Isn't ME:A already a spin-off, considering it's not the continuation of the Shepard trilogy?
Note that I'm not saying ME:A should be a FP based game and that I've argued with Cyonan because making a FP based game wouldn't necessitate making a whole new IP for it.
So I was never disinclined to a spin-off as long as it's set in the ME universe. Doesn't that meet the criteria you brought forth?
I'd rather not get into the semantics behind naming conventions for continuations of IP, but I'd consider a FP Mass Effect to be what Halo Wars was to Halo and ME:A more like what Halo:Reach was to Halo.
Of course, BioWare's a bit different than Bungie. We know they can make up entirely new IP and still make it a good game as well as juggle multiple IP with completely different gameplay. I think it's reasonable to want BioWare to maintain this pattern: make new IP with distinct gameplay, continue that franchise with familiar but evolved gameplay, and make a new IP if they want to try new gameplay, if nothing else but to guarantee a steady stream of both refreshing gameplay and new stories as well as maintaining the integrity and familiarity of existing franchises.
Bottom line: specifically for the first game after the original trilogy, BioWare should maintain the core gameplay standards Mass Effect, lest they risk loosing fan loyalty. After that, it can be fair game for spin offs (much like it is now for Halo [bring on Halo Wars 2, baby!]). However, given BioWare's history, I think it's probably better that they make a new IP to encapsulate their new gameplay.





Retour en haut







