and just starts offing people, it gives the game a greater impact and makes you feel more like the choices you made have a real impact. In most role playing games all the characters will come out fine without a scrape. This makes you feel like they are going through a war and the deaths of characters hold some real weight.
I do like how the game goes all George R.R. Martin on the cast
#1
Posté 24 septembre 2015 - 01:31
#2
Posté 24 septembre 2015 - 12:00
Well, it depends on how you play the game. You can get through the trilogy with relatively few casualties.
But yeah, those deaths give the games more realism and emotional impact.
#3
Posté 02 octobre 2015 - 02:01
I really like it as well. Mass Effect just does such a fantastic job at making you like a character enough that when they die, it's really sad. In one of my playthroughs, I lost Kaidan, Wrex, Mordin, Tali, and Miranda :*( The best part was that Shepard didn't just let them die or turn on them; it was all part of the war (except for Wrex).
#4
Posté 05 octobre 2015 - 09:05
The Suicide Mission can be almost as bad as a Monty Python skit or something. Even GRRM hasn't gone that dark.
#5
Posté 10 octobre 2015 - 07:01
Everybody gets killed in the first season.
#6
Posté 15 octobre 2015 - 07:15
That's what I like about a default non-import game. You get casualties no matter what you decide to do in the game.
#7
Posté 27 octobre 2015 - 04:11
Only Mordin, Thane, Legion, EDI died in mine
.
Granted, that's still something. And also some of my favorite companions. Dammit. In a way, I should have sacrificed Wrex for Mordin (ehh... mehh..maybe), and chosen Control or Synthesis to keep EDI and the NeoLegionGeth.





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