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trespasser endings suck


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#1
Samps

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When I heard about the new DLC I decided it was time to finally finish DAI. so first character I finished was my human mage, sided with the mages, thought mages should be free, but also was a non believer and thought the chantry didnt deserve to be saved nor the seekers. Yeah, a lot of the mages you meet while playing are all like "the circle saved me, I was poor or I was attacked, blah blah blah" but I took my human noble background to heart, the circle kept me from my title, screw them.

 

so then why are the only 2 options for what becomes of my inquisition disband or become the churches guard. where was the "**** you, **** you, **** you, I'm out" option where you blow off the council, give the finger to the chantry and do whatever you want.

 

and after my mage I was really looking forward to playing a power hungry rogue that sees the inquisition as a chance to seize control during the chaos.

 

if a warden of noble birth can save the world from a blight and still become king of ferelden, then my inquisitor should be able to have a better choice than pope patrol or secret solas hunters.


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#2
Darkly Tranquil

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Actually the fate of the Inquisition is pretty realistic. The Inquisition came into being during a crisis and was welcomed by the existing powers who were struggling to deal with the problem, but once the existing powers reordered themselves, they were keen to dispose of this new upstart power in their midst. No power likes a rival, and both Orlais and Ferelden would reasonably view the Inquisition as an unpredictable element that they would rather either control or eliminate, to the extent that they might even work together to neutralise the interloper, which is pretty much what happened with the Exalted Council.
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#3
Savber100

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Sure. 

They could have included that. 

Here's your ending: 

Your Journey Ends. 

In viewing the threat of an unbending Inquisition while witnessing the loss of the mark, Orlais,  Ferelden, and the Chantry enter an uneasy alliance to bring the young, upstart forces to heel. 

The once-powerful Inquisition finds itself stripped of the very allies that allowed it to come into power. With no mark, even the common folks begin to slowly flock away from the Inquisition. Rumors of the Inquisition's former companion Solas' action further weaken the Inquisition's support.

Eventually, Skyhold falls to the combine strength of their enemies. You are now held in imprison and awaiting trial. 

Would you like to load another save? 

 


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#4
IRON SKORPIQN

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It's not really an ending... it's a transition. 



#5
Flurdt Vash

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To be honest, I would have preferred a "Go $%&# Your Self!" Type option, "Deciding the Ultimate Fate of the Inquisition" seems a little hollow given your actual options. Still, it didnt kill the experience for me, more like an annoyance, a quick wtf? :wacko: and then a coin flip  -_-



#6
Cantina

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To be honest, I would have preferred a "Go $%&# Your Self!" Type option, "Deciding the Ultimate Fate of the Inquisition" seems a little hollow given your actual options. Still, it didnt kill the experience for me, more like an annoyance, a quick wtf? :wacko: and then a coin flip  -_-

 

I was telling my husband the same thing the other day. I said, "Why was there not an option to just give everyone the finger, (figuratively speaking of course), tell them the Inquisition is staying open ( with no strings attached) and if you all got a problem with this, then go F yourselves. Drop the book and walk out. "

 

Sides I thought the Council was a joke anyways. <sighs> Landsmeet was so much better and fun. IMO of course.


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#7
Lumix19

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To be honest, I would have preferred a "Go $%&# Your Self!" Type option, "Deciding the Ultimate Fate of the Inquisition" seems a little hollow given your actual options. Still, it didnt kill the experience for me, more like an annoyance, a quick wtf? :wacko: and then a coin flip  -_-

Meh it seems pointless to me. It's like in Jade Empire when you can sacrifice yourself in the end to help the villain, yeah it's an option but it basically just ends with you dead and the epilogue is completely unsatisfying.

Besides if they plan on the Inquisitor being around for the next game then they can't be in prison.


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#8
caradoc2000

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Why was there not an option to just give everyone the finger, (figuratively speaking of course)

You've just lost 50 per cent of your fingers, you can hardly afford to give them an actual finger... :D
 
Give Solas the finger, and he'll take the whole hand.
- Old Elvhen proverb
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#9
Mikka-chan

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Probably because if they did that, everyone would really complain about the Inquisitor losing in the end.

 

You don't have the resources to stand against two countries (and if you think other countries are going to stand back and allow a random organization to flaunt the sanctuary of borders and the powers of the crown, you're crazy- and I'm sure the Qunari wouldn't mind offering to help wipe you up to of course make up for what those obviously rogue and totally disavowed crazy Tal-V were doing (and thus get even more spies down there)).  You have spies in your organization that can sabotage this war against Orlais and Ferelden, and nothing pulls a country together like being invaded (and that's what you'll be called) by an outside force.  Probably the best the divine can do is say many of your people are being mislead and hopefully save the lives of some of your inner circle (Josephine, in particular, would be loyal enough to side with you, high ranking enough to get killed for it, but considered enough of a non-combatant that a reduced sentence for her may be possible), and maybe get you dumped in a comfy enough prison rather then executed- and that's pushing it, as it's said many times the Divine will have to back Orlais and Ferelden if you can't convince them you should be able to exist... and you really can't.  That's the whole thing about Inquisition.  Big organizations become corrupt.

 

So the ending of this would basically be 'Half of your friends then died, the ones that didn't run off and save themselves, you got a ton of people killed, the Inquisition is now considered horrible power-mongers and all the good they did is basically forgotten by their wanton aggression, and now you're shoved in a prison somewhere waiting to see if the Divine can finagle you not being executed- if she liked you enough and is willing to go against the wishes of basically everyone if you weren't just cut down on a field somewhere'.

 

...Now, saying "F you all, the Inquisition is your problem, Solas is your problem, I'm out" might be possible, but in general it's assume your Inquisitor wants to live, and Solas basically tells you you're not going to in the world he's going to create.  Them assuming you have some self-interest in your own survival seems like a fair enough assumption.


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#10
ricijs2000

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i was confused at first like ''why are we having 2 endings again?'' first beign after cori-phenis and second on tresspasser



#11
Captmorgan72

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Sure. 

They could have included that. 

Here's your ending: 

Your Journey Ends. 

In viewing the threat of an unbent, powerful Inquisition while witnessing the loss of the mark, Orlais,  Ferelden, and the Chantry enter an uneasy alliance to bring the young upstart forces to heel. 

The once-powerful Inquisition finds itself stripped of the very allies that allowed it come into power. With no mark, even the common folks begin to slowly flock away from the Inquisition. Rumors of the Inquisition's former companion Solas' action further weaken the Inquisition's support.

Eventually, Skyhold falls to the combine strength of their enemies. You are now held in imprison and awaiting trial. 

Would you like to load another save? 

 

Nice. I was laughing over this for awhile. You're right of course and I would imagine the OP didn't think his post through. 



#12
Realmzmaster

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I think the OP forgot the advice that Viv gave the Quizzy. "You lead an organization of the faithful, outfitted by the coin of the nobility.  The people who make up the army and support for the Inquisition come from those allies. So no you cannot just give the finger to everyone and think the Inquisition will survive.


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#13
Gervaise

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Actually I quite liked the aggressive disband option which I thought was the nearest thing to giving them the two fingered salute before walking out.    I think they probably thought you would agree to a nice little desk job serving the Divine with your vastly reduced token army.   Instead my Lavellan, who never liked the whole Herald of Andraste thing anyway and now does want to concentrate on hunting down Solas who he has a mighty big personal grudge against, was able to say exactly what I thought, even to calling the Orlesian civil war inane.   Then he declares "Now if you'll excuse me I've got the world to save, again."  Throws down the book, turns his back on them, and walks out declaring the Inquisition is disbanded as he goes.      He was showing his contempt for them all even though he never expected anything more and to be honest was surprised it took them this long.    

 

After all, the epilogue slides even say "those who believe him about Fen'Harel........"   Even when an elf is telling you an elf god is going to destroy the world and I want to stop him, people still prefer not to believe him and enjoy the peace that he set up.    Doing exactly as Solas wanted them to.     I reckon Solas would also have preferred him to be stuck down south keeping the Divine's peace instead of heading north where the action is, so it is giving him the finger too.


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#14
Mr.House

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Sure. 

They could have included that. 

Here's your ending: 

Your Journey Ends. 

In viewing the threat of an unbent, powerful Inquisition while witnessing the loss of the mark, Orlais,  Ferelden, and the Chantry enter an uneasy alliance to bring the young upstart forces to heel. 

The once-powerful Inquisition finds itself stripped of the very allies that allowed it come into power. With no mark, even the common folks begin to slowly flock away from the Inquisition. Rumors of the Inquisition's former companion Solas' action further weaken the Inquisition's support.

Eventually, Skyhold falls to the combine strength of their enemies. You are now held in imprison and awaiting trial. 

Would you like to load another save? 

 

BUT THE CHOICES!

/sarcaism

 

It's the same with people wanting the inquisitor to have the choice to die instead of having Solas save them and thus no one ever learning the truth of Solas and dooming Thedas. It's simply silly. The choice of what to do with the inquisition makes perfect sense as other outcomes will lead to complete and utter defeat and Bioware clearly has more plans for the Inquisitor which they can not do if they are labeled as an invader and gewt their ass kicked by two nations.

 

My dalish warden wanted to just leave and tell the humans to sod off and return to her clan, but she could not because oft the narrative. Same here, you are given choices to fit the narrative. No game allows you ultimate freedom, more so a Bioware game.


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#15
Jandi

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If you want to play an RPG with organic choices, you can always play PnP games. Though even then you need to have a GM that isn't an idiot.



#16
wright1978

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When I heard about the new DLC I decided it was time to finally finish DAI. so first character I finished was my human mage, sided with the mages, thought mages should be free, but also was a non believer and thought the chantry didnt deserve to be saved nor the seekers. Yeah, a lot of the mages you meet while playing are all like "the circle saved me, I was poor or I was attacked, blah blah blah" but I took my human noble background to heart, the circle kept me from my title, screw them.

 

so then why are the only 2 options for what becomes of my inquisition disband or become the churches guard. where was the "**** you, **** you, **** you, I'm out" option where you blow off the council, give the finger to the chantry and do whatever you want.

 

and after my mage I was really looking forward to playing a power hungry rogue that sees the inquisition as a chance to seize control during the chaos.

 

if a warden of noble birth can save the world from a blight and still become king of ferelden, then my inquisitor should be able to have a better choice than pope patrol or secret solas hunters.

 

Agree completely its like they ignored the options available in the game and went for a railroaded 2 options based on devout andrastians or reluctant heroes.

Its a shame as i really enjoyed the story of the DLC until they decided to try and overwrite the player character by forcing them into retirement or religious service.



#17
lynroy

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You've just lost 50% per cent of your fingers, you can hardly afford to give them an actual finger... :D

 

Give Solas the finger, and he'll take the whole hand.

- Old Elvhen proverb

That's why you have companions.

tumblr_nuf5yfFkeF1uvlsfgo1_500.png

[X]


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#18
Mr.House

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Agree completely its like they ignored the options available in the game and went for a railroaded 2 options based on devout andrastians or reluctant heroes.

Its a shame as i really enjoyed the story of the DLC until they decided to try and overwrite the player character by forcing them into retirement or religious service.

Because keeping the inquisition with no oversight and for personal reasons would force Ferelden and Orlais to declare you an invader, thus war and you're not going to win that war. This would lead to the Inquisitor being impossible to have any relevance to the Solas plot anymore thus choices that where made available work for future content. Same with why you can't die instead of losing your arm and why Solas refuses to have you come with him (which is mostly because Solas knows his journey will end in death and he wants you to stop him, and plus it would just be a rehash of WHs ending)

 

Writers always restrict choices, not even good PnP games have full freedom because full freedom will make story telling and the narrative too much of a hassle.



#19
ArianaGBSA

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Sure. 

They could have included that. 

Here's your ending: 

Your Journey Ends. 

In viewing the threat of an unbent, powerful Inquisition while witnessing the loss of the mark, Orlais,  Ferelden, and the Chantry enter an uneasy alliance to bring the young upstart forces to heel. 

The once-powerful Inquisition finds itself stripped of the very allies that allowed it come into power. With no mark, even the common folks begin to slowly flock away from the Inquisition. Rumors of the Inquisition's former companion Solas' action further weaken the Inquisition's support.

Eventually, Skyhold falls to the combine strength of their enemies. You are now held in imprison and awaiting trial. 

Would you like to load another save? 

 

Or they could NOT be realistic because that is what fantasy is supposed to be, NOT realistic. You know when they choose a Qunari to be the Inquisitor and EVERYBODY in these boards think it is ridiculous on how little people react to a Qunari Inquisitor? This completely ridiculous and unrealistic part of the game? Yeah, sometimes, when it is for theirs (writters) interests they completely forget politics, laws of physics or even their own lore but when it is to make us happy, it seems like it becomes a huge sin. Funny isn't it?
Also, in my current playthrough, last patch, all DLC, Morrigan still talks to my dalish about **** she knew even before she learnt to walk. So realistic isn't it?
I really hate these double standards. Nothing in the story is mandatory except for what writters want, if they wanted they could have made it better, that is the only fact in a fantasy world.

That said, I only hate losing a limb, I couldn't care less for the Inquisition, I hated it from the start, it is stupid and should never have existed. The reason Trespasser made this game acceptable and barely interesting of playing is because it made the Inquisitor look like a person, which the main game failed miserably to do.



#20
In Exile

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Or they could NOT be realistic because that is what fantasy is supposed to be, NOT realistic. You know when they choose a Qunari to be the Inquisitor and EVERYBODY in these boards think it is ridiculous on how little people react to a Qunari Inquisitor? This completely ridiculous and unrealistic part of the game? Yeah, sometimes, when it is for theirs (writters) interests they completely forget politics, laws of physics or even their own lore but when it is to make us happy, it seems like it becomes a huge sin. Funny isn't it?
Also, in my current playthrough, last patch, all DLC, Morrigan still talks to my dalish about **** she knew even before she learnt to walk. So realistic isn't it?
I really hate these double standards. Nothing in the story is mandatory except for what writters want, if they wanted they could have made it better, that is the only fact in a fantasy world.
That said, I only hate losing a limb, I couldn't care less for the Inquisition, I hated it from the start, it is stupid and should never have existed. The reason Trespasser made this game acceptable and barely interesting of playing is because it made the Inquisitor look like a person, which the main game failed miserably to do.


I don't understand where you're going with this argument. Are you saying the Inquisition should just outright conquer Orlais and Ferelden? I don't get the realism point.

#21
ZombiePopper

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BUT THE CHOICES!
/sarcaism

It's the same with people wanting the inquisitor to have the choice to die instead of having Solas save them and thus no one ever learning the truth of Solas and dooming Thedas. It's simply silly. The choice of what to do with the inquisition makes perfect sense as other outcomes will lead to complete and utter defeat and Bioware clearly has more plans for the Inquisitor which they can not do if they are labeled as an invader and gewt their ass kicked by two nations.

My dalish warden wanted to just leave and tell the humans to sod off and return to her clan, but she could not because oft the narrative. Same here, you are given choices to fit the narrative. No game allows you ultimate freedom, more so a Bioware game.

OT,
But come now Mr. House,
I'll respectfully disagree (again)?
Anytime someone mentions a death option for Inqy, they get the same excuse;
"Youre a selfish, ignorant @$$, who just destroyed Thedas blah blah blah!"

But the fact is,
How many times have we left companions back at Skyhold while we're clear across Thedas but yet they are still approving/disapproving of your choices.
Sure, you can go with the excuse "oh they read your report blah blah blah." Ok sure? Still a poor excuse for it, head canon all ya like.

Also, I HIGHLY doubt the Inqy packed his dress clothes, heads to the crossroads, gets arm removed, changes clothes and hoofs it back to the council without anyone having a clue what's going on. But yet according to said excuse, nobody has a clue about any of this? Really?

Was not Inqy unconscious when found in haven?
What a selfish a-hole to pass out, now no one has a clue about coryfish!
eh I know there's a difference between death and being unresponsive, but if we are going by this excuse, run with it.

Anyway,
That same excuse doesn't fly,
I've read it a number of times and I still don't agree.
But I suppose it really doesn't matter, endings aren't changing and honestly I don't want them to. I liked trespasser the way it was with only minor complaints at worst.

Furthermore,
The inquisitor's story is over-done.
BW wanted the Inqy/inquisition gone or at least a small bump in DA's lore. You'd have better luck peeing up a rope than expecting anything further from the Inqy in future titles. It's not going to happen. There MAY be a small codex blurp, but that'll be it. Which is fine with me. Let's head for tevinter and introduce a new protag.
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#22
BSpud

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I think the game you're looking for is Pouty Teenager Simulator.


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#23
ZombiePopper

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I think the game you're looking for is Pouty Teenager Simulator.


Me?

#24
caradoc2000

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I think the game you're looking for is Pouty Teenager Simulator.

Pouty Teenager Stimu...

Nah, that has already been invented, it is called teh Interweb.
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#25
CoM Solaufein

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