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So... blood magic in DA4?


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32 réponses à ce sujet

#26
Dieb

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I truly hated how Hawke was a total boy scout preaching about the evils of blood magic in DAI. Let's hope we can see it as a specialization again.

 

Actually what he/she went with was "I'm annoyed with the fact that whenever people use it, everything goes to sh*t; and somehow it's still always the smartest solution to everyone; there's always a dumb justification". It's still inconsistent for people whose Hawke practised BM themselves, but their reasoning behind it was empirically sound nevertheless. It's what I've been thinking in basically any instance someone other than a PC practiced blood magic.

 

It is, sometimes more literally than not, the Thedosian equivalent of the bad guy turning into a big giant monster in the final battle of pretty much any epic. Unless that changes, I am absolutely fine with them keeping it a short circuited bad guy last resort thing.



#27
vertigomez

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I guess that it can be done, but there should be some limitations, otherwise it will be too much of an op ability.
Maybe some sort of willpower check that can work both ways.
If a blood mage’s wp is much higher than the target’s, he can control/hurt him. If not, the target resisted.
Same for the Seeker attacks: if the target’s willpower or focus is not high enough, game over(well, at least that ability is not resisted when used, and the target is weakened, wounded or suffers a debilitating effect for a while).  


Why would a blood mage's Willpower be higher when most people dump that xp into Constitution (for moar blood)?

#28
TraiHarder

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I guess that it can be done, but there should be some limitations, otherwise it will be too much of an op ability.

Maybe some sort of willpower check that can work both ways.

If a blood mage’s wp is much higher than the target’s, he can control/hurt him. If not, the target resisted.

Same for the Seeker attacks: if the target’s willpower or focus is not high enough, game over(well, at least that ability is not resisted when used, and the target is weakened, wounded or suffers a debilitating effect for a while).  

 

I don't think that it works that way with Cassandra specific power lol.
 



#29
Ieldra

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I believe they've said they do not wish to bring it back into player gameplay unless they can provide it with the weight they feel it should have as reflected by the lore and attitudes towards it.

Indeed so. Blood magic has great potential as a story element, but in order to fulfil that potential, it can't be limited to a combat school. Blood magic options must be present in many encounters - for mind control, for sacrificing a companion for power in order to win a boss encounter by default, for casting powerful magic with your own blood when deprived of any regular power source, and similar things - in order to come across convincingly, and the world must react plausibly to its use, and to the way its used. Making all that is problematic resource-wise because it'd be exclusive to mageborn protagonists.

Thus, we'll only see it if blood magic is an important theme of the story. It may require that the protagonist is canonically mageborn (though not necessarily a mage, just with enough training that he can get by doing warrior or rogue things without the magic getting in the way). I think it can be done with a plot set in Tevinter, and I hope they want to do it and manage to pull it off, but maybe they'll have a different story in mind, and if don't see blood magic therein, that's ok, too. I'd rather not see it at all than implemented cheaply.

If they choose to do it, they could do worse than to look at the Minecraft mod "Blood Magic" for inspiration. Therein, you accumulate power to fuel spells and devices by storing life essence in a gem. You *can* get by using only your own life force which regenerates over time, and there are rituals to make that more efficient, but in the end you'll get drastically more power by killing stuff. When I played it, I was reminded of Dragon Age and thought: "If you want to show the temptation of blood sacrifice, here you have it." Blood sacrifice must have significant, even drastic benefits over the alternative, or nobody would bother with the risk of murder.

#30
Thibax

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Blood, Nature and Healing magic all back in DA4 together with Spirit, Fire, Ice, Thunder, Force and Arcane.

 

Bioware, please! We are mages, don't limit us.



#31
NRO TYN

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I believe they've said they do not wish to bring it back into player gameplay unless they can provide it with the weight they feel it should have as reflected by the lore and attitudes towards it.

 

Do you have a link where they said this?? or do you recall who said it?



#32
Shechinah

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Do you have a link where they said this?? or do you recall who said it?

 

"There is no Blood Magic specialization in Dragon Age: Inquisition. The writers decided that in order to do it properly it would require a lot of reactivity from other characters in the world compared to other specializations, which would be detrimental to other content" - From the Blood Magic page of the Wikipedia.

 

This interview with David Gaider is what is used as a reference to support the statement - (http://www.youtube.c...CpKDqFb8#t=2480)

 

Note: If Youtube says this video does not exist then it is mistaken and a working link can be found at the bottom of the reference section at Blood Magic page on the Wikipedia. I've tried getting my posted link to work but are having no such luck - I suspect blood magic may be at work.


  • NRO TYN aime ceci

#33
The_Prophet_of_Donk

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Like I said you have to think about the people in your inquisition. Cassandra would never let you use blood magic on her same goes with all the other companions I listed off.

I was meaning as a possibilty on DA4 :)