The Archdemon and Corypheus are quite different because the latter has a motive, reasoning etc. Even his followers have reasons, and pretty fleshed out ones, for following him.
I think it was the inverse for Origins and Inquisition. In Origins the Blight is a plot element that legitimizes you exploring the country, nominally to look for allies, it was very world-building. Plus there's a feeling of belonging when you return to the Dalish or the Circle or whatever your origin was. In Inquisition the focus seems to be more on Corypheus and stopping his schemes. Orlais and Ferelden are just there to legitimize him as a threat and to provide a reason as to why you suddenly have all these resources (which is a little unfortunate since I would have liked to see more of Orlais). There is an element of world building with the exploration of all the lore regarding the dwarves and elvhen though.
I don't think putting off the Solas stuff means it will go to waste. It just doesn't all have to be resolved by the next game. And don't forget Trespasser left us clues with all the stuff happening in Tevinter as well. That still has to be resolved as well. I for one would be disappointed if the Qunari threat was dealt with offscreen.
I'd definitely agree with the bolded statement; in Origins, Leliana gives a beautiful description of Val Royeaux that actually got me very excited to see it. Then in DAI we get nothing, just this tiny market place with a lakeside view. That was horrible.
So, going forward into Tevinter, I want to see Minrathous. Realizing that would be bigger to me than Solas and the Inquisitor making up or whatever.
I'd also like to say that, in regards to the Qunari, I think they are desperately in need of some wins right now. They get punked in DA2, they get punked in Iron Bull's quest, they get punked in Trespasser. They need to be tearing through the Imperium like tissue paper in the next game if Bioware wants to present them as any kind of serious thread.





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