I actually wrote about this in another thread so I will just copy paste it:
"Gaming sites love DAI, but actual fans of game not so much. Players tend to give it much lower scores, for example on Metacritic critic have given it 85/100 (average) and players 5.8/10 (average), none of critics have given negative review when majority of reviews from players are negative there. There is quite bit of difference on what players like and what critics like I guess.
I wouldn't say DAI a last straw, not really even bad game, but it was game with many faults, some from design, some from bugs that never got and will be fixed and the game is just simply far from the overwhelming positive reviews it got from game critics"
It scares me that game like DAI is seen as success, because it failed in many aspects that people like Bioware's games and is not even that loved within actual gamers. It scares me cause I think ME:A might just do what DAI did without looking into anything that players found wrong with the game: big empty maps, short main story, next to no side quest, fetch quest, lack of cinematic dialogue, bugs..
And FANS have also given it multiple gamer choice awards. This ideas that FANS don't like it is being pushed by a minority that just can't stand that their subjective dislike for the game is not universally shared. Gamer meta scores are almost universally LOWER than critics so yeah showing it lower than critics isn't actually and indicator that the game is disliked. It is a well know fact that you are more likely to complain vs compliment a product so negative comments always get skewed to appear like they are more representational then they are. Sales and awards show this isn't the fans dislike this game you don't win MULTIPLE gamer choice awards when your fans dislike your game.
The fact that it has won awards that are chosen by Fans shows that it is actually LIKE by fans. The fact that it has consistently done well in sales aka it wasn't just a large burst of sales at launch then poof no one bought is yet another sign that it was liked by fans.
So what are the FACTS to your claims?
Short main story? There are 12 main quests in DA:I and 13 main quests in DA:O and 5 of these main quests haven at Ostagar so there are only 8 main quests in all of DA:O once you leave Ostagar. So DA:I stands on PAR with DA:O the story quest length isn't short its roughly the same as other Bioware games in the series. SO Zombie lie told by those who don't like DA:I.
Next to no side quests
There are 23 companion quests in DA:I and 220 side quests compared to 6 companion quests in DA:O and 102 side quests. The ratios of how many side quests you can do to for ever single main quests and companion quests for each is roughly the same DA:O is 5.368 and DA:I is 6.286.
Fetch quests
The mechanics of the quests are the similar with some being 100% identical. The much maligned acquire 10 ram meat MMO style quest is 100% mechanically identical wit ha Lothering quest of get me X spider glans to poison my traps at roughly the same point story point in each of the games. Again yet another Zombie lie told about DA:I. Find love letters or places of power are collectable quests examples in DA:O and they are not limited to just these two. Bring x zombie brains to the chantry board is yet another fetch quest in DA:O exactly like the spider glans quest. This idea that past bioware games don't have them is false. It is BS. The mechanics of the quests are similar or identical. Zombie lie.
Cinematic direction
This is a real change not just a cognitive bias change that the FACTS don't support, And this is one of those things that players are going to be split on as there is no right or wrong answer. Some people like the new direction with fewer pointless cinematics for a unimportant conversations other people want more of the cinematic conversations. I side with you on this, I'd like to see more but this does not make it a bad game.
Bugs
Every game title has bugs and I never experienced a single one of the PC bugs and i was running the game on a 6 year old computer at the time, an i7 920 which I have to replace this year as it is getting long in the tooth. I did not find the game especially buggy nor unstable, yes i did experience some bugs but you do with every title. I find gamers who don't like a game always over claim it is bug ridden but I can't say that DA:I was anymore buggy then any other Bioware title or any other AAA game.
I get that if you don't like exploration in games then DA:I is NOT going to appeal to you. Exploration has always been a part of ME with hit and miss results for the mechanics and given the success of DA:I but both critics AND fans (sorry but fans do like it) expect it in ME:A especially when they said it is going to be a major focus of the game.
Lets not claim the BS about the quests are the reason the game is poor those lies are recycled over and over again but the facts don't support it. What is odd is that it is perfectly acceptable to say I just don't like X game and give no justification because likes are subjective. Yet this goal that SOME of the vocal minority have is they want to try and negate the success of DA:I because they don't like it so they recycle these falsehoods mostly because they don't expect hard numbers to show how wrong their claims are.