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Party in DA 4


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#176
Dabrikishaw

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Well, I guess this means I just can't see the same things you do as upholding the status quo.



#177
leadintea

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I just want a balance of options in DA4 for the eventual state of Tevinter. The radical faction, led by Calpernia, frees the slaves and gives more opportunities to the lower classes, the Lucerni are middle of the road and want to stop the corruption in Tevinter but don't lean one way or the other regarding the social hierarchy, and the conservative faction tries to uphold the magocracy of Tevinter for the sake of having a safe nation for mages or w/e. Maybe they could do like the ending of Tresspasser and have some things be equal in all states like the lower classes and slaves getting much more benefits and opportunities than before while blood magic becomes heavily regulated or something like that. Personally, I'm not a fan of Tevinter or the way it's run, but I don't want to see it lose its edge and become a watered down, PC version of what it once was.


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#178
Former_Fiend

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Well, I guess this means just I can't see the same things you do as upholding the status quo.

 

 

The majority of your party is there to "restore order" and get things "back to normal". The only ones who aren't in it for that are Cole and Dorian who both just want to "help" and "do the right thing" and Solas, who's in it for his own reasons. You're constantly reminded of the importance of the Chantry and how it's a stabalizing element in Thedas that unites a wide range of disparate cultures and how the whole continent will go to pot with out it. A major arch is about having to dance to Orlais tune to make sure it has a leadership in place to keep it from falling to chaos, and how you need one of these three options - none of which change things on any grand scale - to be in power despite the fact that they're all objectively terrible individuals. Two of your three options for Divine are very much "stay the course" with minimal changes. 

 

 

I just want a balance of options in DA4 for the eventual state of Tevinter. The radical faction, led by Calpernia, frees the slaves and gives more opportunities to the lower classes, the Lucerni are middle of the road and want to stop the corruption in Tevinter but don't lean one way or the other regarding the social hierarchy, and the conservative faction tries to uphold the magocracy of Tevinter for the sake of having a safe nation for mages or w/e. Maybe they could do like the ending of Tresspasser and have some things be equal in all states like the lower classes and slaves getting much more benefits and opportunities than before while blood magic becomes heavily regulated or something like that. Personally, I'm not a fan of Tevinter or the way it's run, but I don't want to see it lose its edge and become a watered down, PC version of what it once was.

 

And I want the ability to treat the establishment of Tevinter as an equal enemy to the Qunari and Solas. 



#179
leadintea

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And I want the ability to treat the establishment of Tevinter as an equal enemy to the Qunari and Solas. 

 

Yeah, and in the scenario I listed, you can definitely go against Tevinter by picking the more radical candidates while those for Tevinter will have candidates that stand up for it.



#180
Shirrany

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Antivan Duelist? That would be great! We already had assasin and adventurer Rett Butler Style will be intresting:

 

"With enough courage you can do it without reputation",

 

“I told you once before that there were two times for making big money, one in the up-building of a country and the other in its destruction. Slow money on the up-building, fast money in the crack-up. Remember my words. Perhaps they may be of use to you some day.” 

 

Indeed.


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#181
vbibbi

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The majority of your party is there to "restore order" and get things "back to normal". The only ones who aren't in it for that are Cole and Dorian who both just want to "help" and "do the right thing" and Solas, who's in it for his own reasons. You're constantly reminded of the importance of the Chantry and how it's a stabalizing element in Thedas that unites a wide range of disparate cultures and how the whole continent will go to pot with out it. A major arch is about having to dance to Orlais tune to make sure it has a leadership in place to keep it from falling to chaos, and how you need one of these three options - none of which change things on any grand scale - to be in power despite the fact that they're all objectively terrible individuals. Two of your three options for Divine are very much "stay the course" with minimal changes. 

 

 

 

And I want the ability to treat the establishment of Tevinter as an equal enemy to the Qunari and Solas. 

 

It doesn't help that most of the choices in DAI are set up in such a way that any input we have doesn't make a real difference. Which is why the plot reset button has to be pressed and we're moving north for DA4 so we don't have to see any actual changes in the south, other than some codex entries.

 

In that vein, I think any lasting changes in DA4 will have to be limited and identical, regardless of playthrough choices. I anticipate the game to focus on Tevinter v. Qunari, with potentially some Grey Warden subplot, unless that's relegated to DLC, and at the end, Solas enters and makes the main game conflict inconsequential as everyone must band together to counter his plans. Maybe Tevinter was getting the upper hand, maybe the Qunari were, based on how we choose to play, but then as a decisive victory is approaching, Solas' agents appear. Maybe there was a Tevinter slave rebellion earlier on, and now most of the elvhen freed slaves are his agents, and the elvhen viddathari are also double agents.


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#182
daveliam

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I think we might see three major plot points in DA4:

  • The reformation of the Magisterium
  • A slave rebellion (elven focused to tie in the Solas plotline)
  • The Qunari/Tevinter War

If these are really the big plot points, then I'd like to see the following companions in our party:

  • Rogues
    • Scout Harding - female dwarf rogue (ranged) - bisexual LI - She would be an agent of the "Inquisition", whether that is the full Inquisition or the shadow organization that is the remnants of the Inquisition
    • Fog Dancer - female human? rogue (dual wield) - If we are going to be visiting Seheron, I think the Fog Warriors would be a necessary addition.  And a Fog Dancer, the 'Lore Keepers" within their groups, would be the perfect character type to be a lore dump without feeling like it.  Possible LI?
    • ?  I don't have any strong feelings for another rogue.  Possibly a Tal-Vashoth?  Or a Dalish Hunter?  Or maybe a Vint forward scout in the Qunari/Tevinter War?
  • Mages
    • Maevaris Tilani - female human mage - She would be the moderate viewpoint of the Magisterium.  She wants reform, but not at any cost.  She would tie in Dorian's ending from DA:I
    • Calpernia - female human mage - She would be the radical viewpoint on the Magisterium.  She wants reform at any cost, including bloody rebellion.  Possibly LI?
    • Conservative Magister - male human mage - He would be the conservative viewpoint on the Magisterium.  He doesn't want reform and actively works against it to maintain status quo.  Possible LI for human and elf males and females, where only human female (mages?) get the "good ending" and the others are his "side pieces".
  • Warriors
    • Slave Rebel Leader - female elf warrior - I imagine her being a Spartacus style leader of the rebellion; Perhaps she could be one of Fen'Harel's Agents?  Possible LI?
    • Tevinter Templar - male human warrior - We haven't had a Templar companion before (Alistair was a former templar recruit and Cullen wasn't a companion) and I'd love to get the perspective of a templar there, considering how they seem to be mostly powerless.  Possible LI?
    • Dwarven Ambassadoria - male dwarf warrior - I really want to see the Imperium through the eyes of a dwarf and we know that the dwarves of Orzammar have a permanent embassy there.  I think it was Dorian who stated that dwarves are very common in Tevinter, so it makes sense that we'll have a dwarf from there as a companion.  Possible LI?

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#183
Former_Fiend

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I have a problem with all three mages being vints. While Mae is an interesting character in her own right, I don't see her politics as being far off from Dorian's and we've had that view point already. 

 

And of course the highly conservative magister runs counter to my vision of what the game should be, but of course not everyone shares that vision.

 

And like I said, I'd really like to hope that the magisters have more important things to be doing than following us around, at least early on. 

 

But yeah, I'd like to limit it to one Tevinter mage on the squad, and preferably a laetan at that. The rest, I'd imagine we'd get plenty of perspective from NPC's, including Mae.

 

Also, the thing about Tevinter templars is that they aren't really templars in anything but name; they're powerless not only from a political stand point but a practical one in that. They can't suppress or dispel magic. They're just guys in metal suits. That could offer interesting story potential, I suppose, but I'm not sold on it. 


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#184
Lumix19

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  • Mages
    • Maevaris Tilani - female human mage - She would be the moderate viewpoint of the Magisterium.  She wants reform, but not at any cost.  She would tie in Dorian's ending from DA:I
    • Calpernia - female human mage - She would be the radical viewpoint on the Magisterium.  She wants reform at any cost, including bloody rebellion.  Possibly LI?
    • Conservative Magister - male human mage - He would be the conservative viewpoint on the Magisterium.  He doesn't want reform and actively works against it to maintain status quo.  Possible LI for human and elf males and females, where only human female (mages?) get the "good ending" and the others are his "side pieces".

 

This actually sounds quite interesting. The Venatori and Lucerni do seem set up as parallels, they both want corruption excised but one wants the "good old Imperium days" and the other wants a better future - hopefully we get to choose. Conservative magister seems a nice third part of that puzzle, though if the story is primarily about changing that status quo then perhaps that should be changed.



#185
ladyofpayne

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Antivan Duelist? That would be great! We already had assasin and adventurer Rett Butler Style will be intresting:

 

"With enough courage you can do it without reputation",

 

“I told you once before that there were two times for making big money, one in the up-building of a country and the other in its destruction. Slow money on the up-building, fast money in the crack-up. Remember my words. Perhaps they may be of use to you some day.” 

 

Indeed.

Yes, new intresting personality always welcome.


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#186
ladyofpayne

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Plus Mae has page in WOT 2. She will be our follower I tell you.



#187
daveliam

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I have a problem with all three mages being vints. While Mae is an interesting character in her own right, I don't see her politics as being far off from Dorian's and we've had that view point already. 

 

And of course the highly conservative magister runs counter to my vision of what the game should be, but of course not everyone shares that vision.

 

And like I said, I'd really like to hope that the magisters have more important things to be doing than following us around, at least early on. 

 

But yeah, I'd like to limit it to one Tevinter mage on the squad, and preferably a laetan at that. The rest, I'd imagine we'd get plenty of perspective from NPC's, including Mae.

 

Also, the thing about Tevinter templars is that they aren't really templars in anything but name; they're powerless not only from a political stand point but a practical one in that. They can't suppress or dispel magic. They're just guys in metal suits. That could offer interesting story potential, I suppose, but I'm not sold on it. 

 

See and I actually like that all three mages would be Vints.  If there was any DA setting where it would be justified for it to happen, I think the Imperium on the verge of reformation is a perfect place for it to happen.  Although I can understand why people would want to see some more variety (outside of views on the Imperium).  I'm not thrilled with the idea of three human mages.  In fact, when I first sat down and started jotting down character ideas that I'd like to see, I didn't have Calpernia at all.  But I've become convinced that there's more to her story and that's what led me to the "radical, moderate, conservative" approach.  I was originally tossing around the idea of an elven former-slave-turned-Laetan who was our "elven lore" expert.

 

And the reason why I'm particularly interested in the Tevinter Templar is exactly because the order is completely powerless.  However, it still stands.  And I can't imagine that they don't have their own spin (propaganda) that allows them to maintain some semblance of importance in their own minds.  I mean, can you imagine an order that admits that they are just "guys in metal suits"?  They'd never be able to continue because they'd become a joke their membership would wane.  So how do they spin it internally?  And I think it could be awesome to see a Templar start to come to the realization that their order really is just a facade.  Would he try to reform?  Desert?  Or buy into the propaganda machine himself?  I think it could a very interesting character arc.


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#188
berelinde

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I have a problem with all three mages being vints. While Mae is an interesting character in her own right, I don't see her politics as being far off from Dorian's and we've had that view point already. 

 

And of course the highly conservative magister runs counter to my vision of what the game should be, but of course not everyone shares that vision.

 

And like I said, I'd really like to hope that the magisters have more important things to be doing than following us around, at least early on. 

 

But yeah, I'd like to limit it to one Tevinter mage on the squad, and preferably a laetan at that. The rest, I'd imagine we'd get plenty of perspective from NPC's, including Mae.

 

Also, the thing about Tevinter templars is that they aren't really templars in anything but name; they're powerless not only from a political stand point but a practical one in that. They can't suppress or dispel magic. They're just guys in metal suits. That could offer interesting story potential, I suppose, but I'm not sold on it. 

If we're in Tevinter, it would make sense if all the mages were vints. In a society where mages rule, what point would there be to becoming an apostate? Plus, it would seem strange to me if everyone in the party were an exotic, imported from somewhere else.

 

The lineup daveliam proposes has fewer elves than we're used to seeing, but considering what all is going on in the world, I would expect that to be the case.



#189
leadintea

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    • Conservative Magister - male human mage - He would be the conservative viewpoint on the Magisterium.  He doesn't want reform and actively works against it to maintain status quo.  Possible LI for human and elf males and females, where only human female (mages?) get the "good ending" and the others are his "side pieces".

 

Ooh, I love this! I had a similar idea, except that he was gay, not bi, and was already married, but it seemed too much like I was creating an anti-Dorian character instead of an actual person.


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#190
Former_Fiend

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If we're in Tevinter, it would make sense if all the mages were vints. In a society where mages rule, what point would there be to becoming an apostate? Plus, it would seem strange to me if everyone in the party were an exotic, imported from somewhere else.

 

The lineup daveliam proposes has fewer elves than we're used to seeing, but considering what all is going on in the world, I would expect that to be the case.

 

Well, my own list didn't include any southern mages. I had a laetan blood mage, a rivani seer(Rivain is relatively close so that wouldn't necessarily count as terribly exotic), and an ancient elf - partly as appeasement to the Abelas fans but also because I think that would be a good way to tie into the Solas plot.

 

I just don't think we're going to be hurting for Tevinter mage NPC's to get perspective from, so I'd like to see our party stacked with some more wide ranging options so we have the outsider's perspective as well.

 

This does fit with the DA track record; relatively few of our companions are native/local to the area the current game takes place in. Alistair, Wynne, and Loghain were the only ones native to Ferelden society in Origins, Varric and Sebastian were the only marchers in DA2. And in Inquisition, Vivienne and Cassandra were local to Orlais, and Sera was native to Ferelden, but everyone else hailed from regions we didn't explore in that game.

 

So I tried to keep it to two or three locals to fit that pattern.


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#191
daveliam

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The lineup daveliam proposes has fewer elves than we're used to seeing, but considering what all is going on in the world, I would expect that to be the case.

 

Oh my, my bias is showing!  How embarrasing!  ;)



#192
Former_Fiend

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My list had it at five humans, two elves, one dwarf, and one qunari(tal-vashoth).

 

I don't imagine we're going to get a non-human majority, but I'd be willing to knock off one of the elves and put up another dwarf.



#193
Lady Artifice

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I'd like having two Tevinter mages, and one Rivaini seer. It's time for a Rivaini mage. 


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#194
ladyofpayne

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I think we should probably expect no more that 3 locals from Tevinter: Marius, Maevaris and Calpernia. With Those characters all society of Tevinter would be showm for us.



#195
Former_Fiend

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I'd like having two Tevinter mages, and one Rivaini seer. It's time for a Rivaini mage. 

 

I could live with that.


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#196
ladyofpayne

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What Rivaini seer can do in Tevinter? Abelas at least could be double agent.



#197
daveliam

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Oh yeah, I forgot about Marius.  Maybe he could be the third rogue in my list?  I'd need to read the comics before I decide.

 

I personally don't want to see a Rivaini Seer in DA4 because I'd rather go to Rivain in the future and have a Rivaini Seer with me there.  Same with a Nevarran Dragon Hunter, Kal-Shirok Rock Knocker, Yavana (if she's not dead), etc.  We're going to be going all over Thedas, so let's hold out some awesome character ideas until we visit their nations.



#198
Lady Artifice

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I could live with that.

 

I'd love for their skill tree to be a throwback to the entropy and spirit abilities of DAO, and a little bit of DA2. They should cast sleep, for example.


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#199
Former_Fiend

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What Rivaini seer can do in Tevinter? Abelas at least could be double agent.

 

I might ask the same of Michel. 

 

In seriousness, any number of things. I could spit ball ideas but they'd all be wild speculation without a more concrete idea of the plot.

 

If nothing else they could give us more insight into Rivani life. Isabela's been our prime source for that and she's 1) not a big fan of it due to her mother, and 2) more culturally Antivan than Rivani, having spent most of her life in the former before ending up in Kirkwall.


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#200
Former_Fiend

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Oh yeah, I forgot about Marius.  Maybe he could be the third rogue in my list?  I'd need to read the comics before I decide.

 

I personally don't want to see a Rivaini Seer in DA4 because I'd rather go to Rivain in the future and have a Rivaini Seer with me there.  Same with a Nevarran Dragon Hunter, Kal-Shirok Rock Knocker, Yavana (if she's not dead), etc.  We're going to be going all over Thedas, so let's hold out some awesome character ideas until we visit their nations.

 

That isn't how Dragon Age has worked so far; don't see why it should start not.

 

Only exception being that I do think that we should visit Kal-Sharok before we get a dwarf from there on the team. That place is, by all indication, weird enough that I think we should see it first hand rather than just hearing about it.