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Nightmare, FF and all trails ON! any tips?


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#1
Lindo_Embla

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Hello! i'm super new to this forum! So if there're any unspoken rules that i'm breaking, i'm sorry about that ! 

 

Anyway, i felt for tackling my newest Dragon age: Inquisition play through a bit differently then i have before, normally i play the game on Nightmare, but with the biggest focus on role-play and lore, but this time i felt like making things hard for myself. 

 

So i made an elven mage, popped the difficulty up to nightmare, turned on Friendly fire, and checked all of the Trails boxes.

 

Does anyone have any tips for a play through like this? Is it actually hard? or is DA:I still kind of a easy game even like this?

 

Is there any skills / setups that really help? anything special that bears to keep in mind? Any skills that you should absolutely not take? 

 

Any help and feedback is appreciated // And enthusiastic Dragon age lore nerd.



#2
Bigdawg13

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"All right, the rules of survival: #1. If you can run, run. #2. If you can't run, surrender, then run. #3. If you're outnumbered, let them fight each other while you run. #4..." reload most recent save and hope you don't have to fight so many promoted enemies


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#3
Drengin

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reload most recent save and hope you don't have to fight so many promoted enemies

^ This. Saved me a few times now already. Reload and hope the god of mook promotion is not as strong. :D


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#4
Lindo_Embla

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I'm guessing this will actually be a real challange then :D


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#5
Drengin

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Ummm prepare to have your ass kicked from Thedas to Tevinter and back again. Challenge is an understatement :blink:


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#6
Drengin

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Multi-post.. :)
One thing you cannot do without is Dispel. Enemy enchanters have barriers that are near impenetrable. Dispel the barriers as much as possible and use your warriors to keep them off their feet, so they cannot regen the barrier.



#7
Lindo_Embla

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Well, at least you've warned me :) I think it will be fun though, to see if i can even complete the game like this :)

 

Alright! Thanks for the tip! 



#8
Bigdawg13

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Multi-post.. :)
One thing you cannot do without is Dispel. Enemy enchanters have barriers that are near impenetrable. Dispel the barriers as much as possible and use your warriors to keep them off their feet, so they cannot regen the barrier.

 

Also, sometimes the AI is dumb.  When fighting a single spell caster, sometimes position your melee to stand-their-ground away from the spell caster.  He'll stop using MindBlast and IceMine and just auto-attack you for days.  If you are SnS you can just reflect his spells while sipping on a drink and playing Sudoko.  AI is dumb.  So even if you only have 1 dispel (or worse, none) Varric and Solas will eventually eat through the other mage's health.  It can take a while, but that's what mini-games are for on your tablet/smartphone.


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#9
szemyq

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If you build your party correctly and use synergies well, it doesnt really get harder. Some of the new skill upgrades are borderline strong, even without overgeared crafting. I never used dispell and never had problems with barriers, besides maybe the very early game where it just takes ages to get through them. The shipments you get also give you a very strong push.

#10
InquisitorPotato

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You can use the golden nug statue and transfer all you op schematics to your new character. yes even if what you craft is made with tier1 or tier 2 matts it will still be by far better and more powerful than anything you can find or make with early game schematics. 



#11
PapaCharlie9

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So i made an elven mage, popped the difficulty up to nightmare, turned on Friendly fire, and checked all of the Trails boxes.

 

 

Why do you hate your companions so much? :D

 

Seriously, with FF on you are denying your mage access to AoE damage. Unless you've beat the game as a solo mage on NM, I think that might be just a bit too much. But what do I know? I'm too skeert to turn on FF.



#12
Commander Michael

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Hey! I've also just started a Nightmare + all trials playthrough.

 

One thing you should do is grind a bit when you get to the Hinterlands. I know it might be boring, but kill the wandering sellswords, mages and templars to get some XP and gold - you'll need both. Honestly, the hardest parts will be the prologue and early Hinterlands. Mid and late game become very easy when you get some proper gear and talents. Focus on self sustain like life on hit for your weapons and armor, so the lack of potions wont be as evident.

 

Also, the AI gets broken really frequently (both friendly AND enemy), as in they will just stand in place doing NOTHING. To fix this on your own party members, just manually select them and JUMP.

 

I'm not using the golden nug or reloading as I think that's cheating :P

 

I'd also recommend not using any Ranged characters, as they can also exploit the AI by attacking from such long distances. (Every single one of the archery line skills has UNLIMITED range)



#13
NRO TYN

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Is anybody using the trail where "Enemys scale to whatever lvl you go to" ?

 

And how are the trails?? I wanna try the one above, but the "Have mutiple saves" scared me off of any corrupting saves??



#14
ottffsse

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DAI Cassandra Hook N Tackle Badass


This video shows basics 101 what to do at early mid early levels.

Have tank take grappling chain and taunt control battlefield. It is with ff on. Once you get upgrade to horn iof valour things became pretty straightforward. But you still need to take out priority targets like mages first.

#15
BIGLEE337

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Once you reach Haven grind Nugs until your fingers bleed, then grind them some more until you reach level 27 :P

#16
Avander

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1.  beeline horn of valor guard upgrade on all warriors.

2.  dispel magic for all mages, not essential but very useful in a lot of situations

3.  Craft the best weapons/armor feasible for your group, plenty of iron and leather in haven if you run around a bit

4.  on rogues the poisoned weapon upgrade that returns health is also very useful

5.  Unless going for the fools achievement level up as much as feasible before doing "In your heart shall burn"



#17
caradoc2000

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The 17000hp promoted hallas are pretty funny to chase around - I felt like Benny Hill running after one around the Exalted Plains.


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#18
szemyq

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If you want to be able to deal aoe damage with ff on, i recommend fade touched materials that cast walking bomb, immolate, chain lightning on hit, rogues sabotage tree, flanking strikes, spinning blades and static cage. Especially rogues sabotage tree comes with good aoe damage that doesnt deal ff as well as good defensive options that come in very handy. In fact an artificer sabotage rogue (dw recommended) may be one of the strongest builds for such a run if the rest of your party can provide some crits on fast/multistriking attacks. My setup contains 2 dw rogues, 1 tank and 1 mage and i had no real problems until now (currently in mythal temple).

Cornerstones from the builds are
Tank: multi target grappling chain and war cry
Rogue1: opportunity knocks, bleeding caltrops and elusive poison cloud
Rogue2: 3 seconds stealth, stealth on flanking strikes and knife in the shadows
Mage: elegant defense barrier, manasurge and lightning cage

I also want to mention the new upgrade for spinning blades. Freezing one enemy with winters grasp and spreading the frozen debuff on everything around is just satisfying to say the least.

#19
capn233

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The only AOE on a mage that is "unusable" with FF is Chain Lightning, IMO.  The rest you can have relatively decent control over their placement and where they hit the target.  Also CL can hit the caster, which is idiotic.

 

This isn't to say that AOE powers are a good idea on squadmates with FF on, they should be set to manual.  For AI warriors I would just avoid Charging Bull and Mighty Blow.  For rogues, Explosive Shot and artificer traps need to be manual.



#20
PapaCharlie9

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The only AOE on a mage that is "unusable" with FF is Chain Lightning, IMO.  The rest you can have relatively decent control over their placement and where they hit the target.

Out of curiosity, how? I guess first thing you have to do is change Follow Controlled to something else, or all the melee party members will run right to the target of your AoE. But even with that, how do you prevent your AI controlled friends from running into a Fire Mire, or Immolate, or Winter's Chill, or Static Cage? While at the same time helping with the big bad bruiser with all the hitpoints?

My companions constantly cross my line of fire for plain old auto-attacks -- do you try to minimize that too?

#21
Evelynne

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Auto-Attacks and targeted abilities can't hurt allies. Its Abilities that you place, or jump. Think of Virulent Walking Bomb and Mana Clash in the days of old. Masterworks don't hit friendlies either. 

 

I'd just go with some really high Single Target DPS, and some Hard Party Defense and Threat control.



#22
HEROx Divine

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What exactly is the point of FF?

#23
berelinde

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Ouch, I don't know how you could even contemplate that. All trials + Normal mode seemed to me to be about as difficult as Nightmare without them. I was playing JoH at level 27 with all the trials on and I had to turn them off because I was wiping too often. I like the game and I'm not afraid of a challenge, but tedium isn't really my thing.



#24
Evelynne

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If you don't go pushing for min-max, Nightmare Trials can be very tedious -- but if you're playing on that diificulty setting, you kinda went looking for the pain in the first place. I personally found the Vanilla game on Nightmare to be way too easy with a full party, but Solo became tedious because Nightmare in this game wasn't quite what it was in DA2 or Origins, where enemies gained new abilities, had new AI protocols, and had things that needed to be countered. A health pool, and a chance to be immune to one of 3 types of damage was all we got with the Vanilla Nightmare difficulty.

 

 

 

Ignore the S&M gear, that's for a friend, that I'm hold it for them, and no that's not my name in sharpie on everything... Its totally normal I swear.



#25
Ferretinabun

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What exactly is the point of FF?

Immersion. That's it. And even that only goes so far since the enemies never operate under FF at all.

 

It certainly isn't balance.