I can't speak for anyone else, but I didn't like the setup of the journal in ME3. It was just one, big long list that you could - at best - put in alphabetical order. The main missions had the word "priority" next to them, but sometimes you couldn't begin certain ones unless you finished some random non-main quest. The side quests were abundant since you easily picked them up via walking around and eavesdropping. That junked up the list even more so, making it difficult to distinguish important quests from fetch quests, aside from those marked "priority" (which, again, triggering certain priorities was......tricky...).
I depended more on my galaxy map, paying attention to which tiny reaper/zone was lit up and flashing. Some had a hovering blurb of instructions, whereas others just flashed.
I thought it was poorly organized and inconvenient.
What I would like to see in ME:A:
I'd like the "journal" to be linked to a galaxy map just as before, but it's on an intergalactic tablet I can carry around with me and check from time to time - even during a ground mission. Sometimes I need to go back and check/doublecheck because I started a mission at the wrong time, but can't remember and would really like to peek back at the map to get an idea of *where* I'm headed.
I'd like the journal to be tabbed. Meaning... Main mission tab. Squadmate missions tab. Side missions tab. Fetch materials (for upgrades/crafting) tab. And then, as usual, a completed missions tab, and codices can have their own tab too.
Yeah. I just need more organization and compartmentalizing with the missions. Hope others perhaps felt the same...
A Better Organized Quest List
#1
Posté 27 septembre 2015 - 03:00
- AtreiyaN7, JeffZero, BraveVesperia et 6 autres aiment ceci
#2
Posté 27 septembre 2015 - 03:10
Agree with eveything you said. Just bring back the journal from ME2 and ME1. I don't know why they changed for 3, it was confusing as hell and didn't give any relevant information on the quest. Maybe add some more tabs and that's it.
#3
Posté 27 septembre 2015 - 03:18
Who needs a journal when the map and galaxy map have everything you need
- Ria Kon aime ceci
#4
Posté 27 septembre 2015 - 04:02
Who needs a journal when the map and galaxy map have everything you need
Well, some people do like working from a journal. Saying that the journal didn't interfere with playing ME3 isn't quite the same as saying that the journal was good.
#5
Posté 27 septembre 2015 - 04:11
The Journal UI needs improving and so does the map
#6
Posté 27 septembre 2015 - 04:43
It isn't actually random. For both Priority:Tuchanka and Priority:Rannoch the prereq is that you do one of the two side missions that you received at the same time as the Priority mission.The main missions had the word "priority" next to them, but sometimes you couldn't begin certain ones unless you finished some random non-main quest.
Is there anything a journal could or should do about this?
Note that the Reaper was actually irrelevant. The flashing indicates a mission; the Reaper indicates that the system is Reaper-controlled. I'm not aware of a flasher without a map note.I depended more on my galaxy map, paying attention to which tiny reaper was lit up and flashing. Some had a hovering blurb of instructions, whereas others just flashed.
I'd have filed the whole Citadel: X series as something other than missions. A "mission" should be something that Shepard is planning to do. Stumbling across some bit of useful technology someplace isn't the same activity.I'd like the journal to be tabbed. Meaning... Main mission tab. Squadmate missions tab. Side missions tab. Fetch materials (for upgrades/crafting) tab. And then, as usual, a completed missions tab, and codices can have their own tab too.
#7
Posté 27 septembre 2015 - 04:50
ME3's journal was a terrible, I never understood why BW decided to downgrade it so much from ME1/ME2.
- JeffZero et Ellanya aiment ceci
#8
Posté 27 septembre 2015 - 06:00
#9
Posté 27 septembre 2015 - 06:20
Agree with eveything you said. Just bring back the journal from ME2 and ME1. I don't know why they changed for 3, it was confusing as hell and didn't give any relevant information on the quest. Maybe add some more tabs and that's it.
I noticed that for each quest/mission in the journal, the details were extremely vague. That made it even more obnoxious. "Travel to the blahblah system and ask So-n-So about the reapers." I would look all over the map for this specific system, but it turned out it was something I had to travel to using my fuel. But on the map, it wasn't always indicated where my starting point was located. (I remember having this issue in ME1 too. Not in ME2, however.) In a nutshell, the mission details were vague. Too vague.
Well, some people do like working from a journal. Saying that the journal didn't interfere with playing ME3 isn't quite the same as saying that the journal was good.
Yes, this. I do prefer to work from a journal, rather than just inherently depend on a map. I like having both, for the sake of cross-reference.
It isn't actually random. For both Priority:Tuchanka and Priority:Rannoch the prereq is that you do one of the two side missions that you received at the same time as the Priority mission.
Is there anything a journal could or should do about this?
Note that the Reaper was actually irrelevant. The flashing indicates a mission; the Reaper indicates that the system is Reaper-controlled. I'm not aware of a flasher without a map note.
I'd have filed the whole Citadel: X series as something other than missions. A "mission" should be something that Shepard is planning to do. Stumbling across some bit of useful technology someplace isn't the same activity.
That's right - there's not always a reaper. My mistake. I haven't played the game in some months. There are flashing zones on the map, however, yes. Sometimes with a reaper, sometimes not. Regardless, yeah I would get these flashing spots (indicating a mission) and they did not always contain the hovering blurb that would say something like, "investigate such-n-such labs." It would be flashing, but with no explanation above it. Couple that with me furrowing my brow at the screen, tilting my head, and asking, "Is ... this... where I need...to go?"
#10
Posté 27 septembre 2015 - 06:25
I don't think I've ever met anyone who prefers ME3's journal. I love that game to bits and will defend it to Kingdom Come overall, but that journal was abysmal. What were they thinking?
- Shechinah et Wolfman aiment ceci
#11
Posté 27 septembre 2015 - 06:37
I don't think I've ever met anyone who prefers ME3's journal. I love that game to bits and will defend it to Kingdom Come overall, but that journal was abysmal. What were they thinking?
I'm one of those people who needs things very clearly labeled and organized, otherwise I get all neurotic about it. ME3's journal really drove me up the wall.
- JeffZero et Shechinah aiment ceci
#12
Posté 27 septembre 2015 - 08:01
If they are going to give us 1000 pointless fetch quests, then yeah the ME3 journal was terrible. If we only ever had 4 or 5 objectives at a time it would have been fine.
#13
Posté 27 septembre 2015 - 08:21
If they are going to give us 1000 pointless fetch quests, then yeah the ME3 journal was terrible. If we only ever had 4 or 5 objectives at a time it would have been fine.
Yup.
And you rarely signed up for those voluntarily. They were just auto-logged by simply..........walking through the citadel.
#14
Posté 27 septembre 2015 - 08:48
I don't check you on this. I've opened up some of my saves, and I can't find one where a flashing cluster doesn't have a blurb when you hover on it. And either a planet in the first system you relay-jump to will be tagged, or the pointer on the edge of the system for the destination system will be tagged. However, it's possible for those tags to be off the edge of the screen depending on the Normandy's position.That's right - there's not always a reaper. My mistake. I haven't played the game in some months. There are flashing zones on the map, however, yes. Sometimes with a reaper, sometimes not. Regardless, yeah I would get these flashing spots (indicating a mission) and they did not always contain the hovering blurb that would say something like, "investigate such-n-such labs." It would be flashing, but with no explanation above it. Couple that with me furrowing my brow at the screen, tilting my head, and asking, "Is ... this... where I need...to go?"
Anyway, this isn't about the journal.
#15
Posté 27 septembre 2015 - 09:49
I can't speak for anyone else, but I didn't like the setup of the journal in ME3. It was just one, big long list that you could - at best - put in alphabetical order. The main missions had the word "priority" next to them, but sometimes you couldn't begin certain ones unless you finished some random non-main quest. The side quests were abundant since you easily picked them up via walking around and eavesdropping. That junked up the list even more so, making it difficult to distinguish important quests from fetch quests, aside from those marked "priority" (which, again, triggering certain priorities was......tricky...).
I depended more on my galaxy map, paying attention to which tiny reaper/zone was lit up and flashing. Some had a hovering blurb of instructions, whereas others just flashed.
I thought it was poorly organized and inconvenient.
What I would like to see in ME:A:
I'd like the "journal" to be linked to a galaxy map just as before, but it's on an intergalactic tablet I can carry around with me and check from time to time - even during a ground mission. Sometimes I need to go back and check/doublecheck because I started a mission at the wrong time, but can't remember and would really like to peek back at the map to get an idea of *where* I'm headed.
I'd like the journal to be tabbed. Meaning... Main mission tab. Squadmate missions tab. Side missions tab. Fetch materials (for upgrades/crafting) tab. And then, as usual, a completed missions tab, and codices can have their own tab too.
Yeah. I just need more organization and compartmentalizing with the missions. Hope others perhaps felt the same...
No Fetch materials (for upgrades/crafting) tab, these quests should be automatic, when you establish an outpost, the materials should just be available. Or else we'll end up like one Inquisitor that insted of solving problems and raising power ran around 90% of the time looking for 1 unit of material.
#16
Posté 27 septembre 2015 - 09:59
- capn233 et Shechinah aiment ceci
#17
Posté 27 septembre 2015 - 10:05
There is many complaints I disagree with, but this one is not one of them.
The journal in ME3 is so chaotic, it is almost better not to use it.
- Shechinah aime ceci
#18
Posté 27 septembre 2015 - 10:08
Yup.
And you rarely signed up for those voluntarily. They were just auto-logged by simply..........walking through the citadel.
Definitely, I don't remember at which point exactly, I think after Palaven, when I had like 15 or 20 missions listed there and not knowing where to go.
Good times.
#19
Posté 27 septembre 2015 - 10:10
I hope they use something similar to the way it was in ME2 it was very simple and well organized
#20
Posté 27 septembre 2015 - 11:43
I don't check you on this. I've opened up some of my saves, and I can't find one where a flashing cluster doesn't have a blurb when you hover on it. And either a planet in the first system you relay-jump to will be tagged, or the pointer on the edge of the system for the destination system will be tagged. However, it's possible for those tags to be off the edge of the screen depending on the Normandy's position.
Anyway, this isn't about the journal.
Yeah I'm checking mine. Some have blurbs. Some don't. Maybe we're using different systems.
#21
Posté 27 septembre 2015 - 11:45
No Fetch materials (for upgrades/crafting) tab, these quests should be automatic, when you establish an outpost, the materials should just be available. Or else we'll end up like one Inquisitor that insted of solving problems and raising power ran around 90% of the time looking for 1 unit of material.
Well, I was thinking back to ME2 in which you gathered materials from planets to upgrade everything. I could take or leave that, for the record, but if they decide to put that back into the game, I'd really like to have a separate place that lists what/how much is needed. It could be tabbed in the journal or, like in ME2, I believe it was just accessed through the armory.
#22
Posté 27 septembre 2015 - 11:46
Who needs a journal when the map and galaxy map have everything you need
Not everything would be on the galaxy map though.
#23
Posté 28 septembre 2015 - 03:39
Yeah I'm checking mine. Some have blurbs. Some don't. Maybe we're using different systems.
Could be. Which of yours don't have blurbs?
#24
Posté 28 septembre 2015 - 03:40
Not everything would be on the galaxy map though.
Yeah but the stuff that's not on the map shouldn't be on the map. Most of the Citadel series don't have defined destinations in the first place.
#25
Posté 28 septembre 2015 - 04:28
Just really careful organization in general would be great. Gear, power selection, and definitely quest list.
I would not like a messy, busy galaxy map. I'd prefer they just put the big stuff there, and keep the quest list orderly.





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