Aller au contenu

Photo

No more war tables please in the next DA iteration...or in ME:A for that matter...


  • Veuillez vous connecter pour répondre
62 réponses à ce sujet

#26
vbibbi

vbibbi
  • Members
  • 2 211 messages

You state it as if it were an agreed-upon fact.  I loved both the War Table and as for the open world, it was the first open world I never felt lost in, and which I felt my choices mattered.  I loved both aspects of the game, and hope to see more of both in the next games, and I know I'm not the only one.

 

Ummm? OP actually explicitly states in their first sentence that this is their opinion. And that they might be the only one with this opinion.

 

 

I might be alone in my opinion on this but I generally found the war table to be a needless distraction that took away from the story. Yes, there were interesting tidbits of information every now and then but I would have certainly preferred more focus on the story and characters. In this manner I think Bioware was too ambitious in wanting to do too much. The same goes for the "open world". I would have preferred a much smaller world with more story and/or companion elements in it. So I suppose in summary, bigger in this context is not always better and Bioware needs to realise that. It was one of things that seemed a good idea at the time but did not work out in the end. 



#27
DeLaatsteGeitenneuker

DeLaatsteGeitenneuker
  • Members
  • 756 messages

The war table missions felt like filler especially with the timers set on them. Most of DAI felt like filler to me personally as they relied too much on codex's and notes to give us background information and stories. It works in games like the Elder Scrolls/Fallout as that's an exploration rpg while Bioware's strong point is interaction. It peeved me that there were great missions on the war table that would have been amazing as actual quests and the fact is there no reaction to the conclusions of some those missions.

Agreed.



#28
vbibbi

vbibbi
  • Members
  • 2 211 messages

On the open world opinion I respect it, understand your point, but I disagree. The fact that a smaller world works does not mean a larger world does not, its just that they implemented their idea with little time maybe. One very large world, with no fragmentation, could work better than the multiple zones idea. A high-end 2016 PC will be capable of handling a world four times the size of Skyrim.

 

The issue isn't necessarily about capability of systems to handle larger worlds, but the time and resources developers need to write, code, animate, bug test, etc. meaningful quests. If the entirety of a fetch quest is reading a journal, finding an item, and then the quest completes, that's a lot less resources to spend than if there's dialogue, companion interjections, writing up a story to the quest so that it fits in with the greater narrative. It felt like DAI could say "hundreds of quests in huge zones!" which is true, but only a small fraction of those hundreds of quests have meaningful content to them or impact on the greater game.


  • cindercatz, Madmoe77 et ThePhoenixKing aiment ceci

#29
Arakat

Arakat
  • Members
  • 657 messages
Some dev tweets related to the topic (from the Twitter thread):
 

 

Mike Laidlaw ‏@Mike_Laidlaw

Just know that you stand to learn a -lot- more about games by going"I wonder what went wrong?" than by assuming deliberate, malicious sloth.

 
Patrick Weekes ‏@PatrickWeekes

@Mike_Laidlaw Also that the choice was not light text quest or a full-fledged glorious cinematic experience. It was text quest or nothing.

 

Patrick Weekes ‏@PatrickWeekes

@Mike_Laidlaw On own stuff, I'd say I tried to make light content engaging and mistakenly made some that felt like it SHOULD'VE had more.

 

Patrick Weekes ‏@PatrickWeekes

@Mike_Laidlaw Like Dalish clan war table ops. I'd do them differently in retrospect, but given hours we were working, I wouldn't say LAZY.

 



#30
Madmoe77

Madmoe77
  • Members
  • 352 messages

War Table needed a little splash like Nobonuga's Ambition.

 

Also it would have been great to advance time for it like in the tactical camera from the single player.

 

Maybe they could have that as a power with the power or influence accumulation as cost? Or it had a cool down? Use gold? 

 

I liked the concept but it did feel as if I was always waiting on the great stuff to happen and wanted to experience it a bit more. Seasons/location should also be considered. If you are going to say this 'defines the state of your empire/world' then their should be constraints and multiple considerations. Although it does risk becoming to in depth. 

 

The Descent got the locale war table right. Each zone should have had a specific table at a main camp. Forget hitting Skyhold every fifteen minutes! At least the Skyhold War Room could have been a hub for all of them. Assigned Agents would have been awesome too! 


  • vbibbi et cindercatz aiment ceci

#31
renfrees

renfrees
  • Members
  • 2 060 messages

I remember Weekes saying that (at least) some wartable missions were added when DA:I was close to release, i.e. when VO was already done. That's why they couldn't implement reactions or meaningful interactions to the outcomes of these missions. I hope they've learned and will plan this stuff ahead next time, so we won't get full Skyhold oblivious to demise of the Inquisitor's clan.



#32
demonicdivas

demonicdivas
  • Members
  • 61 messages

The concept was good and some of it did make a difference to endgame outcome e.g. Delicate Negotiations between Ferelden and Orlais. If I hadn't sat Gaspard down at the table relations between the two would have been even worse (or so the Wiki promised me anyway).

 

Others didn't make much sense - like Fenris the Representative. You put on a huge parade or fete to entice all the very top echelons of society in Southern Thedas and it's a scrap of a note on a war table? I definitely wanted some to be quests rather than operations. And others, where surely it would have to be one of your advisors representing the Inquisition rather than send a minion, wasn't realistic.

 

But on the whole it was fun, and a useful way to get amulets of power and other good items without having to endlessly grind.



#33
Mr.House

Mr.House
  • Members
  • 23 338 messages

War table was more interesting then 90% of the stuff in the game, it's also the only time you can fail.


  • Madmoe77, ThePhoenixKing et Cobra's_back aiment ceci

#34
kukumburr

kukumburr
  • Members
  • 218 messages

I loved the War Table. Some missions were definitely better than others, though. My favorites were ones that either had a sort of puzzle element to them (the Hunter Fell logic puzzle and the Grey Warden missions stand out), or ones that had a bit of an effect on the game world (Sutherland missions and the arranged marriage ones). I'd love to see it used again.


  • Cobra's_back aime ceci

#35
Cha0sEff3ct

Cha0sEff3ct
  • Members
  • 339 messages
It was okay... some of it was interesting especially when you had to choose the right advisor for certain quest chains. It could use some cinematics at least. It could also use more interaction with the supervisors. I hated listening to their conversations and them treating me like I wasn't even in the room. :( The times were ridiculous. Yeah I'm not gonna wait 3 real life days for a mission to finish. Overall, I could do without seeing the war table again as long as they aren't going to send us on even more fetch missions in place of it. Let's get rid of that requisitions officer too. She has to go!

#36
vbibbi

vbibbi
  • Members
  • 2 211 messages

I loved the War Table. Some missions were definitely better than others, though. My favorites were ones that either had a sort of puzzle element to them (the Hunter Fell logic puzzle and the Grey Warden missions stand out), or ones that had a bit of an effect on the game world (Sutherland missions and the arranged marriage ones). I'd love to see it used again.

True, it was cool when we could have an impact based on which advisor we chose. I just wish there had been better hints on which options worked best. It's really trial and error (leading to loading or suboptimal results) when the advisors' blurbs don't really tell us much. For example, the Hunter Fell logic puzzle didn't have enough information for us to make an accurate decision. It narrowed down the options but we still had to make an educated guess for the final mission.


  • ThePhoenixKing aime ceci

#37
Morroian

Morroian
  • Members
  • 6 396 messages

I liked the idea of the war table but its implementation was poor. They need to implement it as a genuine strategic layer with meaningful branching choices. There's also got to be more consequences for decisions made in the war table felt in the actual game.


  • cindercatz aime ceci

#38
Nefla

Nefla
  • Members
  • 7 750 messages

I agree OP, I thought the wartable was pointless. Some of the "missions" had interesting stories going on which would have made much better quests than "find my ram" or "get me some herbs" or "follow a trail of short notes to kill some red templars" and I wish that the wartable missions and the side quests had been flipped. If the sidequests involved rooting out a spy or choosing a noble successor and such then I would have actually enjoyed them. Let the inquisition's grunts collect blankets and herbs and rocks. Sadly according to the tweets that wouldn't have been an option for some reason so I'd just settle for not having the wartable or the power requirements.



#39
Ashagar

Ashagar
  • Members
  • 1 765 messages

I thought the war table was good but could have been implimented much better than it was. I hope they learn the lessons of what didn't work and what did work and make it better. I can already picture commanding Tevinter legions and grinding the Qunari underfoot with your strategies while personally foiling Solas plans for the glory of the Imperium.



#40
guntar74

guntar74
  • Members
  • 232 messages
So either get rid of the timers, or totally shorten them up. And if they do camps/outpost type things in the world again let us do them from there. Most annoying part was if you wanted to make the most out of ur time u constantly had to go back and forth to skyhold.

Also without old gen. I hope maybe they can ad short cutscenes to the results or something. Though I can see that being resource draining if they had to do 3 dif ones for each mission.

#41
Savber100

Savber100
  • Members
  • 3 049 messages

It was a cool concept that ultimately was just a lot of number-crunching and useless stats. 

There was impact on the world which prevented it from being unbearable but I rather had fewer operations that had actual impact than a multitude of useless one for 100 gold pieces. 



#42
darkway1

darkway1
  • Members
  • 712 messages

I think the war table was in context of game,your army and NPC's needed to do some thing,so gathering resources,influence,info seemed apt,remove the Inquisition bit and the war table wouldn't work.



#43
Ashagar

Ashagar
  • Members
  • 1 765 messages

I don't know about that, the next game is taking place in Tevinter most likely which is at war with the Qunari who are apparently renewing their assault on it and then there is Solas and his gathering army of elven followers. Having a war table might be 'more' needed in the next game as you might be facing enemies on multiple fronts.



#44
Shaftell

Shaftell
  • Members
  • 697 messages
I didn't like it. I felt like it was a miscalculation. I don't oppose the idea, but I feel it requires refinement. Here's how: Make each war table mission personal, by that I mean let it impact the story and let there be consequences. Include cutscenes. Hell, make them playable. Think about it, they could've integrated those mp maps into the game. Imagine sending iron bull out with the chargers? Remember, less is more...quality over quantity. Next time old gen won't hold back the presentation so I really hope they improve the game mechanics considerably
  • Nefla aime ceci

#45
zambingo

zambingo
  • Members
  • 1 460 messages
I started out liking the War Table. Now I don't like to replay because of it. I find it hard to ignore and tedious to work thru.

#46
zeypher

zeypher
  • Members
  • 2 910 messages

War table was more interesting then 90% of the stuff in the game, it's also the only time you can fail.

Which is wrong, i want the main game to be interesting. The blasted table worked with bloody real time and felt like a cheap tacked on mobile app freemium game where you pay money to reduce the timer. It came out to be extremely shoddy and i felt it added nothing to the game as it never felt like it belonged.


  • Nefla aime ceci

#47
Elhanan

Elhanan
  • Members
  • 18 626 messages
Disagree on this one, too. Liked the War Table mission in the Vanilla and Descent, and hope they return in future DA titles. However, unless they are made to fit the Sci-Fi genre, should not be implemented in ME:A simply because they are an available mechanic.

#48
MariNia

MariNia
  • Members
  • 104 messages

I loved war table,but it wasnt explained much,didnt know i could send  wrong agent and make a mistake with whole mission



#49
KotorEffect3

KotorEffect3
  • Members
  • 9 416 messages

I enjoyed it, sure it could use some improvements but the concept was solid and the different scenarios were kind of fun to tinker with.



#50
SomberXIII

SomberXIII
  • Members
  • 1 348 messages

Idea is actually good but failed to achieve in execution. We may see improved iterations in next iterations of DA or even ME.