Aller au contenu

Photo

What is better sunder, or guard damage bonus for the DLC?


  • Veuillez vous connecter pour répondre
42 réponses à ce sujet

#1
Cobra's_back

Cobra's_back
  • Members
  • 3 057 messages

The aren't many dragons to kill in the DLC and so I wondered if building a bow with sunder was better than guard damage bonus. Can't remember how many enemies had guard and was it worth it in the DLCs.

 

Also does sunder stack? I notice an enemy had 5 sunder marks on them.



#2
ZoliCs

ZoliCs
  • Members
  • 1 061 messages

Haven't played the other DLCs, but in Trespasser there aren't many guards. I think only 1 type of enemy has it.


  • Cobra's_back aime ceci

#3
zeypher

zeypher
  • Members
  • 2 910 messages

The aren't many dragons to kill in the DLC and so I wondered if building a bow with sunder was better than guard damage bonus. Can't remember how many enemies had guard and was it worth it in the DLCs.

 

Also does sunder stack? I notice an enemy had 5 sunder marks on them.

Sunder stacks, so if you party has a rogue or a warrior with the right passive you do not need to worry about sundering. A rogue with decent crit and cheap shot passive or a warrior with shield breaker passive generally they will crit enough to reduce an enemy's armor. So try to get another stat on your bow instead of sunder, attack, crit chance etc


  • Cobra's_back aime ceci

#4
Elhanan

Elhanan
  • Members
  • 18 385 messages
I always like Guard breaking abilities, and with the new Trial settings, having more Warriors with Guard is likely.

#5
JiaJM98

JiaJM98
  • Members
  • 1 278 messages
yeah... it seems that every single melee enemy has guard now... and every mage get barrier so barrier dmg would also be nice.

#6
CorniliuS

CorniliuS
  • Members
  • 154 messages

yeah... it seems that every single melee enemy has guard now.

2h passive or War Horn will wreck enemy guard in 5 sec.

 

and every mage get barrier so barrier dmg would also be nice.

templar with Spell Purge will destroy barrier and deal massive damage, mage with dispel can destroy barriers and decrease enemy's output damage by 40% along the way.

 

My advise go with attack, many types of enemy’s don't even have armor or guard to brake, besides there is plenty of passives for sunder and guard damage, but attack it is pure increase of damage no matter what type of enemy.


  • Cobra's_back aime ceci

#7
Elhanan

Elhanan
  • Members
  • 18 385 messages

2h passive or War Horn will wreck enemy guard in 5 sec.
 
templar with Spell Purge will destroy barrier and deal massive damage, mage with dispel can destroy barriers and decrease enemy's output damage by 40% along the way.
 
My advise go with attack, many types of enemy’s don't even have armor or guard to brake, besides there is plenty of passives for sunder and guard damage, but attack it is pure increase of damage no matter what type of enemy.


Personally do not run with a 2H or War Horn in the Party, but thanks for the tip.

#8
zeypher

zeypher
  • Members
  • 2 910 messages

When in doubt go with attack.



#9
Bigdawg13

Bigdawg13
  • Members
  • 1 189 messages

Dumb question, but what's the difference between sunder and armor penetration?  Are they same except sunder is a debuff on the enemy and armor penetration is an innate ability for just that character?



#10
zeypher

zeypher
  • Members
  • 2 910 messages

Sunder is a debuff to the enemy, AP is just specific to the character that has it. Sunder is better cause it is helping everyone, AP is more selfish. Sunder is any day better, 1 sunder stack is 20% armor reduction and you can stack it. Each stack lasts 6 seconds.

 

As i mentioned above warrior and rogues with the right passives can easily keep a enemy close to permanently sundered and that too at few stacks since all it requires is a crit every 6 sec.

 

One leaping shot will pretty much wipe away a targets armor.


  • Elhanan, Cobra's_back et Finoderi aiment ceci

#11
Elhanan

Elhanan
  • Members
  • 18 385 messages

Sunder is a debuff to the enemy, AP is just specific to the character that has it. Sunder is better cause it is helping everyone, AP is more selfish. Sunder is any day better, 1 sunder stack is 20% armor reduction and you can stack it. Each stack lasts 6 seconds.
 
As i mentioned above warrior and rogues with the right passives can easily keep a enemy close to permanently sundered and that too at few stacks since all it requires is a crit every 6 sec.
 
One leaping shot will pretty much wipe away a targets armor.


And if I understand correctly, AP is not needed for a Mage anyway, where Sunder still is effective for that class. Thanks for the clarification!

#12
Bigdawg13

Bigdawg13
  • Members
  • 1 189 messages

And if I understand correctly, AP is not needed for a Mage anyway, where Sunder still is effective for that class. Thanks for the clarification!

 

How is Sunder effective for a mage?



#13
Elhanan

Elhanan
  • Members
  • 18 385 messages

How is Sunder effective for a mage?


As mentioned above, Sunder helps the entire Party; AP does nothing for the Mage, and does not help the team. And as the Mage can get Attack value fairly high, this would seem to make the opposition more vulnerable to all.
  • Cobra's_back aime ceci

#14
zeypher

zeypher
  • Members
  • 2 910 messages

Sunder helps the party mates who do physical damage. It does nothing for a mage unless you use stonefists. If your party has only 1 mage sunder is useful because it is helping the remaining 3. This does not mean you gear for it, you are better served by getting the right passives.



#15
Bigdawg13

Bigdawg13
  • Members
  • 1 189 messages

Stonefist does spirit damage.  Does armor mitigate stonefist's spirit damage?



#16
zeypher

zeypher
  • Members
  • 2 910 messages

Stonefist does spirit damage.  Does armor mitigate stonefist's spirit damage?

Wait it does spirit damage? why call it stone fist then?  why not spirit fist?  armor is totally useless against magic/elements.



#17
Bigdawg13

Bigdawg13
  • Members
  • 1 189 messages

Well I could be wrong but I was fairly certain stonefist does spirit damage.  Mage specialization abilities that do damage, deal spirit damage.   Or at least that's what I thought.



#18
Dabrikishaw

Dabrikishaw
  • Members
  • 3 241 messages

As you may not know, mages get no benefit from Armor Penetration or Sundering effects because they lack a source of physical damage. All damage they inflict is elemental, and all elemental attacks bypass armor. They can get Sunder on Hit weapons to aid warriors and rogues but that's it.


  • Cobra's_back aime ceci

#19
Elhanan

Elhanan
  • Members
  • 18 385 messages
Not certain of all the builds, but my Mage seems to have the highest Attack score amongst the other Inq's and Companions. By giving them Sunder items, this would appear to be better than gifting it to a lower Attack score.

#20
Bigdawg13

Bigdawg13
  • Members
  • 1 189 messages
How does atrack power have to do with sunder on a Mage?

Are you assuming attack % deals with hit/miss?

#21
Elhanan

Elhanan
  • Members
  • 18 385 messages

How does atrack power have to do with sunder on a Mage?

Are you assuming attack % deals with hit/miss?


Not assuming anything, but it would seem that the highest Attack would be the best for Sunder to be applied for all. I found very little on this on a search, so have no idea how it works into any combat equation, or stats in general.

#22
Bigdawg13

Bigdawg13
  • Members
  • 1 189 messages

Not assuming anything, but it would seem that the highest Attack would be the best for Sunder to be applied for all. I found very little on this on a search, so have no idea how it works into any combat equation, or stats in general.


I'm very certain attack attribute just increases the damage you do. I dare say there is no relationship between sunder and attack.

#23
Cobra's_back

Cobra's_back
  • Members
  • 3 057 messages

Dumb question, but what's the difference between sunder and armor penetration?  Are they same except sunder is a debuff on the enemy and armor penetration is an innate ability for just that character?

Sunder stacks and last a few seconds.So if you have two rogues, one warrior and one mage, everyone receives the bonus except the mage who doesn't need it.



#24
Evelynne

Evelynne
  • Members
  • 163 messages

If you're playing with the Trials on -- Barrier and Guard get you rekt, or sitting there rubbing your face with boredom as you wait for your party who's perma-controlled the guy to chew through his 35,000 point Guard, or a Barrier that's resisting the main magical damage you packed in your little kit. 

 

A good geared rogue with right passive can keep armored shredded on multiple targets all by themselves, no reason to pack it on a weapon. Get attack, or Guard Bonus, Sunder and Armor Pen are worthless if you built your characters right and decked them out.

 

Leather Offense, while we're on the topic:

 

Critical Chance -- you can't 100% legitimately, so take it, there's too many effects that proc from it. Flanking is wonky, and really, unless you grabbed a Deepstalker Sigil, I wouldn't worry about it. Critical Damage is useful if you can get over 30% critical chance, and of course Sunder on Hit is useless with Critical chance.

 

Cloth:

Attack or Barrier damage -- depends entirely on much Dispel/Purge you're carrying in your party.


  • Cobra's_back aime ceci

#25
zeypher

zeypher
  • Members
  • 2 910 messages

Not certain of all the builds, but my Mage seems to have the highest Attack score amongst the other Inq's and Companions. By giving them Sunder items, this would appear to be better than gifting it to a lower Attack score.

Attack in this game is pure damage, NOT ACCURACY!!.