okay here I got another issue which I am not too sure how to fix.... I tried everything (to my knowledge) so if anyone could tell me what I did wrong here....
basically the pc has lied to the quest giver and has finished the quest, thus he will be granted a few points towards evil.
the problem is now that I am getting an error code regarding the implementation of the line I was hoping someone could point out what I did wrong and how to do it properly thank you
#include "pqj_inc"void main(){// Give the speaker some goldGiveGoldToCreature(GetPCSpeaker(), 150);// Give the speaker some XPGiveXPToCreature(GetPCSpeaker(), 200);// Set the variablesSetLocalInt(GetPCSpeaker(), "iFPQuest", 200);// Get the PC who is in this conversation.object oPC = GetPCSpeaker();// Update the player's journal.AddPersistentJournalQuestEntry("FP", 3, oPC, FALSE);// The PC has become more Evil.AdjustAlignment(oPC, ALIGNMENT__EVIL, 3);}





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