In the past we have rarely been asked to pass moral judgements in our choices. The beauty of them has been that whilst you could make a moral judgement if you wished, you could equally make the choice for practical reasons or desire for revenge or simply because it seemed like a good idea at the time. This gave a degree of flexibility to how you played your character and could differ your decision each time you played, whilst still being able to justify it to the way you had been playing them. Then we could all come to the forums and argue over the validity of our decision.
However, the Solas choice has been bugging me because there is none of that flexibility of how your interpret the decision. Quite clearly you are asked to make a moral judgement on the character (play god in other words) and it gives you very little room for flexibility in role playing the character. Either you want to "redeem" Solas or you intend stopping him anyway possible, including kill him.
Now you could argue that you are being simply asked to show whether your characters is compassionate or ruthless but then you get to the Keep and it is emphasised the opposite way round. If you chose the ruthless path, then apparently you think Solas is beyond redemption (again making a moral judgement on him), while the opposite choice indicates you are going to prove him wrong (which is what you actually say to him in game, unless you are his romance).
To my mind this is too limited and restricted to the idea of good versus evil. I wouldn't mind except since it is recorded in the Keep, it may have a bearing on how the Inquisitor is shown in the next game, assuming that they won't actually appear but others may talk about them.
The way I see it, my character is an intelligent, thoughtful sort (Solas even admits as much). Now he could succeed in getting Solas to acknowledge his plan is evil and thus "redeem" him or alternatively he could succeed in persuading him that his plan will not result in the outcome that Solas wants, thus abandoning it. This would not mean he was redeemed, since he would not have admitted to the moral wrongness of his previous plan, simply not stupid.
Conversely, if he had Solas at his mercy, he could decline to kill him because he wanted to give Solas a chance to redeem himself, thus revealing him to be compassionate and forgiving but alternatively he could withhold the killer blow simply because he realised he couldn't guarantee Solas would stay dead, thus showing I wasn't stupid. I mean there are numerous instances that people in this game have cheated death; there is body hopping, placing a piece of your soul in an inanimate object and the one that seems the most likely for Solas, have a spirit come to your rescue and resurrect you. Not only that but Solas has just admitted that this was the reason he decided to shut away the evanuris rather than simply kill them.
So I'm back to being forced to choose the "redeem" option even though I couldn't care less so long as I stop him and then have to grind my teeth when my Inquisitor is forced to say to the others that we are going to save our "friend". To be honest he stopped being my friend the moment he revealed his past (foiled by Corypheus) and present plan for mass genocide and that despite the fact he respected me and we "deserved" better, he was still going through with it.
Why did we have to be forced into this good versus evil, redeemed or condemned choice?





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