I agree OP, Bethesda worlds feel much more alive to me since the NPCs have their own lives and schedules and react to the things happening around them. In DA:I they were statues :/ another thing BioWare could learn from Skyrim (and The Witcher 3) is that persistent ambient music is a good thing
. The near constant silence with only the sounds of my footsteps and the occasional bird made me crazy.
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I have to disagree. I find it much more immersive to mostly just have ambient sounds. In fact, it would be neat if sometimes gameplay relied a little on ambient sounds. As in suddenly the birds stop singing, indicating a possible ambush or the presence of something that might require investigation. I realize this would be a problem for hearing impaired people but its possible to have dialogue or special subtitle cues.
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On the general topic. In all my hours in Skyrim, I never paid much attention to the npcs or just found because of the limited dialogue and the restricted number of actual characters that I exhausted my interest after two or three encounters. There is a reason that "....then I took an arrow to the knee" is something of an internet meme.
To get true realism in npc behaviors it would take a massive amount of resources even without voice actors. More effort could be applied here by Bioware, but to me it is a secondary issue.





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