In my first playthroughs I didn't notice it: I was so focused on the wreck that is the ending that I barely noticed the other nonsense.
Now, on my 3rd playthrough with MEHEM installed, having almost managed to forget there ever was a starbrat I'm beginning to notice other things, like the fact that both the Geth and the Quarians in Mass Effect 3 got altered beyond acceptable.
1) "Does this unit have a soul?"
I mean, seriously?
After the difficulties in Mass Effect 2, when we tried to make Legion understand we wanted to know the name of the unit we activated?
After it explained that networked geth have one mind, one consensus, that the different platforms only contributed to it with data from different angles?
Suddenly, we are told that they always had individuality.
What the hell?
2) The memories in the geth server.
Those geth... were beyond pacifist.
It makes it really unbelievable to think they'd fight back at some point.
They even wanted to surrender to avoid injury to the quarians that were defending them... then *awkward time skip*, and Geth/Gandhi slaughtered most of the quarians and allowed the survivors to flee.
What the hell?
3) Arming the live ships.
In Mass Effect 1 and 2 we can see that the Quarians pretty much live for their people, and would do anything for them.
Skip to Mass effect 3, now they're a bunch of morons willing to strap guns to their schoolbuses and send them against an highly dangerous enemy.
Even after said enemy overpowered their surprise weapon, even after Shepard managed to give them a chance to let at least the liveships flee.
What the hell?
4) Punching Han'Gerrel.
Ok, this is more of a pet peeve than a nonsense, but I would have expected the Paragon interrupt to be punching him and throwing him out, and the renegorn dialogue option to be understanding of the situation.
But I just realized that every time I took that Renegade interrupt all I wanted was to just shoot the moron, for nearly killing the Human representative, a fellow quarian admiral, possibly one highly influential and important member of a Council race, and for squandering the first and maybe only chance the quarians got to save their people from Darwin-award-worthy suicide.
These four are the ones that are bugging me in the current playthrough, but there may be others.
What's your opinion on this?





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