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War Room


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17 réponses à ce sujet

#1
Likedabeast

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If there is another war room like in ME3 I would love that except it would need some improvements. In ME3 I felt the war room was a major let down, I was expecting to be in charge of fleets and that the war room would be where I would tell the fleets which planet to save first and stuff like that. If there is a war room in MEA I would want it to be more than just a filler but to actually have a purpose something that would make the game more fun.


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#2
Wolfman

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I say no war room. I'm terrified if they even entertain the concept again after DAI's war table. The first war room in ME3 felt pointless unless you played MP, which I didn't. And the war table in DAI was atrocious - you read about all of these amazing/cool/awesome quests, but you were never able to go on them. You never met any iconic characters (I'm looking at you Evangeline and Rhys) but instead dispatched your advisors to do it all. Instead, your job was to go dig up some elfroot and herd druffalo. 

 

I really hope BioWare does not cross-implement this stupid gaming component into ME:A. For the love of Thane's scaly nipples BioWare, don't pull that on us again. (Referring to the DAI war table structure/design.)

 

I don't want to sit around dispatching people and never seeing the coolest things. I would rather eliminate every/all fetch quests and go out and about and interact with the universe in a deep, meaningful way. 


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#3
MrObnoxiousUK

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I actually want a war-room, however i want it to look like a proper ops room briefing. I want to see people in the background manning stations,passing information over the comms and receiving reports for compilation.

 I do not want to see just a big bloody futuristic table with some 3d graphics swirling about.


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#4
Killroy

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There are already half a dozen topics about a war table/room in ME:A.



#5
Schmonozov

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Exactly, no reason we can't have another one  B)



#6
Larry-3

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This thread reminds me of the N7HQ Galaxy at War map.

#7
Dar'Nara

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Im alright with a war room if its utilised properly. Information passing, asset usage etc rather than just looking all fancy. ME3 sorta had it right with notable characters being there and at least it was 'suggested' something was going on (Primarch victus for example mentioning the status of Palaven) but i'd actually like to see and hear it rather than have to trigger a conversation.



#8
BabyPuncher

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If there is another war room like in ME3 I would love that except it would need some improvements. In ME3 I felt the war room was a major let down, I was expecting to be in charge of fleets and that the war room would be where I would tell the fleets which planet to save first and stuff like that. If there is a war room in MEA I would want it to be more than just a filler but to actually have a purpose something that would make the game more fun.

 

This is not a Real Time Strategy game.

 

It is a third person shooter game.
 



#9
TheTurtle

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I wouldn't mind it as long as the more serious outcomes of certain missions are acknowledged. If a bunch of people I know get wiped out I'd like there to be some sort of reaction from my PC.



#10
Indigenous

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If there is another war room like in ME3 I would love that except it would need some improvements. In ME3 I felt the war room was a major let down, I was expecting to be in charge of fleets and that the war room would be where I would tell the fleets which planet to save first and stuff like that. If there is a war room in MEA I would want it to be more than just a filler but to actually have a purpose something that would make the game more fun.

 

I don't know man. I think the whole point of 'war room/table missions' is for filler/side questy stuff.

 

I don't think it would make much sense for them to put too much of an emphasis on 'War Room Missions'.



#11
Panda

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I say no war room. I'm terrified if they even entertain the concept again after DAI's war table. The first war room in ME3 felt pointless unless you played MP, which I didn't. And the war table in DAI was atrocious - you read about all of these amazing/cool/awesome quests, but you were never able to go on them. You never met any iconic characters (I'm looking at you Evangeline and Rhys) but instead dispatched your advisors to do it all. Instead, your job was to go dig up some elfroot and herd druffalo. 

 

I really hope BioWare does not cross-implement this stupid gaming component into ME:A. For the love of Thane's scaly nipples BioWare, don't pull that on us again. (Referring to the DAI war table structure/design.)

 

I don't want to sit around dispatching people and never seeing the coolest things. I would rather eliminate every/all fetch quests and go out and about and interact with the universe in a deep, meaningful way. 

 

I loved Wartable in DAI, since I felt like it had all the interesting side quest and without that the game would be very boring and lack content, but I guess you can think about like that too. I just wonder if without wartable there would have been awesome quests where you meet these people, probably all of these at least couldn't be in the game, or would there have been just fetch quest anyways.



#12
mickey111

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I love war tables, but not as Bioware do them. Assassins Creed: Brotherhood was the very best version of it I've seen. You were a real Robin Hood figure in that game, you'd see your people start out as citizens in distress, recruit them into the order and train them from lowly recruits with easy missions that the player doesn't feel like doing and give them harder missions until they turn into master assassins doing the very same type of jobs Ezio himself would be capable of. They'd repay your effort with resources, with coin and by fighting your battles with you. You can order them to ambush patrols and fight with you, you can employ them in a more subtle way as distractions for ezio/space noah to slip by unseen and unheard. If the assassins fail they can die or become injured.  

 

This is what biowares war tables can become, and more. 



#13
Dave969

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I hope I do't go offtopic here and that someone can help me, but I have not been able to do missions for a week now coz it say's ''busy'' wich is annoying because the missions are pilling up and I cannot do any of them except main quest missions. have 60 hours of play now and have done ony a few side missions via the war table...  is this a bug or something ?

 

please help me ty ;)

 

Regards David



#14
Dar'Nara

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I hope I do't go offtopic here and that someone can help me, but I have not been able to do missions for a week now coz it say's ''busy'' wich is annoying because the missions are pilling up and I cannot do any of them except main quest missions. have 60 hours of play now and have done ony a few side missions via the war table...  is this a bug or something ?

 

please help me ty ;)

 

Regards David

I have not played the game but i believe you can speed through the wartable stuff by changing your computer clock? :huh:



#15
FlyingSquirrel

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I say no war room. I'm terrified if they even entertain the concept again after DAI's war table. The first war room in ME3 felt pointless unless you played MP, which I didn't. And the war table in DAI was atrocious - you read about all of these amazing/cool/awesome quests, but you were never able to go on them. You never met any iconic characters (I'm looking at you Evangeline and Rhys) but instead dispatched your advisors to do it all. Instead, your job was to go dig up some elfroot and herd druffalo. 

 

Or you could go on a *seemingly* awesome quest, only to get there and find out that it consisted of "kill X number of monsters and bring some random person his or her lost thingamajiggy" again.

 

I thought the ME3 War Room was helpful for keeping track of the impact of the various missions. The map with the % readiness on each sector may have been useless if you didn't play MP, since they'd all just say 50%, but the War Assets screen had some detail on mission outcomes.



#16
Feybrad

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War Room implies there being a large scale War and we being in Command fo something. I do not want that. Have the Story be more personal this Time around.



#17
holdenagincourt

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I say no war room. I'm terrified if they even entertain the concept again after DAI's war table. The first war room in ME3 felt pointless unless you played MP, which I didn't. And the war table in DAI was atrocious - you read about all of these amazing/cool/awesome quests, but you were never able to go on them. You never met any iconic characters (I'm looking at you Evangeline and Rhys) but instead dispatched your advisors to do it all. Instead, your job was to go dig up some elfroot and herd druffalo. 

 

I really hope BioWare does not cross-implement this stupid gaming component into ME:A. For the love of Thane's scaly nipples BioWare, don't pull that on us again. (Referring to the DAI war table structure/design.)

 

I don't want to sit around dispatching people and never seeing the coolest things. I would rather eliminate every/all fetch quests and go out and about and interact with the universe in a deep, meaningful way. 

 

The war council in Inquisition was not the cause of "dispatching people and never seeing the coolest things," nor was it the reason we were unable to "interact with the universe in a deep, meaningful way." Those were the consequences, such as they were, of scarce developer time and resources necessitating picking and choosing which content could be shown on screen.
 
The war table was in part an attempt to compensate for these limitations and, I would argue, a fairly successful one. The most likely alternative to the war table as it exists in Inquisition is not, as some people here imply, an ideal situation in which much of the offscreen content of Inquisition is fully cutscened with heavy writing passes, dedicated animation work and full NPC voice acting. Rather, it is the absence of much of this content entirely, and/or an even more schematized presentation of it like the ANN messages on Shepard's terminal in ME3 in which, e.g., Kal'Reegar dies without any player input or interaction at all.


#18
FlyingSquirrel

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The war council in Inquisition was not the cause of "dispatching people and never seeing the coolest things," nor was it the reason we were unable to "interact with the universe in a deep, meaningful way." Those were the consequences, such as they were, of scarce developer time and resources necessitating picking and choosing which content could be shown on screen.
 
The war table was in part an attempt to compensate for these limitations and, I would argue, a fairly successful one. The most likely alternative to the war table as it exists in Inquisition is not, as some people here imply, an ideal situation in which much of the offscreen content of Inquisition is fully cutscened with heavy writing passes, dedicated animation work and full NPC voice acting. Rather, it is the absence of much of this content entirely, and/or an even more schematized presentation of it like the ANN messages on Shepard's terminal in ME3 in which, e.g., Kal'Reegar dies without any player input or interaction at all.

 

 

I don't really know anything about the process of programming games. Does it take significantly less time to create something like one of the regional open worlds in DA:I than it would to create, say, a 1-hour mission with more dialogue and cutscenes?

 

Personally, I'm growing a bit wary of the "more and bigger" pattern that I've seen in several game series lately. DA:I and TW3 both did this, and while TW3 made most of it work, it's still long enough that I'd need to set a *lot* of free time aside to replay the Witcher trilogy (which I would really like to do sometime). Lately I've heard rumblings that ME:A and Fallout 4 are headed in this direction as well. Part of the appeal of these sorts of games is being able to play through them more than once - even if I don't make radically different choices from one playthrough to another, sometimes just imagining my character a little differently and exploring other locations and dialogue options can be interesting.