Disclaimer: will be reviewing out of 5, instead of out of 10, because the out of 10 system sucks and is stupid.
Gameplay - not very tactical, but if I had to pick between this and DA:O's gameplay, I'd go with the former every time. Better to be mindlessly entertained than intently bored. (hmm...that was rather profound. You can quote me on that if you wish) 3/5
Free roam elements - Ugh. Horseback riding doesn't work in a game where you're encouraged to pick up loot every three nanoseconds-indeed, if you don't, you wind up gimped in the late game. Also, the horse isn't very agile and controls like it's drenched in molasses. I honestly don't get what all the complaints about the Mako were when this horse is 1000x worse. I could make the Mako sing and dance simultaneously but this horse is ass. Side quests are boring, we all know that. NPCs have nothing to say, and most just stand around saying the same three canned lines over and over and over. About as immersive as standing in a puddle. 1/5
Characters - this is quite possibly the biggest disappointment by far because out of all the Bioware games I've played, DA:Inquisition has got to have the weakest cast of characters I've seen, relatively speaking. There are some good characters to be sure, but compared to some other games in Bioware's past, this is just not cutting it. In Jade Empire, Sky was a great character but wasn't defined by his sexuality. He just happened to be bisexual and it wasn't even the focus of his character; as opposed to Dorian, who appears to exist simply to offer a romance option for those who aren't straight. This is definitely subjective though so don't get super offended please. 2/5
Technical aspects- You know what, I'm just going to go ahead and give this a 1/5. This game, from Day 1, has been mired in so many bugs, glitches, animation issues, programming problems, and is still in dire need of major polishing (more like overhaul) that I cannot in good conscience give this part a score any higher than a 1 out of 5. DA:I has NPC pop-in so bad you'd think it was one of those poorly made 3D hentai games. It clearly needed another 6 months to a year of polish and bug stomping before it was released.
Music - As sad I was to see The Borgias get cancelled after a mere three seasons, I think it may have been for the best because the music in DA:I is FREAKING AMAZING. Trevor Morris you are a musical genius! The pieces he composed were some of the best I've heard in any RPG. I can't even count how many times I've put the Dragon Age Inquisition Main Theme on repeat on YouTube. My only complaint here is that Bioware under utilizes his freaking talent and mutes his music 90% of the time through the game. Sorry Bioware, I know it was a conscience decision to do it that way but it doesn't change the fact it was a bad decision and it added nothing to the experience. You should have just let the music run free. Silence is never preferable to some kind of ambiance. It just doesn't work otherwise. Also, I don't know if Morris composed the music for Trespasser but The Dread Wolf was so stirring. It moved me. 5/5.
Story-Isn't well written and the villain is so flaccid and unimposing as an actual threat to Inquisitor and friends that I don't think there was a single time throughout the main story where I was genuinely on the edge of my seat or even fearful for any of the characters. There can't be a story without conflict. Just as there can't be conflict if the source of said conflict never has a chance to really exercise its will upon the heroes at some point. The baddie gets thwarted at each and every turn....and then....you vanquish the evil. Sorry folks, that's not how good narrative pacing works. But, I will say this. The story gets the job done, for whatever that's worth. 2/5.
There are parts of this game that make me want to praise Bioware. But then there are aspects of it which make me want to swear off Bioware forever. Hence the conflict. What are your thoughts?





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