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What is better sunder, or guard damage bonus for the DLC?


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#26
Elhanan

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Attack in this game is pure damage, NOT ACCURACY!!.


Even so, as Attack seems to be a primary stat in the Combat mechanics, having the character with the highest Attack score would seem to be a better choice to use Sunder items then one with a lower score.

http://dragonage.wik...s_(Inquisition)

#27
Evelynne

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There's not been an accuracy value in Dragon Age games since DAO. You had a chance to miss or be resisted in the first game, on top of that you also had the Defense stat, which acted as a dodge function, and thankfully this died an early death. Reason being that it limited the useful gear to what ever gave the person the most likely chance to land their strikes -- which detracted from the gameplay.

 

In DA2, Attack functioned as a counter to the Defense stat solely, if the target has zero defense -- there's zero reason to have attack. Attack was still important, but there were ways to build around it, especially with stuns, sleeps, and other control effects -- If you couldn't act, you couldn't defend. That's if something lived long enough for it to matter -- Combos ignored defense entirely, as did Mages.

 

Now, Defense is a flat damage reduction on 3 categories, and Attack is an overall flat damage boost. However, thanks to plethora of on Crit effects, the importance of armor, and Defense, Critcal results are the more important method of damage dealing for all 3 classes. If however, you built around purposefully avoiding critical effects, then pure Attack is, yes, the best avenue for damage. 

 

As for the topic at hand -- Attack is the lesser bad option here, take that.


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#28
CorniliuS

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There's not been an accuracy value in Dragon Age games since DAO. You had a chance to miss or be resisted in the first game, on top of that you also had the Defense stat, which acted as a dodge function, and thankfully this died an early death. Reason being that it limited the useful gear to what ever gave the person the most likely chance to land their strikes -- which detracted from the gameplay.

 

It was a great mechanic, I agree for warriors it was too high you could build 100% dodge warrior. What they should have done is implement new block system for warrior and leave dodge system for rogues, instead this idiotic stealth that clearly belongs to mages not rogues, disappear in thin air like that any time you want. And what a hell is guard? Another crutch because they throw out good system and couldn’t invent anything better, building a guard must increase dodge or block probability not add extra health it is most idiotic system I have ever seen.



#29
zeypher

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Even so, as Attack seems to be a primary stat in the Combat mechanics, having the character with the highest Attack score would seem to be a better choice to use Sunder items then one with a lower score.

http://dragonage.wik...s_(Inquisition)

Again sunder reduces enemy's armour. Armour only matters to classes that deal physical damage, IE rogues and warriors. Sunder is useless to mages as they get no value out of it. Attack is excellent for every class as attack is straight up damage increase.



#30
TheInvoker

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Sunder is a debuff to the enemy, AP is just specific to the character that has it. Sunder is better cause it is helping everyone, AP is more selfish. Sunder is any day better, 1 sunder stack is 20% armor reduction and you can stack it. Each stack lasts 6 seconds.

 

As i mentioned above warrior and rogues with the right passives can easily keep a enemy close to permanently sundered and that too at few stacks since all it requires is a crit every 6 sec.

 

One leaping shot will pretty much wipe away a targets armor.

 

correct BUT there are enemies immune to physical effects and sundering is considered physical effect. you can't reduce a Giant's armor


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#31
zeypher

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correct BUT there are enemies immune to physical effects and sundering is considered physical effect. you can't reduce a Giant's armor

But weirdly enough we can sunder dragons.



#32
Elhanan

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Again sunder reduces enemy's armour. Armour only matters to classes that deal physical damage, IE rogues and warriors. Sunder is useless to mages as they get no value out of it. Attack is excellent for every class as attack is straight up damage increase.


The Mage themselves gain no immediate bonus, but the other Rogues and Warriors in that party do gain a benefit. Since Attack is used as a major function in the algorithm to calculate damage, it would appear to be a good idea to have this bonus attached to the one with the highest value.

#33
capn233

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Sunder might make some sense on a support mage if the DPS characters in the party are warriors or rogues, and these characters do not have much AP or Sunder yet.  Support mage probably won't get much mileage out of attack in that instance.

 

Attack is really just one of several different bonuses in the damage formula.  Armor mitigation effectively increases all other bonuses since it is like increasing base damage (or rather reducing base damage reduction), for physical anyway.



#34
Elhanan

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Perhaps Sunder items should be given to the character with the highest number of attacks in a given time rotation. In this case, I would still consider the Mage as they can begin to attack at range, while the Archer is apparently slower and the other classes must get to the target to melee.

#35
Bigdawg13

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correct BUT there are enemies immune to physical effects and sundering is considered physical effect. you can't reduce a Giant's armor

 

 

But weirdly enough we can sunder dragons.

 

 

I'm not sure I believe that you can't sunder something immune to physical effects.  According to the resistance table, the following enemies are immune to physical effects.

 

Armored Mabari, Bear, Bronto, Dragonlings, Druffalo, Giant, Great Bear, Gurgut, Gurn, High Dragon, Quillback, Varghest, Wyvern, Bruiser, Pride Demon, Rage Demon, Behemoth, Red Templar Knight, Arcane Horror, and Revenant.

 

Src.  http://dragonage3.wi...ife.com/Enemies



#36
Bigdawg13

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Perhaps Sunder items should be given to the character with the highest number of attacks in a given time rotation. In this case, I would still consider the Mage as they can begin to attack at range, while the Archer is apparently slower and the other classes must get to the target to melee.

 

I'd favor anyone who could spam multi-hit abilities.  Rogues shine in this aspect.  Throwing Knives, Spinning Blades, Elemental Mines, Leaping Shot, and even Explosive Arrow.  Tempest using Flask of Lightning.  Give it Sera and set FoL to preferred.  Problem solved.



#37
TheInvoker

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I'm not sure I believe that you can't sunder something immune to physical effects.  According to the resistance table, the following enemies are immune to physical effects.

 

Armored Mabari, Bear, Bronto, Dragonlings, Druffalo, Giant, Great Bear, Gurgut, Gurn, High Dragon, Quillback, Varghest, Wyvern, Bruiser, Pride Demon, Rage Demon, Behemoth, Red Templar Knight, Arcane Horror, and Revenant.

 

Src.  http://dragonage3.wi...ife.com/Enemies

so maybe it's another thing but i'm sure didn't reduce the armor of a giant



#38
Elhanan

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I'd favor anyone who could spam multi-hit abilities.  Rogues shine in this aspect.  Throwing Knives, Spinning Blades, Elemental Mines, Leaping Shot, and even Explosive Arrow.  Tempest using Flask of Lightning.  Give it Sera and set FoL to preferred.  Problem solved.


Storm Mage would also seem to represent well with multiple hits with Chain Lightning, Energy Barrage, and possibly Static Cage, as well as the Passive discharges that are available. I am uncertain if other AoE's have multi-hit capabilities, or if they are considered a single attack.

#39
Bigdawg13

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Storm Mage would also seem to represent well with multiple hits with Chain Lightning, Energy Barrage, and possibly Static Cage, as well as the Passive discharges that are available. I am uncertain if other AoE's have multi-hit capabilities, or if they are considered a single attack.

 

It's not really clear to me if the electric damage from lightning cage would apply sunder from the mage, or from the person who caused it while the target was inside the cage.  Chain Lightning, even when upgraded, only hits 6 targets.  And at best it'll hit a single target 3 times.  Energy Barrage is probably your best comparable skill when looking at the rogue multi-hit list.  But based on observations in the forums, not all the bolts get to the target every time, and some seem to lag behind.

 

I'm not saying sunder on a mage wouldn't benefit the rogues and warriors in your group.  I just think it pales in comparison to rogue's ability to sunder a targets armor. 

 

I have not, nor will I ever, suggest sunder or armor penetration as a recommended attribute on a mage's weapons or gear!



#40
Cobra's_back

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One more thing to consider. Guard damage bonus, Barrier damage bonus, and sunder apply before armor. As I understand it attack applies after armor. Stagger can be used to setup combos. 



#41
zeypher

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I'm not sure I believe that you can't sunder something immune to physical effects.  According to the resistance table, the following enemies are immune to physical effects.

 

Armored Mabari, Bear, Bronto, Dragonlings, Druffalo, Giant, Great Bear, Gurgut, Gurn, High Dragon, Quillback, Varghest, Wyvern, Bruiser, Pride Demon, Rage Demon, Behemoth, Red Templar Knight, Arcane Horror, and Revenant.

 

Src.  http://dragonage3.wi...ife.com/Enemies

im positive that you can sunder dragons, they may be resistant to physical effects but not sunder. Think ive sundered a pride demon as well. My guess sunder is not bunched in with other physical effects cause i tested my sunder stacking on a high dragon and it worked beautifully.

 

Sundered the templars as well, im positive sunder is separate from normal physical effects.

 

EDIT: tested it more to confirm sunder is separate from physical effects, tried it on a varghest and dragon both immune to physical effects but i could easily sunder them. 


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#42
Nathonaws

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Sunder is a fairly weak mechanic in general imo, because rogues and warriors have a number of talents that reduce armor very effectively. As for guard damage, it's a very situational mechanic so focusing on it too much is rather pointless.


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#43
zeypher

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Sunder is a fairly weak mechanic in general imo, because rogues and warriors have a number of talents that reduce armor very effectively. As for guard damage, it's a very situational mechanic so focusing on it too much is rather pointless.

Yup best way to sunder is the rogue and warrior passives.