I would love to see a system like that in an RPG. I've always disliked the absurd overabundance of combat in rpgs. Killing stuff for XP is equally absurd. You should gain XP for completing objectives, which may include killing here and there, but shouldn't be limited to that.
You mainly have to go to indie rpgs for that, Pillars of Eternity, Divinity Original Sin, the upcoming Torment, Tides of Numenora.





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