nightmare ofc
anyone play with friendly fire on?
#1
Posté 26 septembre 2015 - 05:50
#3
Posté 26 septembre 2015 - 07:07
Yes, FF is always on. Nightmare is always on.
#4
Posté 26 septembre 2015 - 07:19
I did one with friendly fire on, but it makes a lot of spells and abilities sub-optimal choices since there's no if>then tactics system to finesse the AI. I'll probably do another ff-enabled run later, but I got tired of not being able to use Charging Bull or Immolate or a bunch of other stuff.
- TeffexPope, Dieb et TheBlackAdder13 aiment ceci
#5
Posté 26 septembre 2015 - 07:55
I did one with friendly fire on, but it makes a lot of spells and abilities sub-optimal choices since there's no if>then tactics system to finesse the AI. I'll probably do another ff-enabled run later, but I got tired of not being able to use Charging Bull or Immolate or a bunch of other stuff.
Indeed: personally, I work around it by disabling AoE skills and switching to micromanaging the team during boss fights and encounters with large groups of enemies...
But the game sorely lack a tactics/gambit system.
#6
Posté 26 septembre 2015 - 07:56
No inferno tornadoes or exploding fireballs... FF is not as fun as it once was...
Edit: To answer the OP, I tend to not play with FF and I tend to play on Normal. Probably do a nightmare run at some point, but I feel no urge to do it at this time.
- Aulis Vaara aime ceci
#7
Posté 26 septembre 2015 - 07:57
Combat abilities are clearly balanced around "no friendly fire". The main problem is that those abilities that do AOE or splash damage are not decisive enough to use in a FF environment. In DAO, a fireball or two could decide a fight if placed correctly, so it was worth the effort to position everyone accordingly one by one and blast the opposition. Now, AOE abilities do a little damage but are usually weaker than single-target abilities on a one-by-one basis, as they must be in order to not be grossly overpowered in a non-FF environment.
I would like to use positioning tactics like in DAO, but it's not worth it. There is also the additional problem of enemy casting times - which are too short. In DAO, you could see a mage start to cast and react, either by moving away or attacking fast. In DAI, there is no way to react and to avoid getting hit. Another element of tactics gone.
Thus, FF in DAI does not improve the tactical dimension of combat. It just adds damage you can't avoid. For that reason, I keep it off.
- Daerog, Andraste_Reborn, Bigdoser et 4 autres aiment ceci
#8
Posté 26 septembre 2015 - 08:00
To be fair, none of the previous DA AIs were intelligent enough to cope with FF either.
But yes I do play with it on, because it hurts my immersion otherwise. And yes it does wind me up that certain spells and abilities have to be disabled. I even have to be careful with certain characters - I'll only take Iron Bull if all other companions are ranged.
#9
Posté 26 septembre 2015 - 08:03
They really should bring back some of the magic mechanics from Origins.
They can keep mana clash nerfed or absent, I have no desire to destroy all of Thedas with a single spell.
- Serza aime ceci
#10
Posté 26 septembre 2015 - 08:03
I did one with friendly fire on, but it makes a lot of spells and abilities sub-optimal choices since there's no if>then tactics system to finesse the AI. I'll probably do another ff-enabled run later, but I got tired of not being able to use Charging Bull or Immolate or a bunch of other stuff.
This.
It is very possible, but I absolutely do not enjoy playing the way it is required to make FF-on work, with the absence of Tactics and the fact, that it never counts for the enemy faction either, especially. I don't feel bad for not taking that step towards "realism", as long as enemy mages can blow up the place without caring about their own frontline themselves.
If my DD rogue doesn't know how to dodge or backstab, I shall keep mindlessly throwing my traps, knives & arrows at them.
- Lynroy: Final Edition aime ceci
#11
Posté 26 septembre 2015 - 08:19
"There's nothing friendly about Friendly Fire."
As someone said. Can't remember who...
Friendly fire is the reason I hate the Elder Scrolls series...
FF is the reason I'm doing an Archer Bosmer with high sneak and the occasional sneaky dagger usage in Skyrim. Bit of Magic, too, but Sneak Archery = best by far. Also, if you're not a horrible shot, FF isn't an issue.
I did one with friendly fire on, but it makes a lot of spells and abilities sub-optimal choices since there's no if>then tactics system to finesse the AI. I'll probably do another ff-enabled run later, but I got tired of not being able to use Charging Bull or Immolate or a bunch of other stuff.
This. A lot of abilities become useless.
(Plus I do over 500DMG minimum when I start Stonefisting people... Does that mean my Tank would get taken down half health if in melee range from target...?)
#12
Posté 26 septembre 2015 - 08:21
I might turn it off on later playthroughs and lower the difficulty to get things done faster and get to the story bits I like, but it messes with your immersion, so the first time you play the game it’s worth it to make it harder. You feel more connected and the fights always keep you on your toes.
I still have nightmares about my first DA2 playthrough. I lowered the diff to normal for some reason and forgot to raise it up during the final quest. I was like ‘This is so easy! More templars to slaughter’ while everybody else was like ‘We are all going to DIE!!! BLOOD MAGIC!’.
It really messed up my immersion. Had to restart it from scratch and on the highest difficulty setting you can actually get the feel of the life and death high stakes of the battle. I almost ran out of potions by the end, but it was so worth it.
- Madrict aime ceci
#13
Posté 26 septembre 2015 - 08:52
The enemy AI is not affected by friendly fire even if have activated it, unlike DAO. So turning on FF is just a handicap for the player, there is nothing about immersion on that option.
#14
Posté 26 septembre 2015 - 08:56
They really should bring back some of the magic mechanics from Origins.
They can keep mana clash nerfed or absent, I have no desire to destroy all of Thedas with a single spell.
Or they could keep it as destructive as ever, but either
- Place it at the very end of a large skill tree
- Make it require extremely high magic stats to be unlock
- Make completing a long, difficult, late game quest required to unlock it.
Basically, turn it into a final-act nuke that can only be acquired during the game's final stretch and at considerable cost.
#15
Posté 26 septembre 2015 - 10:02
The enemy AI is not affected by friendly fire even if have activated it, unlike DAO. So turning on FF is just a handicap for the player, there is nothing about immersion on that option.
True, maybe immersion was the wrong word to use for it. What I wanted to say was that it makes fights a little harder, you have to pay attention in every fight, especially against a strong opponent.
It makes you more focused in every battle, makes you think of different strategies to defeat strong opponents, not just spam 3-5 skills for every battle, from start to the end of the game, without caring for your companion's position when you pull out the big guns so to speak.
It adds an extra layer of tactical awareness for which you have to account, and it makes fights more interesting. But maybe that’s just me.
#16
Posté 26 septembre 2015 - 10:08
You, always friendly fire + nightmare for first game.
Then I sometimes turn it off/put the difficulty down to replay and see different choices in the game.
#17
Posté 26 septembre 2015 - 11:19
With this AI and the complete lack of any tactica system? HA, no. It makes playing a Mage so bad that it makes the whole class pointless. The companions will happily stand in fire till they die as it is.
#18
Posté 26 septembre 2015 - 11:39
I always play nightmare, and I loved FF in DAO. However, they killed the fun of FF in DA2 and I can tell it would be equally frustrating to use in DAI. The game is simply not designed for FF.
I will be brutally honest here. I love the DA world and the stories that the game tells. I love the new exploration element and the much larger zones that DAI gave us, but Bioware simply isn't the best company out there for designing combat mechanics. FF requires the ability to move your team into tactical positions. DAI gives you very little ability to actually control your party. Even when you issue them commands, they rarely do it. For me there is little fun in playing with FF when your team refuses to listen to your tactical commands. Imagine playing chess and you can only choose what piece to move and the piece decides on its own where it goes.
#19
Posté 26 septembre 2015 - 12:11
Friendly fire ON, of course. Immersion breaks quite easily when you're fighting inside a fiery tornado with no consequense.
People saying that you can't use AoE are wrong; you just use them BEFORE you jump in the middle of the enemies. Or use them carefully.
#20
Posté 27 septembre 2015 - 11:04
I always play nightmare, and I loved FF in DAO. However, they killed the fun of FF in DA2 and I can tell it would be equally frustrating to use in DAI. The game is simply not designed for FF.
I will be brutally honest here. I love the DA world and the stories that the game tells. I love the new exploration element and the much larger zones that DAI gave us, but Bioware simply isn't the best company out there for designing combat mechanics. FF requires the ability to move your team into tactical positions. DAI gives you very little ability to actually control your party. Even when you issue them commands, they rarely do it. For me there is little fun in playing with FF when your team refuses to listen to your tactical commands. Imagine playing chess and you can only choose what piece to move and the piece decides on its own where it goes.
I 100% disagree with this , DA2 feels built for FF and the tactical system is one of the best iv ever seen. If you couldnt handle the FF on Da2 then you definitely didnt have a clue what you were doing.
#21
Posté 27 septembre 2015 - 11:55
I started out with friendly fire on, but eventually turned it off, because it feels like a total afterthought in practice. Any qualities of realism or immersion are rendered pointless due to a lack of consistency: abilities like Wall of Fire, Earthshaking Strike's fire upgrade, and Veilstrike are randomly not subjected to friendly fire, while Chain Lightning and Caltrops are.
To make matters worse, determining what abilities actually cause friendly fire comes down to trial-and-error, as the tooltips universally lack any indications of this feature. Overall, they managed to make it feel even more artificial and video-gamey with it on than going without.
#22
Posté 28 septembre 2015 - 03:04
Nope. I'm not even a fan of DAI combat to begin with. I don't want it to suck even more.
#23
Posté 28 septembre 2015 - 03:07
Done 2 playthroughs with it on.
The game isn't designed well around it and some abilities are functionally unusable with it on. I've done more solo playthroughs than friendly fire playthroughs.
Make a combat system that compliments friendly fire mechanics and I'll put it on consistently, until then, screw it.
Imo it's the bad kind of difficulty, in which it limits player innovation instead of encouraging it. DA:O did it better.
#24
Posté 28 septembre 2015 - 03:07
Nah, I don't trust my tag-a-longs. Bad enough they bump me cliffs, knowing them they would kill me with wild spell attacks.
#25
Posté 28 septembre 2015 - 03:37
I always play with it on. The downside is that it makes half the abilities worthless. Chain Lightning? Toxic Mist? Charging Bull? All do more harm than good with FF on.





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