Not necessarily.
And I've already addressed some questions about the differences between using base code and middleware that someone else developed versus taking over complete responsibility for it.
You haven't managed to make a very convincing case out of it, though, seeing as they were switching engines anyway.
Not to mention - MP mostly reused SP assets, with a few new char kits, animations, powers thrown in.
Those N7 mission maps originated in Montreal, not Edmonton. So did Omega, and a fair amount of other SP assets.
Of course, this discussion seems to be focused primarily on code and graphics. It doesn't begin to address any of the realities of world-building, lore-building, species creation, or anything else involved in setting up the premise, goals, storylines, characters, mission structures of this whole new thing - or the process involved in converting this overall vision into something that's possible to realize within budget and fun to play.
What's the actual issue here? For the new races, worlds, and whatnot, there's no transfer issue because they didn't exist before, obviously. How difficult is it to transfer the relevant information on the old ones? And if nobody in Montreal has the right skilset for such work, there's nothing preventing them from transferring personnel or making new hires. Both of which they've done.





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