How Bioware could continue the Milky Way
#26
Posté 26 septembre 2015 - 02:34
Me? I want to see the other side of the hill.
#27
Posté 26 septembre 2015 - 02:44
I do hope the Milky Way gets mentioned and plays a part in the new Galaxy. As in, I hope they don't write off the events of the Trilogy and the Milky Way Galaxy completely.
Plus, I would love to revisit the Citadel
- DextroDNA aime ceci
#28
Posté 27 septembre 2015 - 07:34
I would like a setting/me where maybe it was an altenate universe but a low EMS destroy is the canon. Have it be set on a post appolyptic earth 50ish years after the ending. Reaper parts liter the landscape and continue to indoctrinate and mutate people. I envision a setting somewhere between mad max and left for dead. Keep the traditional 3rd person squad system. Have the protagonist find a almost working ship with FTL capabilities and the story is his efforts to scrape toogether the parts necesarry to make it fully funcitonal and find a crew to man it so they can get off the planet and find someplace a bit less destroyed.
- themikefest aime ceci
#29
Posté 28 septembre 2015 - 11:28
#30
Posté 28 septembre 2015 - 11:45
So if we ever go back to the Milky Way I think it could go down like this:
Make destroy cannon and have the game set 100 years after Mass Effect 3.
1. That would give plenty of time for the races to rebuild and technology to come back even stronger.
2. 1 or 2 new races could have discovered space flight in that time so we get new people to meet.
3. All the squadmates from the previous game would have passed away (except Liara) so people wont ask where they are.
4. There could be a new AI race that sprung up during that time to take the place of the Geth.
5. Most Quarians could be without masks now.
6. Because of the Reaper tech, there could be new guns, vehicles or ships to play with.
7. The NPCs you meet wont talk about the Reaper War since that was along time ago, unless you run into an Asari.
8. New planets to explore with the new races.
Continuing the story with loose ties to the original trilogy.
1: maybe - but without the Reapers to help rebuild 100 years wouldn't be anywhere near enough time to rebuild the relay network.
2: Yahg perhaps - but how would we meet them? No relay network (see 1).
3: Krogan live nearly as long as Asari - what have you got against Grunt? Unless you're canonising sabotaging the Genophage as well.
4: If there was any kind of sanity out there, AI development would be illegal across the whole galaxy... it has survived its own Bulterian Jihad; it's not going to risk another.
5: This presupposes that the Quarians survived, which is by no means guaranteed. Unless you want to canonise that too.
6: Reaper tech would probably also be destroyed - too risky, even "dead" Reapers can indoctrinate people.
7: The Rachni war was more than 2000 years before Mass Effect 1 and that was still talked about.
8: erm... why does that need to be in the MW, that would be the case anywhere.
About all you could do with this setting, with a human protagonist, is lurk around the Sol system or wherever you got stranded when Shep destroyed the relays.
Face it - the end of ME3 left the MW way too screwed up to continue the game there no matter what you canonise.
#31
Posté 28 septembre 2015 - 01:00
The arks are probably going to take a very long time to get to the Andromeda galaxy. Should the Andromeda civilization ever return to the Milky Way (via space travel? Wormhole?) they could create a bleak scenario where all the races are either subjugated or almost hunted to extinction (by the Yahg?) and are fighting a losing war. You would then have to gather the remnants of the former council races and reclaim the galaxy.
I don't see a problem in making one ending canon, but I can definitely see the potential for a 'Return to Milky Way' sequel after the Andromeda games.
#32
Posté 28 septembre 2015 - 05:35
#33
Posté 28 septembre 2015 - 05:53
I like the idea of continuing the milky way some 500 years after the Reaper War but I don't agree with canonizing one of the endings. Unfortunately, with all the variables that could be chosen in the game it would be very difficult to make a return to the Milky Way viable. I wish they could find a way to give some kind of insight into the aftermath of the Reaper War and the endings chosen. I personally think it would be interesting to see Matriarch T'Soni still being the Shadow Broker, but a more cold/hardened personality after the things she experienced in the Reaper War.
#34
Posté 28 septembre 2015 - 06:32
The Milky Way universe is DEAD
If Bioware had kept with the two ending system like in the previous ME games than the Milky Way then it could be used, but because of the 3 out of 4 Reaper ending the Milky Way Universe is DEAD.
#35
Posté 28 septembre 2015 - 07:32
The 2 ending system was hurting Bioware as early as ME2. A quick look at the handling of the Council in ME2 and the Collector Base/companions in ME3 shows how quick they are to handwave everything away.
#36
Posté 28 septembre 2015 - 07:33
About all you could do with this setting, with a human protagonist, is lurk around the Sol system or wherever you got stranded when Shep destroyed the relays.
Huh? Mass effect drives would still work. They're faster than Star Trek warp drive.
#37
Posté 28 septembre 2015 - 07:47
Set 500 years in the future, your new explorer from Andromeda, receiving no contacts via QEC from Earth decides to visit and due to some catastophic failure arrives about 50000 years later only to find that Earth is a cinder, once home to a proud race. Palaven is the same. Thessia, the same. You go to the Citadel and discover that it is inhabited by new species.... Pyjak, Varren, Raoli....
You are surrounded by primitives.
- Moghedia aime ceci
#38
Posté 28 septembre 2015 - 09:00
The Milky Way universe is DEAD
If Bioware had kept with the two ending system like in the previous ME games than the Milky Way then it could be used, but because of the 3 out of 4 Reaper ending the Milky Way Universe is DEAD.
The games share the same universe, ME:A isn't an AU.
#39
Posté 29 septembre 2015 - 06:40
Any plans that require canonizing one of the endings I would say will only end up as a failed attempt. While most people probably picked destroy, you still don't want to do something that isolates 30-40% of your potential audience.
Sorry, but I don't see a way of saving the Milky Way galaxy after what they did. By including the green ending, they made it pretty much impossible to just push the effects of the ME3 ending to a minor effect.
Those people are silly though so they aren't needed.
- DextroDNA aime ceci
#40
Posté 29 septembre 2015 - 07:37
Huh? Mass effect drives would still work. They're faster than Star Trek warp drive.
Mass Effect drives have to discharge the static build-up from the drive core in a planet's magnetosphere approximately every 50 hours. That means you have to find a planet with a magnetosphere within 50 hours travel from the Sol system.
Ships in Mass Effect can travel at approximately 50x the speed of light and the closest star system to Sol is Proxima Centauri at 4.2 light years away - which would be approximately 1 month travelling at the fastest speed possible. You're going to fry the electronics and kill everyone on board long before you get there - and we don't even know if there's a planet suitable to discharge the core onto there... essentially, without the relays, nobody is going anywhere.
- Drone223 et Moghedia aiment ceci
#41
Posté 29 septembre 2015 - 08:02
So if we ever go back to the Milky Way I think it could go down like this:
Make destroy cannon and have the game set 100 years after Mass Effect 3.
1. That would give plenty of time for the races to rebuild and technology to come back even stronger.
2. 1 or 2 new races could have discovered space flight in that time so we get new people to meet.
3. All the squadmates from the previous game would have passed away (except Liara) so people wont ask where they are.
4. There could be a new AI race that sprung up during that time to take the place of the Geth.
5. Most Quarians could be without masks now.
6. Because of the Reaper tech, there could be new guns, vehicles or ships to play with.
7. The NPCs you meet wont talk about the Reaper War since that was along time ago, unless you run into an Asari.
8. New planets to explore with the new races.
Continuing the story with loose ties to the original trilogy.
3.) Wrex and Grunt would still be alive, also Miranda would likely be old but still alive as well, as she said to likely live twice as long as a normal human, and given the medical science used in that universe im sure humanity enjoys a lot longer and active life expectancy.
#42
Posté 29 septembre 2015 - 09:08
3.) Wrex and Grunt would still be alive, also Miranda would likely be old but still alive as well, as she said to likely live twice as long as a normal human, and given the medical science used in that universe im sure humanity enjoys a lot longer and active life expectancy.
Depending on the playthrough they can be dead as well as Liara
#43
Posté 29 septembre 2015 - 09:27
Mass Effect drives have to discharge the static build-up from the drive core in a planet's magnetosphere approximately every 50 hours. That means you have to find a planet with a magnetosphere within 50 hours travel from the Sol system.
Ships in Mass Effect can travel at approximately 50x the speed of light and the closest star system to Sol is Proxima Centauri at 4.2 light years away - which would be approximately 1 month travelling at the fastest speed possible. You're going to fry the electronics and kill everyone on board long before you get there - and we don't even know if there's a planet suitable to discharge the core onto there... essentially, without the relays, nobody is going anywhere.
ME Ships travel much faster than that. It's more like 15-20 light years a day. Reaper ships are I think 30 a day. I'm sure this would still limit them but not too our solar system.
#44
Posté 29 septembre 2015 - 10:24
Mass Effect drives have to discharge the static build-up from the drive core in a planet's magnetosphere approximately every 50 hours. That means you have to find a planet with a magnetosphere within 50 hours travel from the Sol system.
Ships in Mass Effect can travel at approximately 50x the speed of light and the closest star system to Sol is Proxima Centauri at 4.2 light years away - which would be approximately 1 month travelling at the fastest speed possible. You're going to fry the electronics and kill everyone on board long before you get there - and we don't even know if there's a planet suitable to discharge the core onto there... essentially, without the relays, nobody is going anywhere.
Where'd you get that 50x figure? It's completely and ludicrously wrong. And obviously so, since we travel between systems without using relays all the time in the game. You have played the games, right?
#45
Posté 29 septembre 2015 - 10:39
That would be a new one. 5778 posts, a ME avatar, ME 2 and 3 tags and then admitting "Actually I never played the game."
Yeah ok, technically possible.
- AlanC9 aime ceci
#46
Posté 29 septembre 2015 - 10:46
ME Ships travel much faster than that. It's more like 15-20 light years a day. Reaper ships are I think 30 a day. I'm sure this would still limit them but not too our solar system.
OK - according to the Wiki it was at least 50x lightspeed in 2165 - but by the time the games take place, some 20 years later, then "... roughly a dozen light-years can be traversed in the course of a day's cruise ..." - so, fair enough.
Back of a cigarette (really profanity filter, really) packet calculations still make it about 800 days just to get to Tuchanka... plus 400 planet stops along the way to discharge the core, so call it a nice round 1000 - or going on 3 years. The Quarians are not getting back to Rannoch any time soon ![]()
#47
Posté 29 septembre 2015 - 11:02
I made a suggestion some time ago to allow all the different ending varations to happen at the same time:
http://forum.bioware...post&p=19419191
This might seem somewhat crazy at first, but when you think about it, consider that one of the main issue behind the endings is that they affect everything at once. Blue stiffles all conflict forever through a space police superman-cuttlefish army, green makes everyone some sort of a borg collective and red just magically kills off all of reaper tech everywhere.
Red/Destroy ending is my favourite, but it seems pretty ham-fisted, tbh, and wastes a lot of potential awesomeness when you could have some enclaves of reaper hippies doing their thing(like living ships/planets, super-hightech space magic inventions), remnants of husk army as galactic outcasts trying to find a new collective identity, and a good number of Shepard-Catalyst AI controlled reapers that are able to realistically delay some new cataclysmic dangers so that a new story has some time to unfold in a more realistic matter(ie you can assist a superpower in a fight with another superpower instead of trying to bring a knife to a gunfight while also being on your own like in ME3).
#48
Posté 29 septembre 2015 - 11:18
Well, that doesn't make it impossible, any more than going to Ilos without the relay was impossible. Fuel can be scooped en route, and the quarians have expertise in getting food without a planet. But yeah, it's not likely that Tali lives long enough to see Rannoch again. Finding a workable route with discharge points and fuel sources would take a while.Back of a cigarette (really profanity filter, really) packet calculations still make it about 800 days just to get to Tuchanka... plus 400 planet stops along the way to discharge the core, so call it a nice round 1000 - or going on 3 years. The Quarians are not getting back to Rannoch any time soon
Looks like that 50x figure comes from ME:Revelation. Dunno if someone had a reading comprehension fail or if there's something dopey in the book.
#49
Posté 29 septembre 2015 - 11:31
That would be a new one. 5778 posts, a ME avatar, ME 2 and 3 tags and then admitting "Actually I never played the game."
Yeah ok, technically possible.
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http://social.biowar...Dei&platform=pc
#50
Posté 29 septembre 2015 - 11:32
I don't care what they do to make it happen...
But at some point in the future I would like a Mass Effect game that is set in the Milky Way again, complete with Earth and the Citadel and Omega and everything. New stuff can be cool, but I hope the original stuff hasn't been forever abandoned.





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