Players foolishly seem to believe that they need to complete all the quests they can find, and that they should keep looking for them until they stop appearing.
But DAI's power mechanic requires that there always be more power available, just in case the player has inadvertently trapped himself. So, we see the infinitely respawning requisition quests, which are awful.
I never realised quite what people meant when they talked about all the fetch quests in DAI, because I wasn't doing requisition quests. I've always only done the quests that made sense for my character. I love that there are a bunch of different ways to play this game, and that most of the content is optional. I also love that areas don't generally get closed to you just because you left. But players appear to have been trained to behave differently.
Despite BioWare's best efforts, players can't be protected from themselves. Developers should stop trying to do that.
I hardly think we can be blamed for thinking we might have to resolve all quests in an area before moving on because that area might not be available after we leave.
Anyone who left Lothering early in DAO can tell you that. *ahem*





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