunk that feels "real" I guess. I know it's supposed to be this "high tech-low life" kind of setting, but I never see it as it should be. Like our modern day I would argue is a perfect example of what Cyberpunk would be; were just a hack away from corporate espionage or having nuclear bombs going off.

You say that like it's a bad thing. Star Wars or Planescape aren't real, nor are they "grounded", yet they're fantastic settings. Cyberpunk, or at least the ttRPG CDPR is adapting is kind of similar to Fallout: it portrays a past that never was, and a future that could've been. Fallout is an exploration of what the 50s thought the future would be like, and devs taking that and toying with it by applying some reality to it. Cyberpunk is that for the 80s.



#60
Broganisity

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Sorry I disagree. We could be told about things and features and be given more information IF we showed we could handle such information, But we can't so we don't deserve to be told. Showing that we can be mature about things is a factor. Developers have increasingly become less and less forth coming because of OUR actions. So yeah "worthiness" does play a factor. Karmas a b!tch and gamers being in the dark is a direct result of their actions.

Then we will forever disagree, I suppose.

There are many things that are not disclosed until deemed necessary or a non-issue. For example, you don't talk about the ending of a game's story (as far as the actual event is concerned) until its already released and out for the world to experience (and even then, there tends to be an unwritten 'Grace Period' for people to not have their adventure spoiled). This applies to scrapped ideas for the ending, characters, aesthetics, et cetera. Releasing too much 'in-development' information, assuming you aren't releasing something into Early Access, leads to pre-mature fan expectations and a disruption in the flow of 'The Hype Train Schedule' that the Developers maintain to keep interest in a game up until it is released.

I know there are cases where fan actions cause a negative effect from the developers (especially when things like leaks are concerned), but for the most part



#61
animedreamer

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I thought Shadow Realms was officially cancelled after poor pre-reviews/receptions at some game expo? it sounded like the people who played it found it kind of hum-drum and boring over all, the gimmick of "playing the big bad" against other players was also kind of meh it seems, as it sounded a lot like Evolution. I could be mistaken though, but a game thats almost entirely focused around a multiplayer aspect Triple A or not just doesn't seem all that interesting to the intended sci/fantasy crowd.



#62
Hadeedak

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Bioware tackling a Superhero game would be interesting, given that the Superhero genre is otherwise cornered by Marvel, DC, and then maybe Champions. . .roughly in that order, now that I think about it. :huh:

. . .but I can also imagine it not being that fun if we have limited 'power customization'.

 

True, but it's not like there's not independent or smaller takes on it. I mean, I wouldn't be against urban fantasy, either, as far as a modern story that I think would be fun to play goes...

 

But man, I want to see Gaider do superheroes. Is that so wrong?  :P

 

I'm decidedly in favor of something not completely grounded, though. I kind of hope it involves superheroes or werewolves. I LIKE urban fantasy, but there's so much of it around right now. Of course, there's not much out for games as far as full on urban fantasy (or decent superhero games that don't begin with Bat and end with Man), so... It might be fun to see Bioware take on either one, since they're two of the most currently ubiquitous fiction settings... And rather under-represented in gaming.

 

Wolf Among Us was alright, but something about Fables makes my teeth itch for some reason. 


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#63
Battlebloodmage

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I would love to see a supernatural games set in modern time like ghosts, werewolves, Bloody Mary, etc.


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#64
Broganisity

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I thought Shadow Realms was officially cancelled after poor pre-reviews/receptions at some game expo? it sounded like the people who played it found it kind of hum-drum and boring over all, the gimmick of "playing the big bad" against other players was also kind of meh it seems, as it sounded a lot like Evolution. I could be mistaken though, but a game thats almost entirely focused around a multiplayer aspect Triple A or not just doesn't seem all that interesting to the intended sci/fantasy crowd.

It was. They're working on something else up in Edmonton.



#65
LinksOcarina

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You say that like it's a bad thing. Star Wars or Planescape aren't real, nor are they "grounded", yet they're fantastic settings. Cyberpunk, or at least the ttRPG CDPR is adapting is kind of similar to Fallout: it portrays a past that never was, and a future that could've been. Fallout is an exploration of what the 50s thought the future would be like, and devs taking that and toying with it by applying some reality to it. Cyberpunk is that for the 80s.

 

For Cyberpunk, it kind of is a bad thing. Id argue that a good Cyberpunk setting be a gross reflection of the real world, moreso than any other fictionalized setting.

 

Imagine it, hacking a corporate office in the middle of 2020 NYC. What would be it really be like? Who would hire you? And so forth. 



#66
RoboticWater

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For Cyberpunk, it kind of is a bad thing. Id argue that a good Cyberpunk setting be a gross reflection of the real world, moreso than any other fictionalized setting.

 

Imagine it, hacking a corporate office in the middle of 2020 NYC. What would be it really be like? Who would hire you? And so forth. 

But that's essentially ignoring the "punk" bit of cyberpunk. The setting is supposed to be absurd like the stereotypical punk from the 1980s. Part of the point is that Earth and its inhabitants seem totally alien, overrun by technology and esoteric cultures.

 

If people want to make stories depicting realistic hacking and grounded corporate corruption, they can, but that's not "punk."



#67
RepHope

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For Cyberpunk, it kind of is a bad thing. Id argue that a good Cyberpunk setting be a gross reflection of the real world, moreso than any other fictionalized setting.

 

Imagine it, hacking a corporate office in the middle of 2020 NYC. What would be it really be like? Who would hire you? And so forth. 

Deus Ex is kinda like that. It's a more "post-Cyberpunk" game though, then true cyberpunk. And you can still have that reflection of the real world, while also incorporating more outlandish stuff like cyborg assassins and what not. Having magic doesn't mean DA or Witcher can't tackle subjects like racial conflict, and having space magic doesn't prevent ME from exploring themes like unity and diversity. They can coexist.

 

Of course different strokes for different folks and all that. I for one am extremely excited at the prospect of playing as a cyborg in Night City. And like RoboticWater said, cyberpunk without that weird punk subculture isn't really cyberpunk at all



#68
LinksOcarina

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But that's essentially ignoring the "punk" bit of cyberpunk. The setting is supposed to be absurd like the stereotypical punk from the 1980s. Part of the point is that Earth and its inhabitants seem totally alien, overrun by technology and esoteric cultures.

 

If people want to make stories depicting realistic hacking and grounded corporate corruption, they can, but that's not "punk."

 

But we have punk subculture without the absurdity. I believe they are called hipsters and old-school techies, otherkins and edgelords. Savants and hackers who dump info on the net without a care in the world, or state they are anonymously watching and willing DDOS you if they see fit.

 

A lot of that is it should be about, not a warped stereotype. The setting can be that warped view if you want, but then its a terrible setting to post it in if you ask me. As someone else mentioned, Deus-Ex is a bit closer to what I am talking about. 

 

 

Deus Ex is kinda like that. It's a more "post-Cyberpunk" game though, then true cyberpunk. And you can still have that reflection of the real world, while also incorporating more outlandish stuff like cyborg assassins and what not. Having magic doesn't mean DA or Witcher can't tackle subjects like racial conflict, and having space magic doesn't prevent ME from exploring themes like unity and diversity. They can coexist.

 

Of course different strokes for different folks and all that. I for one am extremely excited at the prospect of playing as a cyborg in Night City. And like RoboticWater said, cyberpunk without that weird punk subculture isn't really cyberpunk at all

 

Regarding magic and what not, I agree. Cyberpunk though is something grounded in a bit more reality though; tech like that can exist, and in some cases today kind of does exist already, if you catch my drift. That is what I am referring to when I say reality-based; its actually plausible and we can use that milieu to carry out some really good, thematic elements that mimic society today.

 

Maybe this is just old man link being all cynical again though, but that is just how I see it.



#69
Hanako Ikezawa

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The best kind of Cyberpunk franchises in my opinion are the ones that incorporate both Cyberpunk and Post-Cyberpunk, like Ghost in the Shell.

 

If Bioware was interested in getting into the Cyberpunk genre, I would definitely recommend them looking more into Post-Cyberpunk or one that straddles the line than Cyberpunk. I think they could tell that kind of story better than a Cyberpunk one, and it leaves them without as much competition.


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#70
RepHope

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But we have punk subculture without the absurdity. I believe they are called hipsters and old-school techies, otherkins and edgelords. Savants and hackers who dump info on the net without a care in the world, or state they are anonymously watching and willing DDOS you if they see fit.

 

A lot of that is it should be about, not a warped stereotype. The setting can be that warped view if you want, but then its a terrible setting to post it in if you ask me. As someone else mentioned, Deus-Ex is a bit closer to what I am talking about. 

 

 

 

Regarding magic and what not, I agree. Cyberpunk though is something grounded in a bit more reality though; tech like that can exist, and in some cases today kind of does exist already, if you catch my drift. That is what I am referring to when I say reality-based; its actually plausible and we can use that milieu to carry out some really good, thematic elements that mimic society today.

 

Maybe this is just old man link being all cynical again though, but that is just how I see it.

If the tech gets too advanced then it does become more sci-fantasy, I agree. However as the name should give away, Cyberpunk 2077 takes place in a far away alternative future that advanced more quickly in the past then we did. I suppose "alternative history" would also be a good name for it. It's a setting with a past that never happened and a future that will never be, which is sort of the appeal. That weird, absurd punk culture is what differentiates it from us, and helps give the setting a character all it's own. 



#71
RepHope

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The best kind of Cyberpunk franchises in my opinion are the ones that incorporate both Cyberpunk and Post-Cyberpunk, like Ghost in the Shell.

 

If Bioware was interested in getting into the Cyberpunk genre, I would definitely recommend them looking more into Post-Cyberpunk than Cyberpunk or one that straddles the line. I think they could tell a Post-Cyberpunk story better than a Cyberpunk one, and it leaves them without as much competition.

Bioware settings tends to be much more optimistic compared to CDPR's more pessimistic setting. It's why Bioware was so good with space opera, it played to their strengths. I'd definitely be interested in a post-Cyberpunk game from them, since that genre is much more optimistic traditional Cyberpunk, which looks perfect for CDPR.



#72
AlanC9

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Bioware tackling a Superhero game would be interesting, given that the Superhero genre is otherwise cornered by Marvel, DC, and then maybe Champions. . .roughly in that order, now that I think about it. :huh:


I though Bio should buy the rights to the Soon I will Be Invincible setting. Complicated, but much less baggage than the established universes.

But yeah, superhero systems with free builds are inherently unbalanced. I've GMd Champions, and it's a lot of work for a human to keep things playable.

#73
Lady Artifice

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I want a Bioware urban fantasy so much.

 

If it features superheroes of a sort, and comes complete with a proper rogues gallery, all the better.


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#74
LinksOcarina

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I want a Bioware urban fantasy so much.

 

If it features superheroes of a sort, and comes complete with a proper rogues gallery, all the better.

 

How about a spy game? BioWares version of Alpha Protocol?


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#75
travmonster

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I know it's never gonna happen, but I'd be seriously stoked if the secret IP turned out to be Bioware having bought the rights to make World of Darkness games. Bloodlines, as glitchy as it was, is still one of my favorites, and the World of Darkness would make a great setting for a "contemporary" rpg. 

 

Wishful thinking on my part. But I'm looking forward to finding out more about whatever the new IP is going to be.