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SAG-AFTRA Video Game Voice Actors Taking Strike Vote


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#1
Kevinc62

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So what do you think about it?

Do you think it might delay MEA   :(  :(



#2
Remix-General Aetius

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nah, they can always hire this guy instead, he's cheap and I'm fairly sure 24/7 available.

 


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#3
InterrogationBear

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So what do you think about it?

Do you think it might delay MEA   :(  :(

Wil Wheaton wrote a pretty good aticle about it.

 

As far as I understand it, this doesn't concern Canada and publishers can still hire union actors if the contracts comply with the latest SAG-AFTRA proposal.


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#4
Sylvius the Mad

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The employers seem to be trying to break the union, which can be valuable in some case, but here seems unnecessary.
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#5
Kevinc62

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Wil Wheaton wrote a pretty good aticle about it.

 

As far as I understand it, this doesn't concern Canada and publishers can still hire union actors if the contracts comply with the latest SAG-AFTRA proposal.

Very good read. Thank You  :)



#6
AzWarp

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Wil Wheaton wrote a pretty good aticle about it.

 

As far as I understand it, this doesn't concern Canada and publishers can still hire union actors if the contracts comply with the latest SAG-AFTRA proposal.

Very good read indeed.

 

Even if it doesn't concern Canada, I would assume that the agreement between voice actors and the video game companies is probably between the union/agent of the actor and the overarching video game company, in this case EA, which happens to be a US-based company. So yeah, the chances of it affecting ME:A are very real IMO.

 

Of note, according to Variety, "The strike authorization has been supported by several notable voice actors including Elias Toufexis (“Deus Ex’s” Adam Jensen), D.C. Douglas (“Resident Evil’s” Wesker) and Jennifer Hale (“Mass Effect’s” Femshep)."



#7
azarhal

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Very good read indeed.

 

Even if it doesn't concern Canada, I would assume that the agreement between voice actors and the video game companies is probably between the union/agent of the actor and the overarching video game company, in this case EA, which happens to be a US-based company. So yeah, the chances of it affecting ME:A are very real IMO.

 

Of note, according to Variety, "The strike authorization has been supported by several notable voice actors including Elias Toufexis (“Deus Ex’s” Adam Jensen), D.C. Douglas (“Resident Evil’s” Wesker) and Jennifer Hale (“Mass Effect’s” Femshep)."

 

Unions cover workers based on where they works and require the production to be covered by the Union (members of the Unions cannot play in non-union production, but non-union members can play in Union production but SAG-AFTRA wants to change that).

 

Canada has ACTRA that does the same job SAG-AFTRA does.



#8
Dutch's Ghost

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Who cares.

#9
Ahglock

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Who cares.


Well it could delay games. I'd be okay with a return to text games but I doubt I'm anywhere near a large enough demo for them to give a crap about.

#10
LordSwagley

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Ah! More "Good" News! Just what I needed today...



#11
Former_Fiend

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I'd imagine that EA would simply mandate Bioware hire non-union workers rather than delay the release of the game for too long, if worse came to worse.



#12
Panda

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Wil Wheaton wrote a pretty good aticle about it.

 

As far as I understand it, this doesn't concern Canada and publishers can still hire union actors if the contracts comply with the latest SAG-AFTRA proposal.

 

That was quite interesting to read.

 

I don't get what is the deal with residuals, since it's new term for me that isn't quite clear, but overall what comes to working conditions and some of rules he posted about that sound like BS I understand the concerns.



#13
Jaron Oberyn

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It won't delay games, developers will simply choose actors who aren't unionized drama queens looking for extra money. Nothing to see here, move it along.


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#14
Former_Fiend

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For the most part I find myself on the side of the VA's; the industry has changed a lot since the mid 90s, they shouldn't be held by terms that were negotiated back when voice acting was a special feature. 

 

But I can't help but feeling that the reality of the situation is that they'll just find someone else to do the job.


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#15
Eelectrica

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The VA's have game studios over a barrel and they know it.

Game studios could hire unknowns, but it's a risk in a risk averse industry.

For example: Maybe Johnny Smith is the greatest VA ever, butFreddie Prinze Jnr is a known quantity and has marketability.

Interesting article from Will Wheaton, and he does make some good points. Especially in regards to the Mo Cap and having stunt coordinators.


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#16
Navasha

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I highly doubt it would delay the game.   The voice acting isn't part of making the game.   Those are nothing but audio files added into the resources.    Pretty sure an actor could record their entire dialog in a few days time.     So unless this strike carries on for over a year it wouldn't necessarily affect ME:A.   It might affect other games are scheduled for a much sooner release. 



#17
azarhal

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I highly doubt it would delay the game.   The voice acting isn't part of making the game.   Those are nothing but audio files added into the resources.    Pretty sure an actor could record their entire dialog in a few days time.     So unless this strike carries on for over a year it wouldn't necessarily affect ME:A.   It might affect other games are scheduled for a much sooner release. 

 

A strike would only mean American SAG-AFTRA members cannot voice act in a video games. There is plenty of non-Unionized, Canadian and British voice actors out there that can fill in, in fact, that might be a boon for the industry. No more the same 10 actors in everything.



#18
Avejajed

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I'd be more worried about sequels, since lots of voices carry over from one to the other. Can you imagine someone other than Jennifer Hale voicing femshep?

In any case I think both sides have interesting points. I get the hazard pay, and even the royalties, but the union also wants to prevent the companies from hiring non union VA for smaller parts, like....they real quick needed an ambient voice or a grunt, and they can use intern Joe for it, but now they have to use a unionized VA and pay them like, $5,000 to record four or five lines.

And the contest BW had for VA from fans? Not next time.
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#19
TheTurtle

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Jim Sterling did a pretty good video about this today.



#20
Queen Skadi

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Wil Wheaton wrote a pretty good aticle about it.

 

As far as I understand it, this doesn't concern Canada and publishers can still hire union actors if the contracts comply with the latest SAG-AFTRA proposal.

 

Wil Wheaton is a douche nozzle, oh no you have to work a 6-7 hour day with regular breaks 2 times a month? Give me a break, most people work an 8 hour day 4-5 times a week doing for more physically demanding and stressful work for most likely far less money, I would love to know how much Wil (or any other bigger name voice actor like Nolan North, Jen Hale or Steve Blum) gets per hour for the work they do, pretty sure they aren't exactly hurting for cash and roles.

 

While some of the demands are fair like having stunt coordinators for stunt work in motion capture (though I would argue if the job requires physically demanding stunts then they really need to be hiring trained stuntmen) and more transparency in letting the actors know what roles they are playing and what is expected of them before they sign up, it seems the biggest goal of this strike is to maintain the status quo and getting more benefits for the voice actors who already get the lion's share of the work in the industry making it impossible for non-unionized members to get work in the industry.

 

Also I do feel it is a little disgusting and insulting to the programmers, artists and writers who work on the game day in day out that these up-jumped mouthpieces feel they deserve royalties for their minor contribution to a piece of work that others have been working far harder on and for far longer.


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#21
Ahglock

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Wil Wheaton is a douche nozzle, oh no you have to work a 6-7 hour day with regular breaks 2 times a month? Give me a break, most people work an 8 hour day 4-5 times a week doing for more physically demanding and stressful work for most likely far less money, I would love to know how much Wil (or any other bigger name voice actor like Nolan North, Jen Hale or Steve Blum) gets per hour for the work they do, pretty sure they aren't exactly hurting for cash and roles.

 

While some of the demands are fair like having stunt coordinators for stunt work in motion capture (though I would argue if the job requires physically demanding stunts then they really need to be hiring trained stuntmen) and more transparency in letting the actors know what roles they are playing and what is expected of them before they sign up, it seems the biggest goal of this strike is to maintain the status quo and getting more benefits for the voice actors who already get the lion's share of the work in the industry making it impossible for non-unionized members to get work in the industry.

 

Also I do feel it is a little disgusting and insulting to the programmers, artists and writers who work on the game day in day out that these up-jumped mouthpieces feel they deserve royalties for their minor contribution to a piece of work that others have been working far harder on and for far longer.

 

I know jack about their contracts.  They very easily may be paid virtually nothing. 

 

But while I dislike Will, his point about the hours wasn't about them being lazy.  It was about actual damage to their voice which could get in the way of getting and doing the job in the future.  Yeah plenty of lines and parts might not be demanding, but intense roles, ones where there is a lot of shouting of monster/alien voices could be hard to pull off for long periods of time without harming their vocal chords.



#22
Fredward

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Viva la revolucion!



#23
Queen Skadi

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I know jack about their contracts.  They very easily may be paid virtually nothing. 

 

But while I dislike Will, his point about the hours wasn't about them being lazy.  It was about actual damage to their voice which could get in the way of getting and doing the job in the future.  Yeah plenty of lines and parts might not be demanding, but intense roles, ones where there is a lot of shouting of monster/alien voices could be hard to pull off for long periods of time without harming their vocal chords.

 

I am no doctor and I have no idea of the long term effects of doing voice acting work but I can't imagine it is quite as bad as Will makes out (certainly nowhere near as dangerous as smoking), they aren't inhaling dust particles or harmful fumes and they do get regular breaks (where they go through the emotional turmoil of having to decide whether to have chicken soup or a burrito for lunch *gasp*, and after a few breaks they start getting sick of the tea, THEY START GETTING SICK OF THE TEA DAMNIT!!!!!!!!!!), there are certainly a lot of jobs with far higher risks than voice acting.

 

As for pay I am having trouble tracking down exact figures but the figure I am seeing is around $200 per hour which I am sure you will agree is not too shabby.


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#24
Sylvius the Mad

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I highly doubt it would delay the game. The voice acting isn't part of making the game. Those are nothing but audio files added into the resources. Pretty sure an actor could record their entire dialog in a few days time. So unless this strike carries on for over a year it wouldn't necessarily affect ME:A. It might affect other games are scheduled for a much sooner release.

And when does the lip syncing or cinematography happen?

Those need to come after the voices are recorded.

#25
Sylvius the Mad

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I am no doctor and I have no idea of the long term effects of doing voice acting work but I can't imagine it is quite as bad as Will makes out (certainly nowhere near as dangerous as smoking), they aren't inhaling dust particles or harmful fumes and they do get regular breaks (where they go through the emotional turmoil of having to decide whether to have chicken soup or a burrito for lunch *gasp*, and after a few breaks they start getting sick of the tea, THEY START GETTING SICK OF THE TEA DAMNIT!!!!!!!!!!), there are certainly a lot of jobs with far higher risks than voice acting.

As for pay I am having trouble tracking down exact figures but the figure I am seeing is around $200 per hour which I am sure you will agree is not too shabby.

Depends how much work they get.

$200/hour seems high. There's no way background players get that.

As Wheaton describes it, as it is now an actor might be cast for a role for which his voice is not suited or not prepared, but then must risk damaging his vouce in order to avoid being fined for non-performance.

Frankly, the developers' position seems like a negotiating tactic. They've staked out an extreme position so that they can give in on some things to make the labour regulators think they're negotiating in good faith, without having to give up amything they actually want.