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Mooks Vs Boss Builds


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62 réponses à ce sujet

#51
q5tyhj

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Raider is probably the closest thing to a weapon that is better against bosses than mooks on most characters.  Closest of course, not that it isn't still good against mooks if you use it within its performance envelope.  Granted, the effective range against bosses is slightly further, but compare bonus damage area size on bosses to that of the standard mook and they aren't hugely different.

 

Huntress and Valkyrie both can get relatively frequent BE's, and weapon choice may affect the frequency but that doesn't cut into boss DPS any less than mook DPS given the multipliers.

 

PPR is like Typhoon in that it may require adaptation of playstyle, but given that both will mow down groups of mooks at a time, it is hard to say they are better against bosses.

 

GI with anything will kill mooks rapidly.  ACA will always have two powers that are good against mooks.

There aren't really many kits at all that are not good at killing mooks. They're mooks, they die easily- that's sort of the point. But these kits all excel at killing bosses, which I took to be the more pertinent aspect of the OP (rather than not being good at killing mooks). 



#52
PHOEN1XK1NG

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Wait, since Typhoon has innate piercing, that would make the pierce shots on boss double and triple hits do full dmg too. Right? (Instead of the of the through cover penalty) If so, more reason that's it's more effective against bosses then mooks.

Innate Piercing is a hell of a drug.

 

 

With all the anger and butthurt in this forum during the Balancing Wars, innate piercing was never an issue.  Turns out... It's one of the most OP aspects of the game.  Completely overlooked until after balancing ceased to exist.

 

Most BSNers in the know will say it's not OP.

 

 

 

 

 

 

They need that crutch...


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#53
capn233

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I believe cooldown is still 3 secs tho, isn't it?

 

No, it is not 3 s.  It is in between 3s and your rated cooldown time because the minimum cloak duration is always 1 second, not 0 seconds.



#54
Deerber

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No, it is not 3 s. It is in between 3s and your rated cooldown time because the minimum cloak duration is always 1 second, not 0 seconds.


Yeah I know, but I thought the 3 secs CD was actually relative to 1 sec cloak duration, the minimum one. Are you sure you get a longer one?

#55
capn233

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Yeah I know, but I thought the 3 secs CD was actually relative to 1 sec cloak duration, the minimum one. Are you sure you get a longer one?

 

Yeah it is 3s+1s essentially.  How I said it above is misleading.  The cooldown counter will count for 3s, but it doesn't start until one second after you press fire (if immediate), and the time is essentially 4s minimum.



#56
Deerber

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Yeah it is 3s+1s essentially. How I said it above is misleading. The cooldown counter will count for 3s, but it doesn't start until one second after you press fire (if immediate), and the time is essentially 4s minimum.


Ah alright, that makes more sense, thanks :)

#57
capn233

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Ah alright, that makes more sense, thanks :)

 
Yes, I should not have written cooldown time was not 3s because it technically is, although it doesn't start right away.  The time in between cloaks is 4s, which isn't the same thing.
 
With respect to weapon weight, Phoenix is technically correct that if you break it immediately you won't notice the weight scaling ever.  I mean outside of when you first turn on HM and it takes like 9s or if you ever end up spending a little extra time in cloak.  The latter is going to happen most likely, especially when not the host.
 

There aren't really many kits at all that are not good at killing mooks. They're mooks, they die easily- that's sort of the point.

Yes. I don't know what it means to be better at killing bosses than mooks. What is the relative kill speed for the tipping point?



#58
Alfonsedode

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Yes. I don't know what it means to be better at killing bosses than mooks. What is the relative kill speed for the tipping point?

main point is one shot overkilling gun maybe, but i dont think u r really overkilling a plat shielded mooks even with javelin GI. So i guess i dont see the point either.

 

Mook killing build on the other hand. ..



#59
Dalakaar

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One example for those pondering, would be single versus aoe capacity. Mooks die quicker (usually) from aoe capable kits. A kit that specializes in single target damage would possibly be better at boss killing than an aoe-centric kit. Although again, not always. A javelin GI does great at single target but only "aoe's" marginally with prox mine and moderately with piercing shots. Let's compare that to say, a drelldept that can aoe a spawn in two buttons.

#60
Salarian Master Race

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AP Ammo

 

now you are magically good at both



#61
KingTony

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Typhoon Destroyer...obliterates bosses...takes some time with mooks due to the ramp up time / mooks moving around..Hawk Missiles tend to stagger the mooks enough for the typhoon to do it's thing or the missiles just take the kill


Preach the truth brother!


I also like the A.I.U. for bosses, get up close and possible with a Piranha and plenty of RM charges. Pop RM, freeze off their armor and unload the Piranha. Of course, this isn't the opposite of a good vs grunt, bad vs boss build because it's good vs all.

#62
q5tyhj

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Yes. I don't know what it means to be better at killing bosses than mooks. 

I'm not sure, since bosses all have way more HP than mooks, so it wouldn't really make any sense (maybe some power that does insane damage to armor but is completetly ineffective vs health and shields or something?). But I took the question more as a matter of what kits are better boss killers relative to other kits, and its a perfectly legitimate question to ask what kits excel at killing bosses more than others (not so much what kits kill bosses better/faster than mooks). 



#63
Jeremiah12LGeek

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It depends. If the mooks are Collector Captains and Marauders, then my money's on Mooks. Unless the boss is a Praetorian.

 

What odds am I being given?


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