Aller au contenu

Photo

Mass Effect Andromeda First Person Too Risky, says Developer


  • Veuillez vous connecter pour répondre
162 réponses à ce sujet

#151
Fidite Nemini

Fidite Nemini
  • Members
  • 5 734 messages

Only if you have some reason to believe that audience fatigue (or displeasure) could potentially hurt your sales. But that's a little bit more complicated than simply assuming that a developer should always extend the audience. It's the essential "Jack of all trades, master of none argument" or the "spreading yourself too thin" argument. Games trying to be all things to all people end up failing. It was the same issue we saw with Bioware insisting on how ME3 was the best place to start, but would also be a satisfying conclusion to the trilogy.

 

I'm not saying BioWare should start producing Pachinko machines. But if you have an IP currently used for TPS styled games, trying FPS styled is an obvious approach.

 

And, let me note that I'm aware of me being not unbiased regarding the latest BioWare releases, some of the last franchise decisions are already showing signs of what could be franchise fatigue, or alternatively complacency. Though I'd be more inclined to believe BioWare is simply not communicating its intents, goals and what they believe our preferences are competently enough to dispel such budding allegations.

 

 

I'm not saying it would work. But I'm saying it's worth trying, from my perspective as a customer. A customer who's not been fully satisfied with the last releases and would embrace a bit of change if it's going worthwhile directions, or in reverse, one that is more likely to not purchase a product of the same formula unless it's really good, but who'd allow himself a more lenient judgement if I could the developers a bit of leeway because they were experimenting. That is obviously not to say they simply ought to change things just to try and lure people in because "it's fresh, yo".

 

 

Regarding the DAI MP reception. I do firmly believe that is because the more indirect nature of DAI's MP mode with background number rolls rather than primarily direct player input was simply a format unsuited for a MP component, or at the very least very, very poorly implemented and not comparable with say an FPS styled MP. I applaud BioWare for trying it out and if they can refine it, I'd happily go back (truth be told I wasn't put off by its gameplay as much as I was thoroughly put off by its horridly bugged mess at launch and rampant connectivity issues, I might like it more if I tried it now, but I have no motivation to try and get back into DAI).



#152
Giantdeathrobot

Giantdeathrobot
  • Members
  • 2 942 messages

Fallout 3 is an FPS and includes this thing called V.A.T.S., which is aim-assist.

 

And VATS was either overpowered (In FO3 where it made you invincible) or sucked (In New Vegas where it didn't). I don't want this clumsy system in my Mass Effect, thank you.

 

I'm happy with Andromeda remaining TPS focused. So long as they continue on from ME3 and make the game more about mobility, abilities and firepower than ME2-esque sticking to cover and popping to shoot once every 10 seconds.



#153
Fidite Nemini

Fidite Nemini
  • Members
  • 5 734 messages

And VATS was either overpowered (In FO3 where it made you invincible) or sucked (In New Vegas where it didn't). I don't want this clumsy system in my Mass Effect, thank you.

 

I'm happy with Andromeda remaining TPS focused. So long as they continue on from ME3 and make the game more about mobility, abilities and firepower than ME2-esque sticking to cover and popping to shoot once every 10 seconds.

 

VATS really isn't a great element to facilitate a dynamic combat system ... neither is pausing combat in that regard, though that gets a free pass for being a necessity due to the squad controls being more or less unmanageable otherwise.

 

And obviously no one should expect a game currently in later stages development to turn from TP to FP. That would be stupid.



#154
geezer117

geezer117
  • Members
  • 620 messages

ME was my first 3rd person. It's just so good, I'll never go back to 1st person. 



#155
Ahglock

Ahglock
  • Members
  • 3 660 messages

Depends on the game for me.  I'll freely admit for shooters I love the 3rd person cover based model. But fantasy games I like first person.  In elder Scrolls games for example, I never roll out to 3rd person for them.



#156
Rannik

Rannik
  • Members
  • 695 messages

People wanted this?

 

Well, once SteamVR releases I'd probably love to replay it in first person.



#157
DanAxe

DanAxe
  • Members
  • 311 messages

Why would people want this??? Isnt there enough FPS's out there? And if I recall correctly most players that like FPS care a lot more about the gameplay and killing stuff, than the actual story behind it. Thats so not mass effect.

As an RPG, mass effect already has a few FPS elements, isnt that enough?



#158
LinksOcarina

LinksOcarina
  • Members
  • 6 533 messages

Why would people want this??? Isnt there enough FPS's out there? And if I recall correctly most players that like FPS care a lot more about the gameplay and killing stuff, than the actual story behind it. Thats so not mass effect.

As an RPG, mass effect already has a few FPS elements, isnt that enough?

 

Borderlands is fully in first person and it is more of an RPG in it's design.

 

The perspective is just a choice for the game itself, it's not beholden to the genre it comes from. FPS-styled gameplay can cross over, its a question of how it is implemented. 


  • Rannik et DanAxe aiment ceci

#159
Arcian

Arcian
  • Members
  • 2 462 messages

Why would people want this??? Isnt there enough FPS's out there? And if I recall correctly most players that like FPS care a lot more about the gameplay and killing stuff, than the actual story behind it. Thats so not mass effect.

As an RPG, mass effect already has a few FPS elements, isnt that enough?

Oh I'm sorry, remind me exactly where in Mass Effect we got to play from a first person perspective? Because FPS stands for "First Person Shooter". Mass Effect is a third person shooter. It's already a shooter with barebones RPG elements so why is it such a goddamn big deal if they changed perspective from third to first?



#160
Fidite Nemini

Fidite Nemini
  • Members
  • 5 734 messages

I believe there's too many people who hear FPS and immediately think of games like Call of Duty/Halo and some such without considering to try and imagine how a Mass Effect game in first person perspective might look/play like on its own merits.

 

Too much recognition bias.



#161
DanAxe

DanAxe
  • Members
  • 311 messages

Oh I'm sorry, remind me exactly where in Mass Effect we got to play from a first person perspective? Because FPS stands for "First Person Shooter". Mass Effect is a third person shooter. It's already a shooter with barebones RPG elements so why is it such a goddamn big deal if they changed perspective from third to first?

 

I didnt say it is FPS already. I said it has some stuff from FPS system. And if the formula worked so fine until now, why change it? I don't go asking CoD or CS to become a 3rd person shooter or rpg, it makes no sense... I'm not even saying going full FPS would ruin the mass effect experience, I just think it makes no sense to change it at their 4th instalment in a series...



#162
DanAxe

DanAxe
  • Members
  • 311 messages

I believe there's too many people who hear FPS and immediately think of games like Call of Duty/Halo and some such without considering to try and imagine how a Mass Effect game in first person perspective might look/play like on its own merits.

 

Too much recognition bias.

 

Yes I guess you are right. But I'm not saying "NAY!!" because i wouldnt like it, I just think its weird to change the combat system now. Then again, new galaxy, new combat system? Meh... I don't think they are going that way tho.



#163
Fidite Nemini

Fidite Nemini
  • Members
  • 5 734 messages

Yes I guess you are right. But I'm not saying "NAY!!" because i wouldnt like it, I just think its weird to change the combat system now. Then again, new galaxy, new combat system? Meh... I don't think they are going that way tho.

 

If they make something like this in the future (it has already been ruled out for ME:A and it wouldn't make sense to have a halfbaked option for various reasons), it might just be its own spin-off series set in the ME universe. The recognition value the ME IP has so far is obviously centered around the TP gameplay so switching the perspective of their mainstay series would be risky, but as a seperate game that's supposed to stay on its own merits (and fully exploited the FP gameplay and experimenting with a FP singleplayer and how it would mix with the ME series heavily interactive approach), it would be very interesting and unless badly executed, should be a welcome addition.

 

The FP perspectives own recognition value can likewise be exploited to attract the MP crowd if that would be a crucial component for such a game. BioWare tapped into that market with ME3 MP and it boomed, though not as much with DAI MP (which can be attributed to the MP having not worked properly at release and generally not being remotely comparable to what people went in expecting from ME3 MP). The MP audience is huge and would feel familiar with FP styled gameplay right away. Then, maybe stuff like a substantial CoOp campaign to borrow some more MP elements for example and you could make a very interesting spin-off.