Help with 2h Champion build
#1
Posté 26 septembre 2015 - 05:14
Might Blow + Easy Target
Whirlwind + Vortex of Steel
Charging Bull + Gore and Trample
Combat Roll + Coming Through
War Horn + Break Their Spirit
To the Death + En Garde
Walking Fortress + Siege-Breaker
Mark of the Rift
What you guys think?
#2
Posté 26 septembre 2015 - 06:09
Im thinking of going with:
Might Blow + Easy Target
Whirlwind + Vortex of Steel
Charging Bull + Gore and Trample
Combat Roll + Coming Through
War Horn + Break Their Spirit
To the Death + En Garde
Walking Fortress + Siege-Breaker
Mark of the Rift
What you guys think?
Why Break Their Spirit instead of Fortifying Blast? Max guard for the whole party on a spammable skill is hard to turn down. Other than that, looks good, if a bit inefficient in point cost.
There has been some discussion in various threads about 2H Champ either going all Vanguard or all Battlemaster. At the moment, Combat Roll/Coming Through does a lot of damage, since it is AoE and has some defensive value. You almost don't need the 2H actives. It will probably get nerfed, though.
Also whether War Cry is necessary or can be replaced by some combination of (Grappling Chain/Chains for Days and/or Vortex) + Fortifying Blast. Be interesting to see what you think and if you can compare with and without War Cry.
#3
Posté 26 septembre 2015 - 08:34
Because Fortifying Blast is the upgrade for the Horn of Valor, not War Horn, and its not spammable. Doesnt Champion Warriors have problem with enemies with guard?Why Break Their Spirit instead of Fortifying Blast? Max guard for the whole party on a spammable skill is hard to turn down. Other than that, looks good, if a bit inefficient in point cost.
There has been some discussion in various threads about 2H Champ either going all Vanguard or all Battlemaster. At the moment, Combat Roll/Coming Through does a lot of damage, since it is AoE and has some defensive value. You almost don't need the 2H actives. It will probably get nerfed, though.
Also whether War Cry is necessary or can be replaced by some combination of (Grappling Chain/Chains for Days and/or Vortex) + Fortifying Blast. Be interesting to see what you think and if you can compare with and without War Cry.
But its only 3 points to get Charging Bull and its upgrade, its free guard+knockdown+next ability without any stamina. Should I drop it?
The Vortex should do the tricky to attract the enemies.
And where I can find those discussion you mentioned?
#4
Posté 26 septembre 2015 - 08:43
Ha, you're right! I read it as Horn of Valor. I still think Fortifying is better, though.Because Fortifying Blast is the upgrade for the Horn of Valor, not War Horn, and its not spammable. Doesnt Champion Warriors have problem with enemies with guard?
But its only 3 points to get Charging Bull and its upgrade, its free guard+knockdown+next ability without any stamina. Should I drop it?
The Vortex should do the tricky to attract the enemies.
And where I can find those discussion you mentioned?
For enemies with guard, you could take 2H Guard Smasher passive, or take some of the accessories or upgrades for guard damage.
Drop Charging Bull? No. I didn't count the points right, thought you had more in Vanguard. I take back my comment about inefficiency, it's fine.
The discussions are kind of spread out, some are in the Toggles thread, some in the other Champ or 2H build threads. Start with Toggles, though.
#5
Posté 26 septembre 2015 - 08:54
What's your goal with this build, how do you want to play your character and will you be doing this solo or bringing a team?
Let's be honest, there are so many good warrior abilities that you're either going to have to make sacrifices or bring someone else along who can fill in what you missed.
I don't do 2h Champion, I was never that into the idea, but I would run it like.
Combat Roll - Livid - Charging Bull - Walking Fortress - To the Death - War Cry - Horn of Valour - Mighty blow
I consider Livid to be non negotiable. It's hard to argue with the damage bonus and dr.
#6
Posté 26 septembre 2015 - 09:13
http://dragoninquisi..._Champion_Build
I'd avoid combat roll unless you like using broken exploits. They ruin my game.
#7
Posté 27 septembre 2015 - 04:57
I wanted achar that can do good damage and be a off-tank, I will run with another warrior who will be the main tank of the party, thats why I didnt want any kind of taunt.What's your goal with this build, how do you want to play your character and will you be doing this solo or bringing a team?
Let's be honest, there are so many good warrior abilities that you're either going to have to make sacrifices or bring someone else along who can fill in what you missed.
I don't do 2h Champion, I was never that into the idea, but I would run it like.
Combat Roll - Livid - Charging Bull - Walking Fortress - To the Death - War Cry - Horn of Valour - Mighty blow
I consider Livid to be non negotiable. It's hard to argue with the damage bonus and dr.
If I go that deep into the Vanguard I might as well make my Inquisitor the main tank of the party.
#8
Posté 27 septembre 2015 - 05:04
I wanted achar that can do good damage and be a off-tank, I will run with another warrior who will be the main tank of the party, thats why I didnt want any kind of taunt.
If I go that deep into the Vanguard I might as well make my Inquisitor the main tank of the party.
TTD is a taunt FYI but I get what you mean. I think if you plan on having another warrior then your build is great!





Retour en haut






