Humans suck and smell like the worst cheese at E3.
Smell like despair?
My least favorite part of DAI was the Winter Palace portion with its predominance of racist humans (were there any others?) and insistence on you being able to "play noble" in order not to lose the game of DAI. Mind you, I said "least favorite," not "worst." It was quite well done, lots of characters, interesting story to run through... just not the kind of in-game fun I tend to enjoy.
There was another thread about this recently. The best conclusion I found was that, even if the devs do make yet another human noble origin in DA4 (and it's apparently what a significant portion of the player base prefers), there's no reason to make it uninteresting. Why not add more of a story for them? Nobles don't have to necessarily be pampered swine, couched in ignorant bliss. There are any number of ways a noble origin could still be involved and gripping. Maybe though the human noble is designed to appeal to those who want that sort of Beaver Cleaver pseudo-innocent character. It's just that then the rest of us who prefer interesting character origins ultimately eschew human nobles and associate them with that. And, really, if there was more to a human noble origin story plot, would it really turn off those with less imagination? What about a fallen noble from a family that used to be in Orlais' nobility but recently went into disrepute? Too much of an "ouch" to consider?
This is also why I'm continuing to advocate for multiple origins per race like in DAO. If dull is the way human nobles are perpetually going to be portrayed- fine. (Well, not fine, but I'll tolerate it if...) Just give us also a commoner human origin also. Hell, in DAO humans could play the mage origin as well, possibly from a "commoner" family, and almost getting a commoner origin to make it three. Elves got (potentially) three for that same reason. The notion that a commoner human origin has to be a dreg is ridiculous. Just look at the diversity of DA human experience between nobles and street urchins: merchants, travelers, bards, Gray Wardens, avvar shamans, farmers, blacksmiths, soldiers, not-so-bad-off slaves, barkeeps, mercs, etc. Lots to work with there. I never seem to be able to "get into" playing a human because all that rich potential just gets pasted over with "I'm a noble. Ain't I neat?" It gives humans the most generic interactions with NPCs as well despite that there are also plenty of human nations: Vints, Freemarchers (who scrabble among themselves as well), Fereldens, Orlesians, Antivans, Rivainis, etc. There's a lot more to work with content-wise than the whitey-white Couslands: even their "assuming Ferelden's throne" plot wasn't part of the origin, just something only that origin could do.
The most promising human I've made in DAI has been a black noble who I'm presently head-canoning came from "those across the sea-" humans that might all have dark skin. Got to get that character in before it turns out "those across the sea" are all albinos...