The Arcane Warrior
So, no one here should be a novice when it comes to Knight Enchanter at this point. Though, no too few of us are exactly happy or thrilled about the changes it received in Patch 11. I for one, don't actually believe said changes to be a nerf.
The Build - Active Abilities
Spirit Blade
Our bread and butter, it used to deflect projectiles rather nicely, still can. However, a new mechanic has been added to this ability which changes how its used. As of Patch 11, Spirit Blade gains charges as we deal damage with other spells and our auto-attacks. One full round of Auto-attacks will take us from 1 charge, to 91 charges when upgraded for Amplified Blade, essentially giving us max damage.
The great thing about how the charges are calculated, is that it generates charges based on hit -- rather than cast. Given how AOE heavy Mages have always been, it makes max charging this ability easy. We now use Amplified Blade over Defending Blade.
Fade Cloak
Probably the most versatile ability we have. We can break CC with this ability, ignore damage, and deal a large amount back. This has not changed from our normal build.
Fade Step
Fade Step is a fun ability, we can use it offensively, defensively, or as a movement utility. We still take Cold Step.
Energy Barrage
With the changes to Spirit Blade, and the new passives from Trespasser, this ability is just great. We are able to generate 200 Spirit Blade Charges from one use of this ability with either upgrade.
We will take Energy Bombardment.
Personal Preference
You can take any ability here that you prefer. Ideally, this is your 'bomb' spell. The big damager that you're trying to pump out as often as possible. I usually suggest the following:
Fire Mine
Winter's Chill
Lightning Bolt or Chain Lightning
Revival
Aegis of the Rift
Not a requirement, take Dispel if you do not plan to use this build to Tank.
Barrier
You do not need an Upgrade for this ability, you need to focus on getting all of our passives first, because its a long list.
Focus Ability
Mark or Resurgence, you pick.
The Build - Passive Abilities
(Dear god this is a long list)
Guardian Spirit
Strength of Spirits
Static Charge
Gathering Storm
Conductive Current
Flashpoint
Clean Burn
Chaotic Focus (IF GOING FIRE MINE)
Winter Stillness
Mana Surge (IF GOING WINTER'S GRASP)
Frost Mastery ( IF GOING WINTER'S GRASP)
Combat Clarity
Fade Shield
Knight-Protector
Veiled Riposte
Focused Teamwork
How to Play
Use the Things as they come available and as the situation dictates. You'll be fine as long as you keep Barrier up.
SUPR SPESHUL MAGE TANK
If you get Andreste's Sacrifice, you are able to serve as your party's tank. I recommend playing said Mage Tank, as the AI doesn't logic gud.
Avoid hits, pile mobs, keep Barrier high, and pump as much damage as you can, threat will handle itself. You don't even need Andraste's Sacrifice, but the Necklace makes it so you literally cannot lose aggro.
JEDI MAGE WIZARD NINJA ELF REPORTING FOR DUTY!






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