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Sondage : faction selector (126 membre(s) ont voté)

do we need a faction selector?

  1. yes (111 vote(s) [86.72%] - Voir)

    Pourcentage des votes : 86.72%

  2. no (17 vote(s) [13.28%] - Voir)

    Pourcentage des votes : 13.28%

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#26
Beerfish

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Good show, some good tunes as well.



#27
sonofbarak

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I voted no, do not want to fight demons all the time in pugs :)


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#28
N172

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A would say that a faction selector removes some fun parts of the game.
[...]
Nope. Not for me.

You do not need to use it, you are free to go all random.

I like that there are easier factions as well as harder ones.

Just because you like it does not mean that a threatening game being as hard as a perilous game against another faction is good design, it just is not.

Makes me feel good when I get a faction that match my upgrades and build.

You could either use the upgrades and builds that always work or just restart until you get the faction you want, like everyone else...

If we had the possibility to choose faction I would guess everyone would select faction to complete their challenges and when that is done go all out demons.

We had faction selection in MEMP, and despite Geth on White at Gold difficulty was the most popular setting you could always find other games, unless you could not find a game at all.

If they want to keep factions always random they have to balance (= make them equal in difficulty) them.

#29
Silversmurf

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You do not need to use it, you are free to go all random.

Just because you like it does not mean that a threatening game being as hard as a perilous game against another faction is good design, it just is not.

You could either use the upgrades and builds that always work or just restart until you get the faction you want, like everyone else...

We had faction selection in MEMP, and despite Geth on White at Gold difficulty was the most popular setting you could always find other games, unless you could not find a game at all.

If they want to keep factions always random they have to balance (= make them equal in difficulty) them.

 



#30
Darkfrost

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I'm a yes if there's some sort of gold and/or exp adjustment if its a random vs selected faction.  I think the adjustment would help keep quick games lively with faction variety whereas if you just get to pick without any repercussions or a bonus to doing random, I think it'll get pretty boring... Sure i can create my own games but my inner grinder (Disclaimer: I'm not a sandwich, nor have I eaten one today) desire to have highly efficient gold and experience will just lead to repeatedly choosing the same factions


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#31
Silversmurf

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Seems I'm in good company in the 'no' box lol



#32
kmeeg

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Well we need freedom to choose and picking a random faction ought to give a xp bonus!

 

That would hopefully balance it out a bit.



#33
Proto

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Seems I'm in good company in the 'no' box lol

 

There with ya. 

 

Would be a nice luxery, just think it would result in the same thing as the "dragon" situation. Nothing but Frost...and nothing but Demons.

 

I'll pass. 



#34
Silversmurf

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Well we need freedom to choose and picking a random faction ought to give a xp bonus!

 

That would hopefully balance it out a bit.

 

XP bonus would have to be applied after the end-screen calculations, since you know....the exp cap.

 

I guess I would just prefer the limited time and limited budget to be used elsewhere.



#35
Texasmotiv

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FWIW I voted both yes and no to see if I could. Incidentally I can.


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#36
Gya

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FWIW I voted both yes and no to see if I could. Incidentally I can.


You are a hero.
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#37
N172

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@Proto: Well, that might be an XBox and or region thing, while there are many frost games we also got plenty of fire, lightning and random dragons on PC in europe.

If you want to play something that only few want to play only few people will join and stay with you, that is a fact and cannot be changed.
What do you think about the players that left at the beginning of a match? They all got a bug or connection issue? LOL

#38
Proto

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@Proto: Well, that might be an XBox and or region thing, while there are many frost games we also got plenty of fire, lightning and random dragons on PC in europe.

 

Lol, I wish it was just a region/xbox issue. But, Bioware released a stat that showed well over 60% of dragons slayed were of the frost variety. Less than 10% were lightning. 



#39
Kenny Bania

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Well we need freedom to choose and picking a random faction ought to give a xp bonus!

 

That' how it was in ME3.



#40
N172

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But, Bioware released a stat that showed well over 60% of dragons slayed were of the frost variety. Less than 10% were lightning.

<10% of Dragons killed are lightning is because there are much more failed lightning runs than failed frost runs, it is so because lightning is imbalanced!

#41
sonofbarak

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<10% of Dragons killed are lightning is because there are much more failed lightning runs than failed frost runs, it is so because lightning is imbalanced!

:pinched:

 



#42
BansheeOwnage

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Maybe if this keeps getting repeated enough someone upstairs will listen?

Factions: Need selection, while keeping the "random" option.

Maps: Have selection already, but needs a "random" option.

 

Preferably the "random" option should have an XP bonus like ME3MP. Just saying.

I really don't understand why they didn't use some of the good feature ME3MP already had in place. Also, I thought we didn't have polls anymore :huh:


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#43
Snakebite

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<10% of Dragons killed are lightning is because there are much more failed lightning runs than failed frost runs, it is so because lightning is imbalanced!


Its not just because people die en route to the Storm Dragon; people don't attempt it at all. It is nearly impossible to find a pug set to random Ferelden Castle. People choose not to fight the Storm Dragon, and fight the Frost Dragon instead.

I wouldn't say it is terribly imbalanced due to the Storm Dragon being to powerful, but instead the Frost Dragon is too weak, even after it's buff.

#44
DrakeHasNoFlow

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As long as xp rewards are adjusted accordingly to each faction with demons being the lowest and Templars, qunari, darkspawn being highest than I see no problem with it. Venatori would be somewhere in the middle in generating xp payout. If xp payout is equal across all factions than demons need a major buff particularly in nightmare because they are an absolute joke in a team setting.

#45
nanotm

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faction selection would allow the team to review what people play against and adjust them accordingly, they did it in me3mp (although to be honest the map changes in fbw were just nasty, there wasn't anywhere else to farm gold fast n easy unless you had the end gear in which case you didn't need to farm it ..... all it did was make loads of people start using cheats or quit since they couldn't be bothered to try any more/

 

I see a lot of people claiming demons are the easy faction but there just nasty with several cheap units that can kill you without any warning and without even being in line of sight, compare them to venatori or red Templars and either of the other two factions are actually easier, venatori became slightly harder due to the commanders buff but still soloable in under 15 minutes (perilous) if I pick a particular kit to play I want to actually be able to play it and hold my own on any given difficulty level but that means equipping certain gear and praying for a faction that isn't immune to it, if I use aw with pride staff and storm belt I don't want  a faction that's got a whole section that's immune to lightening, if I pick assassin with a cold and a fire rune on its twin thorns I don't want qunari as I only do half the damage and consequently die a lot (ok a lot more than normal)  so currently my only option is to roll a lower difficulty and then regardless of my setup I can run about one shotting stuff, of course then the team I end up with wonders WTF and either kicks me on round 5 or quits the second they hit the lobby ..... either way its ruining someones day and annoying to me

 

faction selection will inevitably lend itself to people picking one faction over the others but a good responsive team will see that and say "hay people are just getting it out their system, if it keeps up for another couple of weeks well then we shall just have to tweak things a bit"

 

if 99% of games are picked as demons then upgrade the butt commander back to the ohk crap it pulled last year, if nobody picks darkspawn try dialing down the knockbacks, if nobody picks quanri try disabling the defenders special killed you all move, its not hard the dev team did it before and it worked great its not like there about to start work on some new dlc /


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#46
N172

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people don't attempt it at all. It is nearly impossible to find a pug set to random Ferelden Castle. People choose not to fight the Storm Dragon, and fight the Frost Dragon instead.

They do not play it because they experienced that either they themself or pugs in general wont win against the storm dragon.
They won't try even if you wasted their time and energy with another loadingscreen before leaving.
And again, this seems to be platform and/or region related.
 

I wouldn't say it is terribly imbalanced due to the Storm Dragon being to powerful, but instead the Frost Dragon is too weak, even after it's buff.

That is dependent on devs intentions.

#47
Dabrikishaw

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I have to wonder why this was never put in the game.


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#48
Eelectrica

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Are the red templars still a faction? Can't remember the last time I even saw them.



#49
Snakebite

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They do not play it because they experienced that either they themself or pugs in general wont win against the storm dragon.

 

That's the point.  People fail a few times at the Storm Dragon, and then choose to fight the weak one instead from there on out.  The reason people kill so many more Frost Dragons in relation to Storm Dragons is not because of the few times they failed to kill Storm Dragons when they had it set to random.  It is because they do not play Storm Dragons at all, and choose to only fight Frost Dragons.  The same thing will happen if we get the ability to select faction.  People will choose to fight the faction they find easier to fight the majority of the time.

 

 

And again, this seems to be platform and/or region related.

 

Even Promotion Lords choose to fight them.  I seriously doubt this is specific to region or platform.  People will just take the path of least resistance.

 

They won't try even if you wasted their time and energy with another loadingscreen before leaving.

 

Not quite sure what you are saying here.  Are you saying I am wasting people's time because they have to load into my game that is set to random dragon before figuring out it is a Storm Dragon?

 

 

 

P.S.  I am in favor or faction selection.  We just need an XP/Gold bonus for choosing random faction.



#50
N172

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Not quite sure what you are saying here.  Are you saying I am wasting people's time because they have to load into my game that is set to random dragon before figuring out it is a Storm Dragon?
 
P.S.  I am in favor or faction selection.  We just need an XP/Gold bonus for choosing random faction.

What i was trying to say is that it is the case with the factions, people just restart until they get one they want to play.
The selection prevented this from happening with dragons.

Bonus for choosing random is the way to go, they might also need to fix the RNG they use for it since the amount of times i end up fighting red templars is 50%+x. Had a similar issue with Collectors in MEMP.
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