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No more war tables please in the next DA iteration...or in ME:A for that matter...


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#1
DeLaatsteGeitenneuker

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I might be alone in my opinion on this but I generally found the war table to be a needless distraction that took away from the story. Yes, there were interesting tidbits of information every now and then but I would have certainly preferred more focus on the story and characters. In this manner I think Bioware was too ambitious in wanting to do too much. The same goes for the "open world". I would have preferred a much smaller world with more story and/or companion elements in it. So I suppose in summary, bigger in this context is not always better and Bioware needs to realise that. It was one of things that seemed a good idea at the time but did not work out in the end. 


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#2
Jandi

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I thought it was pretty bland as well, but it was "something" to make it feel like we were actually leading something. I mean, we had no actual war anywhere on-screen. My biggest dripe with it were those silly 4 day misisons.


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#3
Cantina

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I might be alone in my opinion on this but I generally found the war table to be a needless distraction that took away from the story. Yes, there were interesting tidbits of information every now and then but I would have certainly preferred more focus on the story and characters. In this manner I think Bioware was too ambitious in wanting to do too much. The same goes for the "open world". I would have preferred a much smaller world with more story and/or companion elements in it. So I suppose in summary, bigger in this context is not always better and Bioware needs to realise that. It was one of things that seemed a good idea at the time but did not work out in the end. 

 

I like the War Table...sort of.

 

It gave you an option to do something with the Advisers. However it was a mess. 

 

For starters the Advisers had no Approval/Disapproval with your actions. You could jump on the War Table, drop your pants, take a crap and they'll all clap in approval.

 

The War Table Missions were far more interesting then those out in the world your character could participate in. There should have been an option to allow your character to take part in these events. For example:  How about helping save your Dalish Clan?

 

Not to mention the ridiculous time lengths on a lot of missions.

 

They [developers] had a plan to make the War Table more interesting. Such as being able to swap it out for a different style. Assigning troops to the Keeps you captured etc. They removed it. Why? Who knows. To me that would have made not only the Keeps but the War Table much more interesting.

 

Good idea? Sure. Poorly executed? Yes. It needs a LOT of work and not come off as some Dungeons and Dragons pen and paper game that barely has any effect on the game.


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#4
DeLaatsteGeitenneuker

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I like the War Table...sort of.

 

It gave you an option to do something with the Advisers. However it was a mess. 

 

For starters the Advisers had no Approval/Disapproval with your actions. You could jump on the War Table, drop your pants, take a crap and they'll all clap in approval.

 

The War Table Missions were far more interesting then those out in the world your character could participate in. There should have been an option to allow your character to take part in these events. For example:  How about helping save your Dalish Clan?

 

Not to mention the ridiculous time lengths on a lot of missions.

 

They [developers] had a plan to make the War Table more interesting. Such as being able to swap it out for a different style. Assigning troops to the Keeps you captured etc. They removed it. Why? Who knows. To me that would have made not only the Keeps but the War Table much more interesting.

 

Good idea? Sure. Poorly executed? Yes. It needs a LOT of work and not come off as some Dungeons and Dragons pen and paper game that barely has any effect on the game.

I actually might agree with this save that I do not have confidence that BW can pull off a "proper" war table so they should best leave it out.



#5
Smudjygirl

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I liked it, mostly. But i think it would have been better suited as a way of opening up more story content and missions we could play rather than "no, sorry, your clan is dead. Here's a pommel, though" and then it is never mentioned...ever.

 

I wouldn't mind seeing it again if it was used for other reasons, there were some missions on there i would have loved to play and could have integrated the open world with the story. In the end i pretty much stopped doing the war table.

 

Same with the open world. I actually love it and it had lots of potential. I think they should keep it, but ensure we have more story content in each, rather than a sea of fetch quests. I mean, fetch quests are fine when they are not the only ones around. Personally i think the open world could have given us more opportunity to get to know our companions and our enemies. Like "bring Bull here and he'll meet _____" so you get to see how conflicted he is with his belief in the Qun and the fact he doesn't want it "over here".



#6
Darkly Tranquil

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But the stories going on in the war table operations were more interesting than the ones going on in the rest of game. I remember doing various operations (like the Qunari chasing Venatori in Denerim) and thinking, "Why is this stuff on the war table? These are way more interesting than the stuff I've been doing. I want go do these missions myself, not read about them."
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#7
Nixou

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But the stories going on in the war table operations were more interesting than the ones going on in the rest of game. I remember doing various operations (like the Qunari chasing Venatori in Denerim) and thinking, "Why is this stuff on the war table? These are way more interesting than the stuff I've been doing. I want go do these missions myself, not read about them."

 

One thing I would have liked to see is to have the Inquisitor dispatch for these missions one or two companions who

  • Have then to finish small zones challenges, possibly with temporary party members with lower stats/gear (so you can't brute-force your way through these situations by relying on your overpowered, high-level party-members)
  • Become unavailable for a certain amount of game time afterward (this being justified by the fact that they have to travel to and from whichever location is mentioned in the mission)

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#8
Mikka-chan

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The War Table was actually one of my favorite things in the game (and would have made sense for Shepard to have in ME3, at least: sending agents to go search Random Location for Stupid Thing Someone in Citadel casually mentioned for you rather then you wandering around random galaxies spamming the search button rather then gathering allies/saving the galaxy would make sense).  Yes, it could use a ton of polish- but I think it was one of the better new ideas tried in DAI.

 

I don't really think we're going to be leading another organization in DA4, though, so I can't imagine us seeing one.  ME:A doesn't seem like it's going to put us in that position, either, though I suppose there's no way of knowing for sure.


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#9
Hydwn

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I might be alone in my opinion on this but I generally found the war table to be a needless distraction that took away from the story. Yes, there were interesting tidbits of information every now and then but I would have certainly preferred more focus on the story and characters. In this manner I think Bioware was too ambitious in wanting to do too much. The same goes for the "open world". I would have preferred a much smaller world with more story and/or companion elements in it. So I suppose in summary, bigger in this context is not always better and Bioware needs to realise that. It was one of things that seemed a good idea at the time but did not work out in the end. 

 

You state it as if it were an agreed-upon fact.  I loved both the War Table and as for the open world, it was the first open world I never felt lost in, and which I felt my choices mattered.  I loved both aspects of the game, and hope to see more of both in the next games, and I know I'm not the only one.


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#10
Emerald Rift

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The war table missions felt like filler especially with the timers set on them. Most of DAI felt like filler to me personally as they relied too much on codex's and notes to give us background information and stories. It works in games like the Elder Scrolls/Fallout as that's an exploration rpg while Bioware's strong point is interaction. It peeved me that there were great missions on the war table that would have been amazing as actual quests and the fact is there no reaction to the conclusions of some those missions.


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#11
Rappeldrache

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I LOVED the Open World (was like Baldurs Gate again :wub:  ) and I LOOOVVEEDD the Wartable Mission. :) Brilliant!



#12
Big I

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I liked the War Table, really made me feel as though I was a powerful world leader in addition to being an awesome adventurer. Not a huge fan of the timers though; deploying Cullen on an 18 hour long mission only to come back and see I've made the wrong choice (e.g. got the Warden's killed) was not fun. Not sure what mechanic you'd replace it with, but timers as they are now need to go.

 

I liked that different advisors delivered different results and rewards, but not that they were hidden until after the fact. If for one operation Josephine gets me gold, Leliana gets me influence and Cullen gets me an item, let me know the rewards ahead of time and let me decide what I want.


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#13
GoldenGail3

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Makers breath, please don't do the War Table again. It took forevvver for me to get my Wardens letter, and I wanted it now! Not in twelve hours (that's how long it took Leliana to get my Wardens letter. Was tempted to scream loudly)
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#14
Abyss108

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I loved it! 

 

Could it be improved? Sure! Let's do that, instead of removing it for the next game!



#15
Homeboundcrib

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I liked the war table it was something new and gave the inqusitior more of I'm a leader feel, being able to send people here and there though the times for operations were a little crazy. For the open world I liked it, I wished though that the mounts went a little faster when traveling around on them in the world and our companions could have there own mounts too. And some more quests not more collect this and that though :)

#16
Cantina

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Makers breath, please don't do the War Table again. It took forevvver for me to get my Wardens letter, and I wanted it now! Not in twelve hours (that's how long it took Leliana to get my Wardens letter. Was tempted to scream loudly)

 

Easy thing too do was to advance the clock.

 

But, yes, I agree.  The War Tables missions IMO should have not exceed past four hours.

 

 

 

 

A few game plays back, I had thee greatest mission timer...ever.

 

 

Long_War_Table_Misson.jpg



#17
GoldenGail3

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Easy thing too do was to advance the clock.
 
But, yes, I agree.  The War Tables missions IMO should have not exceed past four hours.
 
 
 
 
A few game plays back, I had thee greatest mission timer...ever.
 
 
Long_War_Table_Misson.jpg


That.... Took days. Days! I know Bioware attempted to make it realistic, but days? Days? Makers Breath, we'll be old people by then.

#18
Pallando

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Easy thing too do was to advance the clock.

 

But, yes, I agree.  The War Tables missions IMO should have not exceed past four hours.

 

 

 

 

A few game plays back, I had thee greatest mission timer...ever.

 

 

Long_War_Table_Misson.jpg

 

 

I'm so sad that we couldn't complete the Sutherland line of quests after "What pride had wrought"... I really liked the idea of those badasses in the making...



#19
azarhal

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I'm personally not a fan of the War Table. I didn't mind opening new zones with it or the missions to have agent gather stuff for you, but I hated that main story missions were accessed from there instead of having to go to a zone and reach those areas, that just killed the immersion for me, and like others said, some of the missions would have made much more awesome quests than what we had to contend with in the open world (which was devoid of anything substantial outside of the storyline in Crestwood).

 

DAI totally misused its open world and it's a shame because it is a well designed.


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#20
DarkKnightHolmes

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I agree. I preferred playing through open area instantly but going back and forth so many times just to unlock small area's just killed my drive. Not to mention some of them are around 24 hours to finish. WTH??? It's worst when you've done almost all the missions and near the end of the game but you still have dozens of war table missions to do so you have to pointlessly stop playing the game properly to finish 'em off.



#21
Cantina

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I'm personally not a fan of the War Table. I didn't mind opening new zones with it or the missions to have agent gather stuff for you, but I hated that main story missions were accessed from there instead of having to go to a zone and reach those areas, that just killed the immersion for me, and like others said, some of the missions would have made much more awesome quests than what we had to contend with in the open world (which was devoid of anything substantial outside of the storyline in Crestwood).

 

DAI totally misused its open world and it's a shame because it is a well designed.

 

I've come to the conclusion that Bioware wanted an open world but had no idea how to utilize it.

 

Can you just imagine if the Elder Series had a quest to drag ...uh...mammoth back to the Jarl.

 

Don't think Elder fans would be too please with that.

 

Oh gosh that reminds me of seeing those farmers using shovels on the hay piles. Sorry random thought. LOL!


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#22
Navasha

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Well, I personally loved it.   I like the meta-mini-games within games though.    Its like the recruit missions in the Assassins Creed series.    I think it fit the idea that you are actually running a large organization rather than just your tiny group quite well.   The timers are there to spread out the events so that they actually take up the whole game rather than just running them all through at once and not bother with it again.     They actually timed them quite well as I usually am finishing up the war table missions about the time I am ending the game.  



#23
Wulfram

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I think the biggest problem with the war table is how disconnected it feels from the rest of the game. The stuff that followed up on quests or led to judgements was better.

Also, I do wish it was accessible from camps. My loading times are not quick enough that returning to Skyhold for war table quests is practical.
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#24
Fearsome1

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The war table was an interesting addition to the franchise, and while it may need a few tweaks I liked this interface and DO hope that they continue something like this in the next game.


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#25
Neoideo

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I might be alone in my opinion on this but I generally found the war table to be a needless distraction that took away from the story. Yes, there were interesting tidbits of information every now and then but I would have certainly preferred more focus on the story and characters. In this manner I think Bioware was too ambitious in wanting to do too much. The same goes for the "open world". I would have preferred a much smaller world with more story and/or companion elements in it. So I suppose in summary, bigger in this context is not always better and Bioware needs to realise that. It was one of things that seemed a good idea at the time but did not work out in the end. 

 

Totally agree with the war table to be removed. I believe it would have been better to just spawn some exclamation marks on your world map to notice the player that there is an event going on, and that there is a chance to go there a deal with that quest. But the war table feels as if the developers had a ton of quests not implemented, and just threw them as text.

 

On the open world opinion I respect it, understand your point, but I disagree. The fact that a smaller world works does not mean a larger world does not, its just that they implemented their idea with little time maybe. One very large world, with no fragmentation, could work better than the multiple zones idea. A high-end 2016 PC will be capable of handling a world four times the size of Skyrim.