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So what stats do i want on a crafted staff?


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18 réponses à ce sujet

#1
Siven80

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So i am crafting a new staff and have been looking for some info on what the best stats are when crafting them but have come up short.

 

In most other RPGs its typically Crit chance/Crit dmg and your corresponding stat, so im guessing its the same here too?

I know armor pen does nothing as elemental attacks already ignore armor.

 

Anything im missing?

 

 



#2
Incantrix

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I basically just used pure crit chance+crit damage...so, yeah. The usual. 

 

After a certain point, you'll need crit chance+damage to scale anyway, since I don't think staff damage goes past...140 damage. 



#3
tcun44

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http://forum.bioware...ff-in-the-game/



#4
CorniliuS

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image.png


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#5
Shevy

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It depends on your chosen skills and specialisation. Necromancer uses DoT's more than the other specs and since DoT's can't crit, you'll be better with attack%.

As fire mage you want to go for crits (~ 50%) and crit damage.



#6
draken-heart

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It depends on your chosen skills and specialisation. Necromancer uses DoT's more than the other specs and since DoT's can't crit, you'll be better with attack%.

As fire mage you want to go for crits (~ 50%) and crit damage.

 

Well, if you go fire necro, that is a very confusing story.


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#7
Dabrikishaw

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Critical Damage build
 
x2 Superior rings of crit damage (40% crit damage)
Dexterity focused Superior Battlemage Armor (47 crit damage)
Wrath of the Lovias (56 crit chance , 21 crit damage, 16% attack)
Superb Amulet of Dexterity (10% crit damage) 
Mask of the Grand Duchess (15 crit chance)
 
This gives you 158 crit damage including your starting bonus, at 76% crit chance. And 16 attack of course. 158 crit damage at 76% crit chance is effectively a 120% modifier on all attacks on average. So basically a %136 modifier.
 
Attack% build
 
Encore gives you 82 attack %
Superior Battlemage Cowl gives you 10% attack
Superior Battlemage Armor with both Battlemage armor arms and legs give you 22% attack(without a masterwork boost).
Superior Ring of Attack gives you 10% attack
Ring of Assault gives you 5% attack
Superior Amulet of Magic gives you 5% attack
You also have 5% crit chance and 40 crit damage which is effectively a 2% damage increase on all attacks. 
 
Equaling a 136 Attack% modifier.
 
So, really neither is a bad idea.

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#8
KnottSoFast

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in this game there are passive abilities that has to do with crits (like the one that give the next ability to cost free mana after scoring a crit) so yea crit is good



#9
Shevy

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Well, if you go fire necro, that is a very confusing story

Good synergy between Necro and deep fire has yet to be discovered.



#10
PapaCharlie9

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image.png

That is pretty near perfection. I may quibble with the Masterwork ability, but no arguing with Attack%, Crit Chance, Crit Damage and Spirit damage for the rune.

 

Short of those, if you happen to have a ton of high Tier mats that give you a Flanking bonus, those are worth considering. Particularly if you have Fade Step or some other way to get behind enemies. I had a staff that was something like +60% flanking damage and I'd Fade Step to the rear and rack up some pretty good auto-attack numbers.

 

For very specific battles, having some Barrier damage in an upgrade you can swap in isn't too bad to have handy. But if your crit is over 50%, it starts to not matter any more.



#11
NRO TYN

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image.png

 

I've never seen that grip before, where to get??



#12
AntiChri5

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Im still trying to decide between crits and pure damage.

 

Since spell damage scales off staff damage, won't + attack % make spells significantly better?



#13
Evelynne

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If you're moderately invested into the Fire tree crits are -hands down- the best way to go. They reset cooldowns, trigger effects, and the main source of damage for Fire comes from Barrier, rather than the weapon damage % (though it certainly helps). If you're Air or Frost -- Attack will serve you better, but towards the end of the game? You'll be invested at least somewhat in Fire -- enough to the point where you have Flashpoint, which is what makes Crit so valuable.



#14
CorniliuS

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Short of those, if you happen to have a ton of high Tier mats that give you a Flanking bonus, those are worth considering. Particularly if you have Fade Step or some other way to get behind enemies. I had a staff that was something like +60% flanking damage and I'd Fade Step to the rear and rack up some pretty good auto-attack numbers.

I never play as a mage and very rare control another characters, for me its not fun. I intend craft weapons for my mages so they are less dependent of their position and another factors where AI is completely useless. I don't bother with flanking, detonators and go for pure dps, hence all my obedient but dump bots have very high crit chance.

 

I've never seen that grip before, where to get??

http://dragonage.wik..._Grip_Schematic


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#15
PapaCharlie9

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I never play as a mage and very rare control another characters, for me its not fun. I intend craft weapons for my mages so they are less dependent of their position and another factors where AI is completely useless. I don't bother with flanking, detonators and go for pure dps, hence all my obedient but dump bots have very high crit chance.

I had meant my comment to be for Siven80, but you did answer my unasked question: why you put such a beautiful staff on Vivienne!? ;)

#16
CorniliuS

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I had meant my comment to be for Siven80, but you did answer my unasked question: why you put such a beautiful staff on Vivienne!? ;)

O believe me I tried over mages, I hate Viviene she insults the wardens, I would kick her out of my party just for that, not to mention well you know her dialogs with Cassandra and overs are horrible I wish someone made a mod to shout up her completely. But as a mage she outperforms everyone else in every aspects. Her barriers lasts longer, she generates barrier for her self like crazy, she can heal overs, she has a spirit blade, Viviene is universal fighting machine excellent as supporter and damager.



#17
ottffsse

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I personally prefer Staff of Corruption or archon staff from BE. But that is my preference. I put dragon cloth in the cloth slots for something like 70% extra crit damage, Everite in metal slots, and great bear to boost crit chance by 11% on the staff, the other crit chance comes from armour because medium armour has good utility slots and no offense slots, very important! and either cretahl vitaar or mask of the grand duchess. and if need be a suberb crit chance ring. but I usually skip on the ring, sure my ceit chance is then 45-50% at most, but crit damage is very high.

#18
ottffsse

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pyrestaff.png

This^^with other rune its "DPS is over 200, though runes are limited to auto attacks and spirit blade.
Lyrium Infused Crafted Staff (Descent) with Dragon materials and +10% critical crafting masterwork)

Or Heart of Rage (for fire based mage)

Or Hakkons Wisdom Unique staff (The drop from the Hakkon dragon, not the schematic)

#19
Evelynne

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In terms of Staff Crafting for the best stats, you'll want to use the following:

 

Crit Builds (Fire, or Multi-hit builds)

  1. Encore
  2. Wrath of Lovias
  3. Seer Staff
  4. First Enchanter Staff
  5. Blade of Tiradon
  6. Lyrium Infused Staff
  7. Superb Staff of the Dragon
  8. Battlemage Staff
  9. Archmage Staff
  10. Archon's Fire Staff

Encore is the best staff if the game because of its inherent Masterwork (you also get to use a Masterwork of your choice in addition to Sing), and its ability to accept Staff Parts. Past that, we're after Offensive Leather slots, because that's where we get our Crit Chance from (Its the only way to get Crit Chance on an item). 

 

In terms of Pure Damage, Encore is still on top because it has virtually higher attack speed and damage ability thanks to its buffs. Second is the Blade of Tiradon in terms of stats, followed by the Staff of Corruption, and then the Lyrium Infused Staff. 

 

While Heart of Rage is nice, its actually a better Pure Damage stave (because it adds 50% weapon damage as fire).