A really recurring problem with RPGs is that some characters happen to just exist for the benefit of talking with the playable protagonist, like an interactive lamppost or something. It's actually forgivable when we're playing pokemon on our gameboys, since everyone's just a mass of pixels anyway; but now that games have become terrifyingly realistic, it starts to put a serious damper on those people supposedly being real persons. With enough immersion, one eventually starts to question why Varric is engaged in a year-long staring contest with Gatsi across the aisle. Same goes for Fiona and Morrigan, who seem to relish being rooted on a spot and doing nothing in particular.
All the rest main characters seem to do fine. Solas has a work desk that he works on (though I'd appreciate him actually sitting down at the desk more), Dorian might just be reading a lot, Cassandra trains, Iron Bull drinks, Sera has her own room to hang out in, and all three advisors are working in their respective offices. Granted, they can still move around more outside of cutscenes, but well, it works for me.
Two games that seemed to beautifully resolve the issue is Skyrim and GTA - Skyrim actually has an observable 24-hour schedule for all people in the game, which I'd say is actually a revolutionary idea for RPGs in general. GTA mostly have characters appear only inside of cutscenes or missions. The GTA method is not quite possible, since DA is one of those RPGs where you have to find those characters to engage in conversations, but I don't see why not with the Skyrim method. It can be made to work with the next game - let's say you have a castle as your home base again. Add a night/day cycle to it, Then have characters relocate to different parts of the castle, and going about different business, as part of their daily routine. They can be located on the minimap anyway, so there's no concern about Leliana or Cullen going missing. This could give a serious boost to game immersion, since DA specializes in characters anyway - it wouldn't quite do to spend the entire game fleshing out Varric with ambient dialogue and sidequests, then have players question why he's apparently engaged in a year-long staring contest with Gatsi across the aisle. Or why Fiona and Morrigan look like they've been given detention. Or why a lot of previously-significant characters suddenly taking up casually strolling around Skyhold as their new lifelong ambition.
There're a lot of little things that can make Thedas more immersing for all of us players. I hope Bioware considers it, or if not, at least open the game to more modding so we can help bring Thedas to life.





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