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Bioware protags are OP


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#1
mickey111

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you know how in other RPGs you don't get any real power over characters? You know, like the protagonist Geralt. He doesn't really get to decide what people do or don't do based on paragon/renegade, he has to resort to the good old fashioned way of influencing people through persuasion, example, coercion and favors. I wish for Bioware to make the protags more ordinary and less brilliant, and that is about as plainly as I can say it.


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#2
Cheviot

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Sounds like you should try the Mass Effect series, where the protags influence people through persuasion, example, coercion and favours.  I think the games are still available.


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#3
Il Divo

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Wait, I thought fans were tired of Bioware/Shepard persuading everyone that they're right all the time?


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#4
Erstus

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Sounds like you should try the Mass Effect series, where the protags influence people through persuasion, example, coercion and favours.  I think the games are still available.


Agreed
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#5
PillarBiter

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So you want your protagonist to win/lose based on arbitrary randomness?

 

Sounds fun.


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#6
mickey111

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Sounds like you should try the Mass Effect series, where the protags influence people through persuasion, example, coercion and favours.  I think the games are still available.

 

Gives cookies

 

+5 influence

 

So you want your protagonist to win/lose based on arbitrary randomness?

 

Sounds fun.

 

Renegade: I've had enough of this *punches pillarbiter in face*

 

-20 influence

 

+8 renegade



#7
mickey111

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Wait, I thought fans were tired of Bioware/Shepard persuading everyone that they're right all the time?

 

Bioware just make it too easy. another obvious probelm of Bioware style influence system is that it makes it impossible to simply replay and make a bee-line towards whatever part you want to revisit. Too much grinding, too much working on influence. replaying certain bits shouldn't require grinding through 2/3s of the game all over again.



#8
AllianceGrunt

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So you want your protagonist to win/lose based on arbitrary randomness?

 

Sounds fun.

 

Roll the die, you must roll a six three times in a row to convince the Council that you're evidence proves Saren is a traitor. 


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#9
Regan_Cousland

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I see where you're coming from, OP.

Commander Shepard is frequently referred to as "Space Jesus", and the Inquisitor was a Fade-walk away from being Dragon Age's equivalent of actual Jesus.

 

It might be nice to play as a character who doesn't ascend to god-hood in the eyes of the world and his peers -- just for a change.

Although, making a party-based RPG in which you're not the undisputed leader-and-guide could be tricky. For instance, if your hero's word is not law -- if it's just another voice in the crowd -- why would anyone follow him around? Why would you, the player, get to dictate where everyone goes and what they do next? 

With absolute power comes the absolute autonomy of movement and choice that most gamers crave, especially in a roleplaying game. 


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#10
Larry-3

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Sounds like you should try the Mass Effect series, where the protags influence people through persuasion, example, coercion and favours. I think the games are still available.


"Larry-three Greatly Approves"

#11
Mdizzletr0n

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I see where you're coming from, OP.

Commander Shepard is frequently referred to as "Space Jesus", and the Inquisitor was a Fade-walk away from being Dragon Age's equivalent of actual Jesus.

It might be nice to play as a character who doesn't ascend to god-hood in the eyes of the world and his peers -- just for a change.

Although, making a party-based RPG in which you're not the undisputed leader-and-guide could be tricky. For instance, if your hero's word is not law -- if it's just another voice in the crowd -- why would anyone follow him around? Why would you, the player, get to dictate where everyone goes and what they do next?

With absolute power comes the absolute autonomy of movement and choice that most gamers crave, especially in a roleplaying game.

This way with those who join you would require you to earn their respect , be due to a similar goal or would do it for their own personal gain . I'd actually like that over the " whatever the protagonist says goes, no consequences." way of a few past games. I mean, one loyalty mission and then everyone is cool? Come on now.

#12
afgncaap7

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you know how in other RPGs you don't get any real power over characters? You know, like the protagonist Geralt. He doesn't really get to decide what people do or don't do based on paragon/renegade, he has to resort to the good old fashioned way of influencing people through persuasion, example, coercion and favors. I wish for Bioware to make the protags more ordinary and less brilliant, and that is about as plainly as I can say it.

 

You mean like how Shepard persuaded Wrex to stand down on Virmire, gave Garrus an example to follow, coerced the guy from Thane's loyalty mission into giving him information and did favors for Aria so she would repay him with a much bigger favor later on?


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#13
Kevinc62

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That'd be hard. Most game protagonist are OP, not just Bioware's. I think it's done to make the player feel accomplished and good about him/herself. I mean,"this problem was solved due to my decisions, skill, etc", that way you get the feeling that there's actual progess.

 

I do agree on the space Jesus thing and the "cult of Sheppard" as the clone called it, it was too much. It quicly became annoying by ME2 and was downright terrible in ME3. Luckily, it seems MEA it's going to be about exploration and not so much saving the galaxy from te villian of the week.


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#14
Gothfather

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I see where you're coming from, OP.

Commander Shepard is frequently referred to as "Space Jesus", and the Inquisitor was a Fade-walk away from being Dragon Age's equivalent of actual Jesus.

 

It might be nice to play as a character who doesn't ascend to god-hood in the eyes of the world and his peers -- just for a change.

Although, making a party-based RPG in which you're not the undisputed leader-and-guide could be tricky. For instance, if your hero's word is not law -- if it's just another voice in the crowd -- why would anyone follow him around? Why would you, the player, get to dictate where everyone goes and what they do next? 

With absolute power comes the absolute autonomy of movement and choice that most gamers crave, especially in a roleplaying game. 

I think you are right about what the Op was trying to say but their Op was poorly written to explain their position.



#15
Hadeedak

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I see where you're coming from, OP.

Commander Shepard is frequently referred to as "Space Jesus", and the Inquisitor was a Fade-walk away from being Dragon Age's equivalent of actual Jesus.

 

It might be nice to play as a character who doesn't ascend to god-hood in the eyes of the world and his peers -- just for a change.

Although, making a party-based RPG in which you're not the undisputed leader-and-guide could be tricky. For instance, if your hero's word is not law -- if it's just another voice in the crowd -- why would anyone follow him around? Why would you, the player, get to dictate where everyone goes and what they do next? 

With absolute power comes the absolute autonomy of movement and choice that most gamers crave, especially in a roleplaying game. 

 

Hawke approves: +10


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#16
Big I

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If combat is a key mechanic of a game then the PC is, inescapably, an OP demigod. You will kill hundreds of people/monsters/whatever, every mission. Need an army taken care of? Send Shepard, or the Lone Wanderer, or JC Denton. Even if you do a pacifist run, your character is a ninja of such unsurpassed skill that they can avoid or incapacitate hundreds of people who are trying to kill you.

 

Geralt of Rivia? About a hundred years old, kills monsters all day every day, is with or has been with some of the most beautiful and powerful women in the world, and is one of the best swordsmen who has ever lived. Agent 47? Genetically engineered to be the world's greatest assassin. Franklin Clinton? Incredibly wealthy and successful bank robber. That's just the way most protagonists work.


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#17
Killdren88

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If you think the bioware protag's are OP try fighting in any game without your party. Easier to do in DA:O as you can keep making mana and health pots, but still that cool down.



#18
Lady Artifice

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Wait, I thought fans were tired of Bioware/Shepard persuading everyone that they're right all the time?

 

I'm not! If anything, I'd take a character who comes off as more charismatic and charming. 



#19
Zekka

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Geralt isn't really an ordinary person, you were probably thinking about a protagonist that doesn't really get things to happen how they want all the time. I'd like this too.


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#20
10K

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Wait, I thought fans were tired of Bioware/Shepard persuading everyone that they're right all the time?

Personally I am. Playing through Omega DLC I always make sure never to save the civilians on the station just so Aria doesn't go all OOC on me. Influencing Aria was the worst thing ever. Omega was taken from her ruthlessly and in the comic she was pictured fighting Oleg. But no, if Shepard plays paragon and saves the civilians on Omega she lets Oleg live. Even if you want her to kill him. That was so garbage. Everything she went though in the comic and she finally gets the chance for revenge, but she doesn't takes it. That is not the Aria I remember; which made Omega crap to play through as a paragon.

 

I don't want our protagonist to be able to persuade everyone, especially someone who is obviously stuck in their ways, like Aria. It's just cheesy. In the real world it takes work to change someones mind, especially if they think they're right. I don't think it should be so easy in ME:A. Just my opinion.



#21
Sylvius the Mad

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I see where you're coming from, OP.

Commander Shepard is frequently referred to as "Space Jesus", and the Inquisitor was a Fade-walk away from being Dragon Age's equivalent of actual Jesus.

It might be nice to play as a character who doesn't ascend to god-hood in the eyes of the world and his peers -- just for a change.

Although, making a party-based RPG in which you're not the undisputed leader-and-guide could be tricky. For instance, if your hero's word is not law -- if it's just another voice in the crowd -- why would anyone follow him around? Why would you, the player, get to dictate where everyone goes and what they do next?

With absolute power comes the absolute autonomy of movement and choice that most gamers crave, especially in a roleplaying game.

Make it a proper party-based game, where the player plays the whole party. Problem solved.
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#22
Panda

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So what I gathered there that request is to make PC more as one of the characters in the actual world and not some superhero that saves the world?

 

If that's is the topic then yes I do agree. I'd rather play as normal person in the world without having lot of power over everyone. From ME and DA I think DA2 did this best with Hawke though after s/he became champion s/he also become more superhero type.


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#23
Lonely Heart Poet

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I don't get this hype over Witchers. I have read two Witcher books and liked the story, but the charachters were such a clichés* (the translations from the first books were also poor). I tried to play the second game, but I lost interest because I hadn't enough power in my decisions, maybe I should give the series another chance. Seems like Mass Effect have ruined the player in me...


*Edit: I felt that the writer tried to make Geralt a lone wolf kind of guy who everyone scared and hated but he was suddenly very soft person who did favors to everyone. For me it was a letdown.



#24
Panda

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I don't get this hype over Witchers. I have read two Witcher books and liked the story, but the charachters were such a clichés (the translations from the first books were also poor). I tried to play the second game, but I lost interest because I hadn't enough power in my decisions, maybe I should give the series another chance. Seems like Mass Effect have ruined the player in me...

 

I can't at least recommend first game, fanservice makes it ridiculous and combat at least on PC is simply awful. I guess 3rd is best of the series or at least most liked/hyped.



#25
spinachdiaper

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Small problems for small fries, Big problems need a "superman", and Bioware's Protagonists keep finding bigger problems than previous ones like it's going out of style. Also Geralt isn't a direct world changer like most other RPGs need to run with.