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Winter Rift Mage, Great Solo Build, maybe one of the best?


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#26
Elhanan

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are you making some test if the bonus damage vs weakened is actually applied?


No; play with all Floating Text turned off. But now that I have entered into the late levels (21st or 22nd), I noticed that the Winter and Shatter were not as effective as I needed. Since the respec, I seem to have more control, and am injured less.

Also, on Stone Fist upgrade, prefer the option to shatter Guard and punch the target into last week over the Weakness upgrade. Not as good for priming, but certainly is effective at removing one irritant from the vicinity.

#27
SyngeIX

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Using winter for a rift mage, how do you keep your mana up? Assuming you're not using fire, stone fist doesn't regain mana and neither does winter's grasp - or at least not in my game. Fade step gives me back everything but I haven't tried blizzard yet.



#28
Elhanan

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Using winter for a rift mage, how do you keep your mana up? Assuming you're not using fire, stone fist doesn't regain mana and neither does winter's grasp - or at least not in my game. Fade step gives me back everything but I haven't tried blizzard yet.[/size]

I use Rejuvenating Barrier (Spirit), Flashpoint (Fire; plan to add Clean Burn), Winter Stillness, and Restorative Veil. And the Trespasser DLC allows Fade Step to recover Mana as one option; possibly other abilities, too.

#29
Bigdawg13

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Using winter for a rift mage, how do you keep your mana up? Assuming you're not using fire, stone fist doesn't regain mana and neither does winter's grasp - or at least not in my game. Fade step gives me back everything but I haven't tried blizzard yet.


Pretty sure both stonefist and winters grasp return mana, assuming the target was already weakened. The mistake most make is they cast winters grasp and then stonefist on an unweakened target.

#30
PapaCharlie9

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Using winter for a rift mage, how do you keep your mana up? Assuming you're not using fire, stone fist doesn't regain mana and neither does winter's grasp - or at least not in my game. Fade step gives me back everything but I haven't tried blizzard yet.[/size]

Same question, two different threads?

Summarizing other thread: Restorative Veil - Electricity attacks = Mana.

#31
Evelynne

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I gotta say. This doesn't look well equipped for handling surprises :u I mean, it relies pretty heavily on Ring of Doubt -- which is a very late game item, and disengaging to re-acquire or to exploit the AI.  I don't know what to say to change that either :\

 

But then again, I'm a dirty KE Elitist who thinks Rift Mage is for support  B)

 

(If I could go KE and RM at the same time I so would)



#32
Elhanan

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I gotta say. This doesn't look well equipped for handling surprises :u I mean, it relies pretty heavily on Ring of Doubt -- which is a very late game item, and disengaging to re-acquire or to exploit the AI.  I don't know what to say to change that either :\
 
But then again, I'm a dirty KE Elitist who thinks Rift Mage is for support  B)
 
(If I could go KE and RM at the same time I so would)


Lay down an Ice Mine or three and step inside. Surprises that are not Immune to Freezing make purty sculptures.... :D

And a Ring of Doubt seems to be available in the Exalted Plains, so not that late game.

#33
actionhero112

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Can't you have basically unlimited barrier on any class with an amulet of barrier now?

 

I don't even think the KE is that good anymore, now that fire mine doesn't even seem to require barrier to get the CF bonus with firey array. 

 

I'd probably put Necro and Rift above KE now if I had to do a ranking. The ring of doubt build is pretty absurd in terms of its damage.

 

In general, even with trials, trespasser kind of nuked this game's difficulty.



#34
Elhanan

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Can't you have basically unlimited barrier on any class with an amulet of barrier now?
 
I don't even think the KE is that good anymore, now that fire mine doesn't even seem to require barrier to get the CF bonus with firey array. 
 
I'd probably put Necro and Rift above KE now if I had to do a ranking. The ring of doubt build is pretty absurd in terms of its damage.
 
In general, even with trials, trespasser kind of nuked this game's difficulty.


Have seen where a Superb Amulet of barrier is available in Trespasser; any in Vanilla game? I have not seen one work, and would like the option if available.

#35
actionhero112

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Have seen where a Superb Amulet of barrier is available in Trespasser; any in Vanilla game? I have not seen one work, and would like the option if available.

 

Idk I just used the enhanced one that drops from fiona in both of my playthroughs and soft reset to get a normal one from trials before that. 

 

I didn't spend any time in trespasser beyond picking up its schematics. 



#36
ottffsse

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Barrier ring?? I think is only equipable on warriors/ rogues. As for mages, in terms of dps it is all about if you can handle using an elemental pact belt of your choice and stay alive. The superb versions of those things reduce your hp to just around 200 or a bit less, so you can get one shot really easy on nm without protection. In that sense KE is great because more from belt damage = more barrier they rellie on their constant barrier to stay alive and not their hp bar. With Necro you are immortal anyways with hoh as long as you are not soloing / and situation where you die quickly again after reviving from after similicrum as it has a short cooldown (persistant dots like poison/ fire are a pain). Now with rift you have what guardian spirit and maybe one or two persistent dot spells if you go for the heal on hit route for some security. If one takes advantage of the rift mages inate mana recovery passives one might equip that sigil which reduces cooldown times at the cost of mana / stamina regeneration. That could be formidable.

#37
Elhanan

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Idk I just used the enhanced one that drops from fiona in both of my playthroughs and soft reset to get a normal one from trials before that. 
 
I didn't spend any time in trespasser beyond picking up its schematics.


Maybe I will get one from the Trials then. Have yet to play the Templar version, so perhaps that Inq may be interested when he arrives at that choice.

#38
actionhero112

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Barrier ring?? I think is only equipable on warriors/ rogues. As for mages, in terms of dps it is all about if you can handle using an elemental pact belt of your choice and stay alive. The superb versions of those things reduce your hp to just around 200 or a bit less, so you can get one shot really easy on nm without protection. In that sense KE is great because more from belt damage = more barrier they rellie on their constant barrier to stay alive and not their hp bar. With Necro you are immortal anyways with hoh as long as you are not soloing / and situation where you die quickly again after reviving from after similicrum as it has a short cooldown (persistant dots like poison/ fire are a pain). Now with rift you have what guardian spirit and maybe one or two persistent dot spells if you go for the heal on hit route for some security. If one takes advantage of the rift mages inate mana recovery passives one might equip that sigil which reduces cooldown times at the cost of mana / stamina regeneration. That could be formidable.

How much health does the Enhanced Belts sap for you? I don't see any difference. 

 

Like the main reason I used the KE was because it could reduce cooldowns with cleanburn to a ridiculous level with a functionally no cooldown skill (spirit blade). But with improved immolate, now every mage has access to that. I'm having trouble justifying the specialization when its core strength now belongs to everyone. 



#39
JiaJM98

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How much health does the Enhanced Belts sap for you? I don't see any difference.

Like the main reason I used the KE was because it could reduce cooldowns with cleanburn to a ridiculous level with a functionally no cooldown skill (spirit blade). But with improved immolate, now every mage has access to that. I'm having trouble justifying the specialization when its core strength now belongs to everyone.

now ke is to be used with superb fire belt and constantly spam firemine on things that arent immune to fire. 23k per mine. 2k auto hit. 2.5k per projectile from eb. whos going to challenge her dps?

fire mine has next to no mana cost and cd, so spam it. the prime time seem to be gone as well for some reasons unknown

#40
ottffsse

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now ke is to be used with superb fire belt and constantly spam firemine on things that arent immune to fire. 23k per mine. 2k auto hit. 2.5k per projectile from eb. whos going to challenge her dps?

fire mine has next to no mana cost and cd, so spam it. the prime time seem to be gone as well for some reasons unknown


Its nice if you don't play walk softly or go against qunari Alone. Otherwise you always need a two elemental sources of high damage on a mage or 3. That's why I prefer a lightning staff, static cage, EB and storm pact, but still run fire array as its damage output is so high in crits even without the fire belt with chaotic focus. In the end that is a good compromise. Sure mines will deal like 14k-15k instead of over 25k but in the end you probably will be dealing more damage to groups with various mixed immunities.

#41
JiaJM98

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lol thats why you have a party of 4 lmao

#42
ottffsse

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Well in a full well oiled machine party lightning cage is the clear winner regardless lol.

#43
thruaglassdarkly

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Hello everyone,

 

It's StarFlorge,

 

So today i bring a winter rift mage which i am having tons of fun with and i think is really strong at the moment and a great solo class, being able to get out such high cc with moderate damage, allows you to manipulate the battle field in any way you want and destroy multiple enemys with ease, So here it is:

 

 

 

Thanks for posting.  I was planning on doing something similar with my next mage playthrough to break myself out my typical Fire-Storm-Rift routine.  This has given me some of ideas.



#44
Cobra's_back

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I agree that the Cool Rift Mage is looking very fine! I'm running a level capped IQ through Descent with a build like this.

 

Summarizing your build for the sake of comparison: all of Rift except for focus, all of Winter, Barrier (without upgrade) and Guardian Spirit (?)

 

Mine (28 skill points): All of Rift except for focus, Winter down through Ice Armor -- but not Ice Wall nor Frost Mastery (net savings of 5 points), Spirit with upgraded Barrier and the rest of the left side through Rejuv Barrier, Inferno Immolate + Flashpoint + Cleanburn, Mark of the Rift, and since post JoH, Aegis.

 

Actives:

1) Fade Step/Frost Step
2) Veilstrike/Punching Down
3) Stonefist/Shatterstone
4) Immolate/Wildfire
5) Ice Mine/Chilling Array
6) Winter's Grasp/Winter's Ruin
7) Pull of the Abyss/Devouring Veil
8) Barrier/Elegent Defense 

 

Notes:

  • This is optimized for Winter's Ruin mega damage and Shatter detonation with Stonefist
  • I don't have anything against Frost Mastery, just ran out of points
  • I put Immolate on the active skills in case I run into cold resistant enemies, but given Stonefist probably overkill, might swap for Aegis
  • Besides, I wanted the Inferno passives
  • It's fun to play, particularly in Descent with all those big mobs

 

I thought there was a glitch with punching down that takes weakness out. As in Veilstrike/stonefist weakness is only applied with the first spell. I also heard Flashpoint may break stonefist weakness.

 

Did they fix it?



#45
Bigdawg13

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Can't you have basically unlimited barrier on any class with an amulet of barrier now?

 

I don't even think the KE is that good anymore, now that fire mine doesn't even seem to require barrier to get the CF bonus with firey array. 

 

I'd probably put Necro and Rift above KE now if I had to do a ranking. The ring of doubt build is pretty absurd in terms of its damage.

 

In general, even with trials, trespasser kind of nuked this game's difficulty.

 

Pretty sure amulet of barrier is restricted to non-mage classes.



#46
StarFlorge

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I gotta say. This doesn't look well equipped for handling surprises :u I mean, it relies pretty heavily on Ring of Doubt -- which is a very late game item, and disengaging to re-acquire or to exploit the AI.  I don't know what to say to change that either :\

 

But then again, I'm a dirty KE Elitist who thinks Rift Mage is for support  B)

 

(If I could go KE and RM at the same time I so would)

ring of doubt isnt late game at all by the way, i got it on a new char very early, check out my video for it, its really easy to get :)



#47
StarFlorge

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Thanks for posting.  I was planning on doing something similar with my next mage playthrough to break myself out my typical Fire-Storm-Rift routine.  This has given me some of ideas.

No problem, i like to give builds mainly as a guide line i said a lot in early videos the best build is normally the one you find best and funnest, my build are all more guidelines a build you might use, many people have liked and straight up used mine others guide lines and others just dont like them xD but everyone has there own opinion. So very glad it's given you ideas :) Glad you liked it :)



#48
DeLaatsteGeitenneuker

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Hello everyone,

 

It's StarFlorge,

 

So today i bring a winter rift mage which i am having tons of fun with and i think is really strong at the moment and a great solo class, being able to get out such high cc with moderate damage, allows you to manipulate the battle field in any way you want and destroy multiple enemys with ease, So here it is:

 

Subbed.



#49
JiaJM98

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What's everyone's favourite masterwork for RM? I love bees! on hit but unsure for the second. I use walking bomb and +7.5 dmg per enemy on my KE already and I hate repeated effects lol. 



#50
Zachwalter

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What's everyone's favourite masterwork for RM? I love bees! on hit but unsure for the second. I use walking bomb and +7.5 dmg per enemy on my KE already and I hate repeated effects lol. 

I use on hit cause five attacks of hidden blades on my highest level weapon and on hit gain three-five guard, with energy barrage you can usually get one hit of hidden blades (sometimes two or three) and that will pretty much fill your guard meter.