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How Bioware could continue the Milky Way


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#1
Hexxagone

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So if we ever go back to the Milky Way I think it could go down like this:

 

Make destroy cannon and have the game set 100 years after Mass Effect 3.

 

1. That would give plenty of time for the races to rebuild and technology to come back even stronger.

2. 1 or 2 new races could have discovered space flight in that time so we get new people to meet.

3. All the squadmates from the previous game would have passed away (except Liara) so people wont ask where they are.

4. There could be a new AI race that sprung up during that time to take the place of the Geth.

5. Most Quarians could be without masks now.

6. Because of the Reaper tech, there could be new guns, vehicles or ships to play with.

7. The NPCs you meet wont talk about the Reaper War since that was along time ago, unless you run into an Asari.

8. New planets to explore with the new races.

 

Continuing the story with loose ties to the original trilogy.


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#2
Vespervin

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If they make one of the colours canon, oh boy. I can imagine the quality topics we'll get here.


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#3
Navasha

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Any plans that require canonizing one of the endings I would say will only end up as a failed attempt.   While most people probably picked destroy, you still don't want to do something that isolates 30-40% of your potential audience.  

 

Sorry, but I don't see a way of saving the Milky Way galaxy after what they did.    By including the green ending, they made it pretty much impossible to just push the effects of the ME3 ending to a minor effect.  


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#4
Hanako Ikezawa

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The most likely way they could have games take place in the Milky Way after the Reaper War is to somehow homogenize Control, Synthesis, and Destroy while treating Refuse like they treated the Shepard Dies ending in Mass Effect 2. 


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#5
AlanC9

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If they make one of the colours canon, oh boy. I can imagine the quality topics we'll get here.


The Destroy fans are supposed to be a huge majority here; my impression is that's actually true. Maybe it wouldn't be that bad
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#6
Big Bad

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My three step plan for avoiding the creation of (some) silly BSN topics:

 

1) Write an OP that lays out a hypothetical scenario requiring Bioware to canonize one of the ME3 endings.

2) Realize (before posting) that Bioware is never, ever, ever going to canonize one of the endings.

3) Erase the OP, close the browser window and go outside. 


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#7
Hanako Ikezawa

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6. The NPCs you meet wont talk about the Reaper War since that was along time ago, unless you run into an Asari.

People still talk about wars that happened longer than a hundred years ago, and those war didn't threaten all of us with extinction. In Mass Effect there are wars that occurred centuries or millennia ago still talked about a lot. There is no way the Reaper War would fade into obscurity in a century, if ever. 



#8
Hexxagone

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I meant like an everyday topic, some people will talk about it, but its not something that will be a current event.

 

but yea, I heard 80% of all players choose destroy. I really don't care about the feelings of 20% of people who whine, and neither should Bioware. You cant please everyone, but destroy will please the majority.



#9
themikefest

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Destroy is the ending. Shepard survived. He/she is the only one that could've told the story from the beginning since he/she knows what happened on the Citadel.


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#10
Hanako Ikezawa

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I meant like an everyday topic, some people will talk about it, but its not something that will be a current event.

 

but yea, I heard 80% of all players choose destroy. I really don't care about the feelings of 20% of people who whine, and neither should Bioware. You cant please everyone, but destroy will please the majority.

The time when giant metal cuttlefish came to kill us all would still be an everyday topic to a lot of people. If aliens attacked us, do you really think a hundred years from now we still wouldn't be talking about it, especially if their tech advanced us like Reaper tech would? 

 

In that case, the next protagonist should only be male since 82% of players played as a male Shepard. Plus they'd have to canonize a lot more than just what choice Shepard made. They'd have to canonize things like the Genophage being cured or not and who is leading the Krogan, the end result of the Geth-Quarian War, the fate of the Rachni, etc. That'll displease a lot more than the minority. 



#11
AtreiyaN7

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As Sten would say: No.



#12
Han Shot First

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Having one of the endings be the sole basis for the sequel (not necessarily the same as sole canon) would be the best way to go for a Milky Way sequel. Of the three endings Destroy is the one most suited for a sequel as the Reapers are completely out of the picture.

 

The way I'd go about it...

 

Set 350 years after the events of ME3, long after most characters from the Shepard trilogy are dead, and when the galaxy has sufficiently recovered and rebuilt.

 

The Geth continue to exist.

 

The Rannoch decision doesn't end in destruction of the Geth or the extinction of the Quarians. The suggestion that the decision would result in either of those outcomes never made any sense. The Geth are spread throughout the entirety of Quarian space and there are billions of them on servers or space stations outside Rannoch. In fact according to the lore the Geth had mostly left Rannoch untouched since the end of the Morning War. The fall of the planet is a defeat, but it shouldn't be a catastrophic one. Likewise the Quarians losing at Rannoch shouldn't result in their extinction. During the Reaper War there were multiple battles where galactic fleets were defeated by Reapers and yet a portion of them managed to retreat through a relay. There is no reason why part of the Quarian Migrant Fleet couldn't do the same. More importantly a smaller setting with less factions is a less interesting one, and setting up a scenario where whole species have determinant fates and could be extinct based on player choices, does not lend itself well to sequels.

 

If the player sided with the Quarians, the Quarians are occupying Rannoch and all former Quarian colony worlds. The Geth in and around Quarian worlds were annihilated by the Crucible, but the Geth had enacted a contingency plan to preserve themselves in the event of a catastrophic loss to the Quarians, similar to the Ark Theory. They dispatched ships with Geth servers out into deep space prior to the Crucible firing and these survived the Reaper War. The Geth live in isolation in greatly reduced numbers aboard their own version of the Migrant Fleet, avoiding contact with organic species, and hiding from the Quarians...who discovered the Geth plan and still seek to destroy them. Siding with the Quarians also results in the Quarians returning to the Council as associate members with an embassy.

 

If the player sided with the Geth, half of the Migrant Fleet was able to retreat through the relay in the wake of the defeat. The Crucible activation destroyed the Geth occupying Quarian space, but like with choosing the Quarians, some Geth escaped on their own arks into deep space. In the aftermath of the Reaper War and with the relays temporarily disabled, and the Quarian fleet stranded at Earth, these Geth won the race for Rannoch and recolonized the system in the war's aftermath. The Quarians settled a few colony worlds that the Geth were not able to reclaim, and 350 years later the two factions are in an arms race, both gearing for another war for control of the Rannoch system. Neither side is part of the Council and the Quarians have become distrustful of other species, viewing the events at Rannoch during the Reaper War as a betrayal.

 

If peace was achieved at Rannoch Geth survive on their ark ships, and along with the Quarians resettle the former Quarian worlds. The two share Rannoch and have merged into a single faction. The Geth exist in a role similar to that of the Drell with the Hanar, and the Quarian ambassador represents both factions aboard the Citadel.

 

In all three outcomes the Quarians no longer need to wear their exosuits at all times.

 

In all three Rannoch isn't a visitable location, because of the varying world states. That wouldn't be a big issue IMO, because any setting in space shouldn't be continually visiting the same planets repeatedly anyway.

 

If the player cured the genophage, the resurgent Krogan resettle many of their former colony worlds and have rebuilt much of Tuchanka. The Krogan have an ambassador to the Citadel Council and now field the Council's fifth largest fleet, after the Turians, Asari, Salarians, and the Alliance. The Krogan have their first Spectre and there are rumors that a Council seat may be on the horizon. Clan Urdnot maintains hegemony over Tuchanka and the colony worlds.

 

If the player sabotaged the genophage the Krogan never left Tuchanka and have failed to advance from their Shepard trilogy state. Clan Urdnot was unable to maintain its hegemony in the aftermath of the Reaper War the planet once again descended into tribal warfare. The planet is still a rubble pile and hasn't been rebuilt, and the DMZ is still in place.

 

Like Rannoch, the varying states of the planet would mean that Tuchanka can't be visited. 


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#13
ArabianIGoggles

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The most likely way they could have games take place in the Milky Way after the Reaper War is to somehow homogenize Control, Synthesis, and Destroy while treating Synthesis like they treated the Shepard Dies ending in Mass Effect 2. 



#14
Ahglock

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The time when giant metal cuttlefish came to kill us all would still be an everyday topic to a lot of people. If aliens attacked us, do you really think a hundred years from now we still wouldn't be talking about it, especially if their tech advanced us like Reaper tech would? 

 

In that case, the next protagonist should only be male since 82% of players played as a male Shepard. Plus they'd have to canonize a lot more than just what choice Shepard made. They'd have to canonize things like the Genophage being cured or not and who is leading the Krogan, the end result of the Geth-Quarian War, the fate of the Rachni, etc. That'll displease a lot more than the minority. 


It wouldn't be an everyday topic in 5 years.  You'd have people talking about it at anniversaries of the end of the war or its start, you'd have politicians occasionally talking about it at speeches or in attempts to pass a bill, and occasionally you'd have people saying wow this new tech is really cool, or it sucks we don't have the express line fixed yet. But people adapt fast and what was once an extraordinary thing quickly becomes background filler that you don't talk about.



#15
AlanC9

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Destroy is the ending. Shepard survived. He/she is the only one that could've told the story from the beginning since he/she knows what happened on the Citadel.


Couldn't the Sheplyst do that too?

#16
Sanunes

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Even if the majority of people picked Destroy as their endings, around here that won't matter because it will eventually become hate threads of "BioWare doesn't respect my choices" or some other issue because BioWare has been forcing them into a specific path.  Then you will get the endless threads of "My Shepard survived in Destroy, why can't I play Shepard".  To me there are going to be more issues continuing in the Milky Way instead of moving to Andromeda.


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#17
kajtarp

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@OP,

 

there wont be milky way in ME:A. the sooner people accept it the better.

 

but i don't want you to be sad so heres some milky way for you:

 

milkyway.jpg


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#18
Killroy

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It wouldn't be an everyday topic in 5 years. You'd have people talking about it at anniversaries of the end of the war or its start, you'd have politicians occasionally talking about it at speeches or in attempts to pass a bill, and occasionally you'd have people saying wow this new tech is really cool, or it sucks we don't have the express line fixed yet. But people adapt fast and what was once an extraordinary thing quickly becomes background filler that you don't talk about.


In America, 9/11 is still talked about very frequently 14 years later.

#19
Hexxagone

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How often is World War 1 talked about in everyday conversations? That was 100 years ago. Not even World War 2 is brought up often anymore unless they are talking about it on anniversaries or some special event.



#20
Former_Fiend

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The Destroy fans are supposed to be a huge majority here; my impression is that's actually true. Maybe it wouldn't be that bad

 

I am a Destroy fan and I'm still adamantly against canonizing it.


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#21
Mcfly616

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Have it take place before the Reaper War/ME3 or even the Shepard Trilogy. Problem solved. 



#22
Mcfly616

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The Destroy fans are supposed to be a huge majority here

 

 Here, maybe. Outside of the BSN, seems the majority of ME players I come across chose Synthesis. And liked it.



#23
themikefest

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Couldn't the Sheplyst do that too?

Would it and who would believe the thing?


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#24
Chardonney

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@OP,

 

there wont be milky way in ME:A. the sooner people accept it the better.

 

but i don't want you to be sad so heres some milky way for you:

 

milkyway.jpg

 

Looks yummy. Unfortunately I'm allergic to nuts and almonds. :P

 

On a side note, everyone I know outside the forums has always chosen destroy, just like me. Of course, it then got replaced by mehem in my game but anyways, I wouldn't have chosen any other way without mehem.



#25
Vespasian 91

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I always thought they could just set it 200, 300 years in the future after ME3 where the andromeda races send a sout ship to found out what became of the milky way. they come to find that the leviathans (prehaps the only race that could have the know how) have taken over and undone the Reaper devastation and the red green and blue endings.  With it brings the new threat of an enslaved Galaxy for the next trilogy (After the andromeda trilogy) starting In Mass effect 4, subtitle  uprising/rebellion

 

A bit more space magic unfortunately but thats all I've got.