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Saving character looks?


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8 réponses à ce sujet

#1
Ferio12

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So, I played through dragon age inquisition halfway some months ago and thought about finising the game finally.

 

Since I remember vaguely what happened I want to restart the progress but I want to keep the looks of my charachter, perhaps change its class too.

 

Is there a way to save your character looks?



#2
Taki17

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Unfortunatley, no. The best you can do is screenshot the sliders at character creation for future reference.

 

It's a shame, as DAO had the great feature to create character in the character creator and import the saved char files into the main game...



#3
NRieh

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There's a way, but  only if you're on PC.

1. download and install the overlay on-screen ruler (I used MBRuler in 'coordinate grid' mode),

2. go to the Mirror in Black Emporium with your character

3. use the overlay screen ruler to get the exact grid coordinates for your features and write them down.

4. start your new game and put all the grid sliders on their proper spots. 

 

It's important to keep DAI in 'windowed fullscreen' all the time during the process, and to keep the '0;0' ruler starting point at the same place (it remembers the position unless you move it around manually).

 

It's also easier (at least for me) to control the CC with a gamepad, while operating the ruler cursor with my mouse.  

The non-grid sliders (like eyes shape or hair color) are easier to get - just count the 'clicks' you need to make from your position to the 'zero' option.

 

It took me something like ~30 mins total to recreate my custom Inq, measuring the 'face-code' and making a new one in the CC. I've also measured the 'face-code' for  another custom face I'm going to need later on during my PT, and by that moment I would only need to turn my magic ruler on, no more hours of painful trial-error. 

 

 

The only option for the console players are the duct tape and\or a regular ruler (or a measuring tape), unfortunately. Sounds brutal, I know, but is going to work nevertheless.  :P  You just need to get those bloody numbers somehow. 

 

Or you can load your earliest post-intro save and start from that point as if nothing had happened yet. But that's if you have that early save.


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#4
Dai Grepher

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This is why I create a save as soon as possible, and then a new save after that to save over. Then make a backup of the primary save. You can basically start the whole game over.

 

I agree with the above post about Black Emporium, but for non-computer players, I would actually recommend using strings and masking or painter's tape. You'll only need two strings per grid feature. Label each one (place the tape on the outer edge of the TV, not on the screen) and place the strings over the marker both ways, and then when making the new face, place the marker where the pair of strings intersect. Close enough.



#5
Bhryaen

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There's a way, but  only if you're on PC.

1. download and install the overlay on-screen ruler (I used MBRuler in 'coordinate grid' mode),

2. go to the Mirror in Black Emporium with your character

3. use the overlay screen ruler to get the exact grid coordinates for your features and write them down.

4. start your new game and put all the grid sliders on their proper spots. 

 

It's important to keep DAI in 'windowed fullscreen' all the time during the process, and to keep the '0;0' ruler starting point at the same place (it remembers the position unless you move it around manually).

 

It's also easier (at least for me) to control the CC with a gamepad, while operating the ruler cursor with my mouse.  

The non-grid sliders (like eyes shape or hair color) are easier to get - just count the 'clicks' you need to make from your position to the 'zero' option.

 

It took me something like ~30 mins total to recreate my custom Inq, measuring the 'face-code' and making a new one in the CC. I've also measured the 'face-code' for  another custom face I'm going to need later on during my PT, and by that moment I would only need to turn my magic ruler on, no more hours of painful trial-error. 

 

 

The only option for the console players are the duct tape and\or a regular ruler (or a measuring tape), unfortunately. Sounds brutal, I know, but is going to work nevertheless.  :P  You just need to get those bloody numbers somehow. 

 

Or you can load your earliest post-intro save and start from that point as if nothing had happened yet. But that's if you have that early save.

The only thing you just have to guess at is the ear shape (not size/location) since that seems wed to the initial model you start from.



#6
Sylvius the Mad

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They actually meant to include this feature, but screwed it up.  Apparently something about the way they built the character creator prevented it, and they didn't realise it until it was too late.

 

Mark Darrah explained it a bit on Twitter a while back.



#7
Phoenix_Also_Rises

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They actually meant to include this feature, but screwed it up.  Apparently something about the way they built the character creator prevented it, and they didn't realise it until it was too late.

 

Mark Darrah explained it a bit on Twitter a while back.

 

Really? Aw. That would be such a nifty feature to have. And save me HOURS of time, not to mention listening to Xenon and his snarky-ass remarks regarding my, hm, creative choices (although Xenon is hilarious, so that part is not that bad).



#8
nightscrawl

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There's a way, but  only if you're on PC.

1. download and install the overlay on-screen ruler (I used MBRuler in 'coordinate grid' mode),

2. go to the Mirror in Black Emporium with your character

3. use the overlay screen ruler to get the exact grid coordinates for your features and write them down.

4. start your new game and put all the grid sliders on their proper spots. 

 

It's important to keep DAI in 'windowed fullscreen' all the time during the process, and to keep the '0;0' ruler starting point at the same place (it remembers the position unless you move it around manually).

 

It's also easier (at least for me) to control the CC with a gamepad, while operating the ruler cursor with my mouse.  

The non-grid sliders (like eyes shape or hair color) are easier to get - just count the 'clicks' you need to make from your position to the 'zero' option.

 

It took me something like ~30 mins total to recreate my custom Inq, measuring the 'face-code' and making a new one in the CC. I've also measured the 'face-code' for  another custom face I'm going to need later on during my PT, and by that moment I would only need to turn my magic ruler on, no more hours of painful trial-error. 

 

 

The only option for the console players are the duct tape and\or a regular ruler (or a measuring tape), unfortunately. Sounds brutal, I know, but is going to work nevertheless.  :P  You just need to get those bloody numbers somehow. 

 

Or you can load your earliest post-intro save and start from that point as if nothing had happened yet. But that's if you have that early save.

 

This is quite awesome, thank you.



#9
NRieh

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Apparently something about the way they built the character creator prevented it, and they didn't realise it until it was too late.

Even if the 'real' face-codes did not work for whatever reasons, they should've (at least) marked the in-game CC grid. Writing down '45,64' for the eyes position is still better than measuring the CC screen manually. Especially for the consoles, with no 3rd party software tricks available.