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Mass Effect Andromeda First Person Too Risky, says Developer


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#126
Sanunes

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I always prefer 1st person in Role Playing Games - it's counter logical to take the opposite position. It's so ubiquitous now in mainstream action/RPG titles it's strange that you don't have a range of different camera perspectives in a big budget AAA game published by EA. The Third Person view is important for squad-based gameplay in singleplayer but multiplayer is a different story. Mass Effect gets a bad rap for it's gameplay in mainstream circles; adding a 1st person view might go some way towards broadening it's appeal.

 

 

There is nothing wrong with having a personal preference, but not everyone shares that opinion and making it an option could be something that is not possible.  Yes there are other EA games that have that option, but there could be other things that BioWare uses the resources available to them.  They might not be able to allocate the memory of having to run two separate sets of animations for the characters because they need it for companions or powers.



#127
Guanxii

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There is nothing wrong with having a personal preference, but not everyone shares that opinion and making it an option could be something that is not possible.  Yes there are other EA games that have that option, but there could be other things that BioWare uses the resources available to them.  They might not be able to allocate the memory of having to run two separate sets of animations for the characters because they need it for companions or powers.

If a 1st person perspective required an alternate animation set amongst other technical considerations and BioWare genuinely consider it impractical then who am I to argue. That said I do think BioWare could quite easily offer more camera customization options than they presently do, e.g. a FoV slider, etc.



#128
WittyUsername

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Honestly, though, if this was never brought up, would any of us even think about it, much less be disappointed it didn't come with it?
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#129
Amirit

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I will say it one more time with others in the thread - there are many gamers out there with the motion sickness. FPS is no go for us. Ever.

 

Sure, you can say - tons of FPS do live without you, suckers, and MEA will do well too. May be. The only problem here we are already BW customers. To cut us off - is to loose customers while gain is questionable, since normal gamers (without that little problem) CAN play TPS - do not like, may be, but can, physically, so, they can be attracted to the game without switching camera mod. If they do like RPG from BW they will play it even as TPS. And if they do not care about story\companions and so on - the actual BW game (because many shooters mechanically are better than ME - as a pure shooter) - they have that tons of FPS to choose from and they would not come in MEA anyway.

While we - poor losers with motion sickness - physically incapable of playing FPS and would have to skip the game (or games if it will be continued). Thus BW is permanently loosing customers without possibility to return them - no matter how interesting the game will be, if you can not play it, you can not play it. 



#130
Fidite Nemini

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Honestly, though, if this was never brought up, would any of us even think about it, much less be disappointed it didn't come with it?

 

Yes.

 

I obviously can't speak for others, but I had toyed with the idea of a FP ME ever since ME2.



#131
Ahglock

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I don't see the need for it but I wouldn't mind it. As a optional mode or camera angle change hey if they can pull it off awesome. I'd try it out and I might prefer it for certain classes. For dialogue and cut scenes i think they should pick for each scene what tells the story better. I think some interrupts would be epic in FP mode.

#132
Dean_the_Young

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And how is that different to using an already established IP to make a FP game? Any potential costs you'd need to spend on developing a new setting don't apply if you use an existing one, that's massive savings.

 

FP isn't an exclusive, or as large, a market as the shooter market.

 

Before ME, they weren't tapping the shooter market. After ME with TP, they've only just not tapped the FP-exclusive market- which is far smaller than the overall shooter market, and even the FP-market, because most FP-players will also accept TP.

 

That's the difference. The untapped markets are radically different in scale, and potential revenue pull.
 

 

Neither do FP. FP is a gameplay and perspective change, not a writing change. The only thing it has a sizeable impact on is needing a different choreography during cutscenes/dialogue and there's ample precendent how BioWare evolved their work in that regard if you just look at how they handled it in the original ME games respectively.

 

 

Perspective change alone is massive, considering that choreography during cutscenes and dialogue is a major writing consideration because choreography is a major cost. Again, coming back to love scenes and a number of the ME3 (and even DAI) scenes: they only work as cinematics, but the flow and intent would be lost in a first-person perspective of the same scenes.

 

The Bioware evolution was away from first-person compatibility. The original ME games, with the stationary standing conversations, were closer to FP... and they're widely considered weaker on those grounds.

 

 

 

Assuming the only audience for a FP ME game would be people who only play FPS ...

 

 

That's the only audience that would be gained by adding FP.

 

People who would play both FP or TP are already tapped as a market audience, because if they'd play either then they're already compatible for the TP. The only new consumers are the ones who won't play TP at all, but would if FP was a new option.

 

 

 

Not, they don't. They are different, but not incompatible. They'd have to develop a different choreography and perspective, but the majority of their established competence is as viable as ever in form of the characters the player would interact with. Making the game FP doesn't equal throwing all previously learned expertise to the winds.

 

 

Except the previously learned expertise is dependent on third-person: camera angles, zooms and pull-aways, and body-language that aren't visible from first-person perspective. And, of course, including Shepard in the action- and not just Shepard's hands or parts that'd be visible from FP.

 

Again, let's go back to romance scenes. ME2's roamnces depend, very much, on Shepard and the LI embracing- and being able to both parties in full. A moment like the Garrus-Shepard headbut, for example, would not work from first person- because the scene is about the symmetry of both of them leaning and touching foreheads. Shepard, perspective wise, can't see that- any more than M!Shep can see the Tali love scene where she pushes him on the bed, or Jack's expression, and so on.

 

Camera mobility and perspectives Shepard can't see are also built into the evolved conversations of ME3. In the Garrus and Shepard shooting range, for example, the highlight is the perspective of the shooting match... but a lot of the shots don't work from Shepard's perspective. Shepard simply sitting in the car. Watching Shepard take the sniper shot.

 

 

 

 

That makes no sense. You're simply assuming that people who'd like FP game also already like TP game, but that people who already like TP somehow wouldn't enjoy FP.

 

 

 

Incorrect. I'm saying that people who already like TP won't suddenly become customers and bring in money because of FP.

 

FP's value as an addition is based on if it brings in money. It's not going to bring in money from people who are already like TP, because TP is already offered. FP's value as a revenue-generating feature only applies to people who are not already covered by TP.

 

People who enjoy both TP and FP are irrelevant- unless we charge them more for the privilege of playing both.
 

 

Overall, I get the impression you're arguing against the inclusion of a FP game in general. Is that the case or am I misunderstanding your basis?

 

 

 

I'm against including FP into a TP game and expecting conversation/cinematic quality of a TP game like DAI, ME3, or even ME2 for both perspectives.

 

If we don't- if we either concede from the start that the conversations are going to be TP, or we if we settle for Bethesda levels of choreography- I don't care. Gameplay doesn't matter much for me, though in my experience the gameplay differences between FPS and TP-cover-shooters is significant enough that I'd be skeptical.



#133
Fidite Nemini

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I'm against including FP into a TP game and expecting conversation/cinematic quality of a TP game like DAI, ME3, or even ME2 for both perspectives.

 

And I'm not talking about adding FP into a TP game. I'm talking about a FP game.



#134
Sanunes

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And I'm not talking about adding FP into a TP game. I'm talking about a FP game.

 

I think this would be a mistake especially right now, look at all the complaining about how they changed Dragon Age: Inquisition to be more open world instead of staying true to what the game is.  I personally see more of those type of complaints if they changed Mass Effect to first person then people being happy that they changed the game to first person perspective. Abandoning third person is a risk for not everyone like first person and that means they would need to have a guarantee of people to fill those not purchasing the game otherwise it could kill the franchise.


Modifié par Sanunes, 29 septembre 2015 - 01:05 .


#135
Fidite Nemini

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I think this would be a mistake especially right now, look at all the complaining about how they changed Dragon Age: Inquisition to be more open world instead of staying true to what the game is.  I personally see more of those type of complaints if they changed Mass Effect to first person then people being happy that they changed the game to first person perspective. Abandoning third person is a risk for not everyone like first person and that means they would need to have a guarantee of people to fill those not purchasing the game otherwise it could kill the franchise.

 

Those complaints have little to do with the change to a more open world and more with how that open world was filled.

 

People would be thrilled if those Hinterlands etc. were filled with enganging sidequests instead of "Find my goat, will ya?". Sure, there's always a couple naysayers that start yelling "you changed it, now it sucks!" as soon as you put as much as a II after the game title or some such, but the properly articulated and reasoned complaints I've read (and posted myself (at least most of my complaints were properly articulated and reasonable if I wasn't in a raging fit after AI #3 bullrushed off the cliffs ... again)) are by far and large concentrated on how the potential of big open regions was wasted, not that big open regions are in the game in the first place.

 

And no one says they'd have to abandon TP. The ME IP has more than enough potential to house more than just one type of game. But that is mostly irrelevant, as BioWare clearly stated no FP game for now. Doesn't mean I can't state my opinion that a FP game would be nice and something to think about later down the road. Got to voice your interests if you hope for them to consider it after all.

 

But I digress a bit.

 

I'm just here trying to argue some notions that are unncessarily biased against FP. If the next, or next three, ME game(s) are all TP, I don't care for as long as they are good games. I'd just like to see a good FP ME game if I had the chance, is all.



#136
Sanunes

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Those complaints have little to do with the change to a more open world and more with how that open world was filled.

 

People would be thrilled if those Hinterlands etc. were filled with enganging sidequests instead of "Find my goat, will ya?". Sure, there's always a couple naysayers that start yelling "you changed it, now it sucks!" as soon as you put as much as a II after the game title or some such, but the properly articulated and reasoned complaints I've read (and posted myself (at least most of my complaints were properly articulated and reasonable if I wasn't in a raging fit after AI #3 bullrushed off the cliffs ... again)) are by far and large concentrated on how the potential of big open regions was wasted, not that big open regions are in the game in the first place.

 

And no one says they'd have to abandon TP. The ME IP has more than enough potential to house more than just one type of game. But that is mostly irrelevant, as BioWare clearly stated no FP game for now. Doesn't mean I can't state my opinion that a FP game would be nice and something to think about later down the road. Got to voice your interests if you hope for them to consider it after all.

 

But I digress a bit.

 

I'm just here trying to argue some notions that are unncessarily biased against FP. If the next, or next three, ME game(s) are all TP, I don't care for as long as they are good games. I'd just like to see a good FP ME game if I had the chance, is all.

 

Going back and reading my post, I realize I wasn't clear.  I do agree with your assessment, but what I was trying to demonstrate was that people didn't like the changes to Dragon Age: Inquisition because it wasn't implemented in the way they expected it to be with the reasons you said.  Which would be a concern I would have with Mass Effect: Andromeda (or any Mass Effect game in first person) with it not being done the way people expect it to be and making those people frustrated and alienating people that would not have liked it in the first place.

 

That is my concern primarily is that it wouldn't be implement it in a way that works for the series and causes a deeper split to the community.  Even if I don't agree with the reasoning I do believe the issues with the past games have caused negativity towards the franchise and something like a first person game would cause more strife even if it wouldn't be a bad thing for me personally, I would rather not have a first person game if it divided the community more.



#137
Fidite Nemini

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Going back and reading my post, I realize I wasn't clear.  I do agree with your assessment, but what I was trying to demonstrate was that people didn't like the changes to Dragon Age: Inquisition because it wasn't implemented in the way they expected it to be with the reasons you said.  Which would be a concern I would have with Mass Effect: Andromeda (or any Mass Effect game in first person) with it not being done the way people expect it to be and making those people frustrated and alienating people that would not have liked it in the first place.

 

That is my concern primarily is that it wouldn't be implement it in a way that works for the series and causes a deeper split to the community.  Even if I don't agree with the reasoning I do believe the issues with the past games have caused negativity towards the franchise and something like a first person game would cause more strife even if it wouldn't be a bad thing for me personally, I would rather not have a first person game if it divided the community more.

 

I get what you're saying and I can empathize.

 

And by no means am I positive regarding BioWare after recent events (game and community wise). If they told us right now they're making a FP ME game, I wouldn't go out and pre-order it. I'd wait and see if it's actually good and only then buy it, so yeah, making it isn't a surefire bet. It is a risk and of course if they botch it, it's going to end bad. But if they make a good game, I'd get it and other people would too.

 

Just as there's people who are resistant to the idea, be that because they simply don't like FP games or maybe because they don't think BioWare could make a good one and shouldn't waste their time trying, there's also people who want it and those who'd try it out for the novelty of a FP ME game (plus whichever other stuff it brings along that other ME games may not have had so far, no point in just experimenting on just one thing if you're already taking a shot in the blue so to speak).

 

And there's always going to be people who don't like change. And I don't care about those people. If they had their way, we'd still be living in perfectly servicable caves and our entertainment would be watching shadows on the rock or listening to caveman #3 talking about his/her latest hunt. If change wasn't a thing, they couldn't complain about stuff like videogames in the first place, so let them blabber all they want. They will either not buy it, or buy it and complain anyway.



#138
Oni Changas

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First Person Mass Effect would kill the series for me. Fvck fps games and their tunnel vision garbage. Keep the overdone **** away from RPGs. 3rd person is one of the things that make Mass Effect special.



#139
Dean_the_Young

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And I'm not talking about adding FP into a TP game. I'm talking about a FP game.

 

And the original points still hold. You asked what the difference was between Bioware attempting Mass Effect when they had no TPS experience, and Bioware attempting a FPS when they had no FPS experience.

 

The difference is that before Bioware attempted TPS, they had nothing in the shooter market at all, and so the shooter market as a whole was an untapped market. The risk was modest, the additional rewards considerable.

 

Now, Bioware has secured and established its presence in the shooter market market... with a signature (cinematics and companion-driven cutscenes) that don't translate with the FPS model without actually ditching FPS on a regular basis. The risk is still modest- going backwards in established competence- while the additional rewards are marginal- gaining 'FPS-only' shooters, at the cost of 'TPS-only' shooters.

 

The potential gains are modest at best, and quite possibly non-existent if 'FPS-only' means the greater loss of 'TPS-only' fans. The risk is uneneccesarily high, for no major business advantage.



#140
Fidite Nemini

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And the original points still hold. You asked what the difference was between Bioware attempting Mass Effect when they had no TPS experience, and Bioware attempting a FPS when they had no FPS experience.

 

The difference is that before Bioware attempted TPS, they had nothing in the shooter market at all, and so the shooter market as a whole was an untapped market. The risk was modest, the additional rewards considerable.

 

Now, Bioware has secured and established its presence in the shooter market market... with a signature (cinematics and companion-driven cutscenes) that don't translate with the FPS model without actually ditching FPS on a regular basis. The risk is still modest- going backwards in established competence- while the additional rewards are marginal- gaining 'FPS-only' shooters, at the cost of 'TPS-only' shooters.

 

The potential gains are modest at best, and quite possibly non-existent if 'FPS-only' means the greater loss of 'TPS-only' fans. The risk is uneneccesarily high, for no major business advantage.

 

You're arguing that we couldn't have cinematics or character driven cutscenes with a FP game and as such BioWare couldn't just expand their audience to include FP gamers and the people who've flocked to their established competence.

That is flawed. Where is the universal law that you can't make good cinematics or character driven cutscenes in FP?

 

 

You're entire argumentation is based on the assumption that the FP component would be handled badly. Of course the only logical outcome following that baseline is the endproduct being bad too.



#141
Dean_the_Young

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You're arguing that we couldn't have cinematics or character driven cutscenes with a FP game

 

I'm saying we would not have as good as cinematics or cutscenes with a FP perspective.

 

I have also, from the start, pointed out that this would no longer apply if we went from FP to TP for the purpose of cutscenes and dialogue sequences.

 

 

and as such BioWare couldn't just expand their audience to include FP gamers and the people who've flocked to their established competence.

 

 

They wouldn't be expanding their audience base. They'd be doing, at best, an equivalent exchange of trying to gain FP-exclusive gamers at the cost of TP-exclusive gamers, while hoping their established competence with TP cinematography convinces people to patiently wait for them to gain experience and skills to prove competence with FP cinematography. Which will take some time, because he field where their established competence lies is mutually exclusive with a FP perspective, since the tools and techniques they've developed are incompatible with FP.

 

 

 

That is flawed. Where is the universal law that you can't make good cinematics or character driven cutscenes in FP?

 

 

 

Strawman fallacy- but also missing the point.

 

The reason Bioware's cinematics have exceptional quality are because they rely heavily on TP-exclusive techniques. This is their style- and their choice- and their established field of competence. Simply because people can do things outside their established competence zone, doesn't mean they will be good at it- and, as we can see from Bioware's ME1 effort, it really wasn't.

 

The question becomes whether the payoff is worth the cost of developing a new field of competence. It was worth developing a competence base for shooters because Bioware didn't have a foot in the shooter market, and the shooter market is large and profitable. Whether the nice FP-only market is worth the cost, however, is a separate question.

 

 

 

 

You're entire argumentation is based on the assumption that the FP component would be handled badly. Of course the only logical outcome following that baseline is the endproduct being bad too.

 

 

No, the entire argument is based on the assumption that a FP game- as either a component, or the entire focus- would be a substantial effort for a limited return. The expectation of a quality drop is only part of it- the other part is questioning the business sense of the cost-benefit.

 

If the end-product was a game with an cinematic visual level of ME1 (the first TPS shooter attempt), I would not consider it a good trade off and use of the resources to create a game. I don't want a game, first-person or third-person, on par with ME1. I would be even less interested in DAO-level quality. I much prefer the already established dialogue conversation cinematics of ME3 and DAI (and, to a lesser extent, DA2 and ME2)- and those aren't replicatable with FP-perspective. So I'd much rather Bioware use game-making resources to keep something they're already very good at, rather than struggle to be decent at something that has limited appeal.

 

 

Of course, all of this is helped that I've never seen a game that particularly impressed me with first-person cinematics. I consider Bethesda games remarkably low quality in terms of dialogue and scene choreography, aspiring to mediocre at best- which is fine, since the appeal of the games is elsewhere. Deus Ex: Human Revolution didn't even try to avoid going third-person whenever it was convenient. Call-of-Duty scripted sequences don't particularly impress me, and quickly become staged and artificial rather than 'emersive'. Bioshock's most interesting cinematics were the ones in which the player's lack of control was the point- an interesting conceit, but one unique to the theme of the story.

 

But even Half-Life 2 (the poster child of first-person storytelling) doesn't strike me as being as remarkable as many claim. Not only is the main character a non-character in most respects, but the first person conceit is really just a third-person perspective in practice: the player spends most of the character scenes being the third person (often literally) perspective as two people talk things out. If you're lucky, sometimes they'll even remember the player's presence. You might as well be a more limited, less artfully placed camera at that point, because that's the third-person perspective role you're playing.


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#142
Il Divo

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Going after Half-Life 2, Dean? It's a bold plan. And for that, I approve.



#143
Fidite Nemini

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This:
 

No, the entire argument is based on the assumption that a FP game- as either a component, or the entire focus- would be a substantial effort for a limited return. The expectation of a quality drop is only part of it- the other part is questioning the business sense of the cost-benefit.

 
And this:
 

If the end-product was a game with an cinematic visual level of ME1 (the first TPS shooter attempt), I would not consider it a good trade off and use of the resources to create a game. I don't want a game, first-person or third-person, on par with ME1. I would be even less interested in DAO-level quality. I much prefer the already established dialogue conversation cinematics of ME3 and DAI (and, to a lesser extent, DA2 and ME2)- and those aren't replicatable with FP-perspective. So I'd much rather Bioware use game-making resources to keep something they're already very good at, rather than struggle to be decent at something that has limited appeal.

 

Does not compute.

 

Right there you're assuming subpar quality to base your verdict on that BioWare's effort wouldn't be worth it.

 

It's a self-referential argument that you've been spinning the whole time. Of course the effort isn't worth it if the basis for your argument equals failure to begin with.

 

And please don't try to regurgitate the point of "cost" again. Unless you have accurate insider informations, you can't make any reasonable guesses as to what it would cost them and if you intend to refer to the tweet that got this thread rolling, that was an answer to a question that specified the MP component alone which (if you'll allow me the same range of speculation you've shown so far) could just as well mean the developer understood the question as in people asking for an additional perspective option to TP, or just as easily as a question directly related to ME:A which is already in production and such drastic changes at this stage would obviously involve too much workload/expenses.

 

As such, if we eliminate the phantom of those "costs" for a thought experiment we're back to what you called a Strawman argument: what makes you think BioWare couldn't deliver a satisfying experience if they tried?

 

 

Or maybe something less contrived:

 

You've been looking at it from the perspective from the production value overshadowing the quality, thus an underwhelming reception and ultimately low return in sales.

Now turn that around and assume the product quality would be satisfying to you as a customer. Would you buy the game even though you already have ME games in TP to enjoy or would you not?

 

Because it is evident that the overarching position we're taking in our assumption as to how the game might work out are each other's anti-thesises.



#144
Dean_the_Young

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This:
 

 
And this:
 

 

Does not compute.

 

Right there you're assuming subpar quality to base your verdict on that BioWare's effort wouldn't be worth it.

 

 

Really? Does not compute?

 

Which part confuses- that a first-person perspective requires trade-offs in capabilities and abilities from a third-perspon perspective, or that a company with 7-odd games of experience in doing third-person perspectives (ME1-3, DA1-3, Jade Empire) is not going to have the equivalent experinece and practice when trying a first-person perspective for the first time?

If the concept of practice increasing skill and reliability confuses you, that'd be one thing. But if you don't think that a company will do just as well on the first attempt with one style of story-telling as if it had a decade, then you're being silly.

 

 

 

It's a self-referential argument that you've been spinning the whole time.

 

Of course the effort isn't worth it if the basis for your argument equals failure to begin with.

 

 

Incorrect, on two grounds.

 

The first is that you're reaching for a tautological fallacy- 'this will be a bad game because it's a bad game' when in fact you're addressing a simple context-based prediction, 'there will be a drop in quality because the basis for quality are missing.' One confuses effect for cause- the other is simply cause and effect. Temporal inversion is a fallacy, the temporal linearity is not.

 

The second is that you're trying to define define my standards for success and failure. My basis isn't simply quality- it's the the question of the merits of appealing to the consumer base. I'm indifferent about the quality if it claims a major new consumer base: ME1 was a mediocre shooter, but at least it got its foot in the door of a shooter market, and then became good. If we only face a marginal expansion of the consumer base, though, and one that comes mutually-exclusive with an equivalent category, then the returns are marginal at best- and I'd rather a good quality than a mediocre that doesn't benefit the company as much.

 

 

 

And please don't try to regurgitate the point of "cost" again. Unless you have accurate insider informations, you can't make any reasonable guesses as to what it would cost them and if you intend to refer to the tweet that got this thread rolling, that was an answer to a question that specified the MP component alone which (if you'll allow me the same range of speculation you've shown so far) could just as well mean the developer understood the question as in people asking for an additional perspective option to TP, or just as easily as a question directly related to ME:A which is already in production and such drastic changes at this stage would obviously involve too much workload/expenses.

 

 

We do have relevant, accurate information. We also have basic knowledge of economics.

 

Games cost time and money. They cost money for animators, and designers, and writers, and everything else. We know that people have specializations- again, including all that Bioware has developed over the last decade in it's modern incarnation. We know that these people have gotten experience, and specialization, in building third-person narrative structures. We know, by their admissions, that animation is a hard thing when there are even minor character differences in play- the difficulty of multi-race romances in Dragon Age- we can understand, through our own familiarity with systems, that those difficulties (and thus costs) would escalate if we increased perspectives by trying to support both.

 

Of course, we can also say we won't. That we'll do one or the other. This saves the cost of doing both- but means we have opportunity costs instead.

 

We know, by the amazing ideas of opportunity-cost and basic limits of time, that people can't do two things at the same time. A Bioware animator can work on a third-person sequence, or a first person sequence, but can't work on both at the same time. These are mutually exclusive- and in the context of just being mutually exclusive, we know the one that is not done will be the opportunity cost. If a developer does a third person, the cost is that they're passing on the first person. If they do FP, the cost is the third person. Which is 'better' will depend, among other things, on which the person is better at- and between a decade of institutional experience on one hand, and no equivalent experience on the other, the opportunity cost on quality grounds is already biased.

 

Of course, we could also look at the idea of simply hiring new devs.  People who will be skilled in FP- even equivalently so. But this is a question of new resources- and resources have cost, not only in thier own right (those new skilled people cost money), but in the costs that the money is not going to instead. Are we hiring these first-person people at the cost of the third-person, letting old staff go? Are we passing on another, new, intellectual property? Are we creating redundancy by having both FP and TP staffs on hand at the same time? There's always an opportunity cost.

 

 

 

As such, if we eliminate the phantom of those "costs" for a thought experiment we're back to what you called a Strawman argument: what makes you think BioWare couldn't deliver a satisfying experience if they tried?

 

 

This is why it's a strawman argument: you're presenting a position I have not claimed. You are both ignoring the argument I am making ('costs') and claiming I'm making one I haven't ('couldn't.)

 

I think Bioware could potentially deliver a 'satisfying' experience. I've never said they couldn't- but 'could' is irrelevant to my argument. 'Could' in this case means 'may,' which is signficiantly less likely than 'will', which is what I'd give to a proven core skill set that the company has a decade of experience in.

 

The reason why I think they are less likely to give a satisfying experience are, as I've repeated, a matter of their own skill-set experience. The reasons I doubt it would be worth the effort and risk is a matter of markets and consumer base.
 

 

 

Or maybe something less contrived:

 

You've been looking at it from the perspective from the production value overshadowing the quality, thus an underwhelming reception and ultimately low return in sales.

Now turn that around and assume the product quality would be satisfying to you as a customer. Would you buy the game even though you already have ME games in TP to enjoy or would you not?

 

 

Sure- but you gave yourself a no-win situation argument there, because I already buy Mass Effect games. Changing perspectives doesn't bring me in as a consumer- the only change I can make is to stop being a consumer. Things can only get worse.

 

I'd buy a satisfactory FP-Mass Effect... but the key words are 'satisfactory' and 'Mass Effect.' Not because of the First Person perspective. First person perspective itself would be irrelevant to my purchasing decision- and thus only relevant if it impacts my enjoyment enough to stop buying. It's a wasted effort and a needless risk at best for the people most interested in me buying their product, because I'm already a reliable consumer.

 

If first person does not change my buying decisions in Bioware's favor, then it's not a beneficial change for Bioware in relation to me. Any additional costs acrued in making the change- hiring new animators with first-person experience, more hours worked for inexperienced animators to unlearn old habits and try new things- are wasted resources that could be spent elsewhere, or not spent at all. The only way it increases Bioware's bottom line and be beneficial vis-a-vis me as a consumer is if it actually costs Bioware less money- if they save on animators because they don't have to have such intricate scenes and so save on the animation issues.

 

 

Bioware doesn't gain me as a consumer if they switch to first person. They only lose me if they their quality, both first person or third person, drops sufficiently- and that's a risk (not a guarantee, but a risk) that becomes greater with attempting a new style. In making the attempt, they are making a gambling where they can not come out ahead with me- if it works out, they don't lose. If it fails, they just lose. In no combination do they get more from me than they did before.

 

 

But that's just me you asking me about- but I'm not the market being sought by a perspective change, because I'm already a consumer of the third-person stuff. The only people Bioware can gain are those who aren't already buying Mass Effect- the first-person-only crowd- and pursuing those people with a first-person game will only come at the expense of the third-person-only crowd.

 

 

Because it is evident that the overarching position we're taking in our assumption as to how the game might work out are each other's anti-thesises.

 

Nah. What's more evident is that you're trying really hard to avoid the delimmas of whether a change you'd like would actually be a good business decision.


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#145
Dean_the_Young

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Going after Half-Life 2, Dean? It's a bold plan. And for that, I approve.

 

Meh. Half-Life 2 had a gravity gun, which was cool, and one of the better (and cuter) support characters/companion/possible love interests in Alyx.

 

Otherwise? A lot of overrated decripit Soviet architecture. And an irony for being the silent third-person in conversations often bragged about for being amazing first-person storytelling.


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#146
Il Divo

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Meh. Half-Life 2 had a gravity gun, which was cool, and one of the better (and cuter) support characters/companion/possible love interests in Alyx.

 

Otherwise? A lot of overrated decripit Soviet architecture. And an irony for being the silent third-person in conversations often bragged about for being amazing first-person storytelling.

 

 

It hasn't aged all that well for me in recent years, either. Now, when I think about playing Half-Life 2 (all respect to it), I instead just go grab Bioshock. I still love that game. :wub:​​



#147
wolfhowwl

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Mass Effect gets a bad rap for it's gameplay in mainstream gaming circles; adding a 1st person view might go some way towards broadening it's appeal despite aliening people looking for any excuse to boycott the game.

 

That reputation would probably be a result of the first game playing like complete **** and the latter entries, despite marked improvement, still lagging behind other TPS games.

 

Wouldn't the solution here be to make iterative improvements to ME3's gameplay to improve things like fluidity of movement, weapon handling, and player control rather than switching genres?



#148
Oni Changas

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This whole "broadening appeal" thing is what killed great titles and franchises in the past. Don't try to copy or emulate other things to do something for people that like something else. Stick to what you do with what you have. I'm fine if they do a tunnel vision FPS game, so long as it doesn't affect Mass Effect and stays in its own lane or is a spinoff.



#149
Fidite Nemini

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*snip*

 

Not entirely correct.

 

I'm not arguing from a business perspective. I'm arguing from a customer perspective. Specifially the one that would like to see BioWare widen their horizon. Only sticking to your strenghts ultimately leads to stagnation and I'd prefer the ME IP to not fall into a pattern like say Call of Duty or Assassin's Creed, which does what it does incredibly well, but is ultimately stagnant and not bringing in more people than it loses in fans to series fatigue (at least if the numbers I just googled are correct, the sales are decreasing continously since the last two years).

 

Not that I'm saying that the ME is at such a point, but sticking to only a specific set of core competency is willfully limiting one's potential.

 

 

And no, we do not have accurate numbers. The concept of opportunity costs applies, yes, but you have no idea to what they amount and the only reference you have is a highly contextual tweet. That's not numbers, least of all accurate ones, it's entirely supposition.

 

 

Also, whilst BioWare obviously has accumulated expertise in TP perspective, those skillsets aren't nearly as cripplingly incompatible with FP as you think. The primary difference is camera angle. Character models and interaction choreographies are nearly interchangeable for as long as the aforementioned is accounted for and integrated in a scene's design and flow, whose basics can be nearly copied from countless other games, whose defining lacks in SP appeal have traditionally been writing, not scene scripting.

 

Likewise, BioWare's core compentency isn't a definitive guarantee for success either. Need I say more than ME3 ending (I do not intend to beat a dead horse, but the point apparently needs illustration) ? Writing has always been the marketable BioWare core competence, wasn't it? My point with this is, even sticking to their own guns is not infallible and doing so and not satisfying parts of your present fanbase without tapping into a new audience that could cover such potential losses is a losing game too.

 

And your marginalization of the FP audience is questionable. You talk like it's a negligible audience gain. Just taking a fleeting look at the FPS market, even accounting for and excluding the MP audience (which may not be needed if BioWare felt like trying to market their game in that direction, something which the FP perspective is arguably well suited for as it's intrinsically familiar to the vast majority of that potential market), that is a huge market. And no, TP games do not cover the market to such an overwhelming degree that the two present a unified target audience. Look at franchises such as Crysis, Metro 2033 and Stalker for example.

 

The way the ME3 MP took off alone is already a clear sign that specific market exists. There are many ME fans that stayed for the MP, some even primarily for the MP alone. A FP game with a significant MP component would for example diminish the difficulties BioWare had to deal with developing an intricate SP as standalone value and the expertise gained with the ME3 MP can be fully exploited and improved upon with a readily available demand. And if the SP component of such a game were up to par, or the commercial success profitable enough to warrant improving on a subpar execution of one such component, it's a win-win for the company and its fanbase.

 

That said and the uncertainty of the actual amount of the opportunity costs in mind, isn't tapping into an extended audience the better longterm strategy than assuming infallibility and just sticking that which worked before?



#150
Il Divo

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That said and the uncertainty of the actual amount of the opportunity costs in mind, isn't tapping into an extended audience the better longterm strategy that assuming infallibility?

 

Only if you have some reason to believe that audience fatigue (or displeasure) could potentially hurt your sales. But that's a little bit more complicated than simply assuming that a developer should always extend the audience. It's the essential "Jack of all trades, master of none argument" or the "spreading yourself too thin" argument. You pointed out the popularity of ME3 multiplayer as an example of this. On the other end of the spectrum, from what I've heard, it sounds like DA:I's multiplayer mode has been largely criticized where ME3's was praised. Games trying to be all things to all people often end up failing.


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