Is there any script available that can be applied to enemies and containers that will generate random gold, gems, and jewelry while excluding all other forms of loot?
Treasure Generation Question
#1
Posté 23 septembre 2015 - 08:54
#2
Posté 21 octobre 2015 - 03:42
Yes. Many I should think.
Set a placeable treasure container in the toolkit down, and checks its scripts. NWN has its own treasure generation script. I think most mods don't use it, though, but its a good place to start an examination/understanding of treasure generation.
The easiest method, imo, is to start using NESS for your spawns. With NESS, you can just place some chests in a zone PCs can't get to, and fill them with loot. NESS has a good guide, easy to learn.
I used to use NESS, but decided to use my own custom loot generation scripts to have better control of the % chance that a given item will drop. I made my own loot tables. The actual script is pretty simple, but I have found, and suspect most would agree, that actually making the loot, the descriptions of the loot, and the loot tables in the script, is probably about 70% of the work that goes into a mod.
Anyway, the answer is yes. And I think a few are available on the Vault.
#3
Posté 21 octobre 2015 - 03:46
As mentioned above -
nwn has default treasure scripts - if you dig into the scripts such as
Drow_onSpawn (think that might be one)
It calls several treasure include files - where there are methods such as
SpawnRandomRings()
SpawnRandomWeapon()
SpawnRandomMisc()
choose what you want, modify if needed, and then use





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