I agree. It had some of the best dialogue establishing Shepard as intelligent and charismatic in the series. Disposing of it, particularly for such a flimsy reason, would be foolish.
the Picard option
#26
Posté 28 septembre 2015 - 05:57
#27
Posté 28 septembre 2015 - 06:10
I like the persuade option. I'd be sad if it went away.
I like them too. ME1 probably has my favorite persuasion dialogue, particularly the one where Shepard is distracting Rafael Vargas while that asari's gizmo infiltrates Binary Helix's network. I was rather pleased with the way Shepard can work that guy.
- Lady Artifice et Fawna aiment ceci
#28
Posté 28 septembre 2015 - 06:12
more role play less shooty pewdy pooty pls. I find that nearly everything in the mass effect series lacks a diplomatic alternative to shooting baddies.
I want Paragon Picard/Spock and Renegade Khan/Kirk
#29
Posté 28 septembre 2015 - 06:19
MAKE ME:A A NEXT GEN TEXT ADVENTURE WITH OCULUS RIFT COMPATIBILITY! (over enthusiastic sarcasm)
What no Riker option! to beard or not to beard that is the question
#30
Posté 28 septembre 2015 - 07:28
I have to wonder how much the people who want 'more diplomacy' overlap with the people who demand the persuasion options be removed because they're supposed 'Get out of Jail Free Card/'
Given this is the BSN, probably quite a bit.
they weren't free when Obsidian did Alpha Protocol, or when Rockstar did L.A Noire. Both games involved lots of verbal jousting, but getting what you want meant putting your detective skills to the test, understanding the situations, the evidence, and that's before you ever started your verbal jousting. Then it kind of broke down a bit with poorly paraphrased lie/truth/bluff style of replies, so it required a bit of luck as well as an ability to look at the other persons poker face for tells that indicate what they're not telling you.
#31
Posté 28 septembre 2015 - 08:32
I would most definately be nice to have that option in quite a few places, but not in all, I mean sometimes the only option is to fight. Which picard also did.
PS: And Picard had overridden the safeties on the holodeck so the holographic bullets killed the borg (afaik.). And boy is the spacemagic strong there...
PPS: Also, now even more tempted to get this:
https://www.getdigit.../Earl-Grey.html
#32
Posté 28 septembre 2015 - 08:37
I like diplomatic options. That's all I have to say as I really just want to post in the thread with Picard in the title. ![]()
- Heathen Oxman et Ilwerin aiment ceci
#35
Posté 28 septembre 2015 - 12:13
A rather noticeable issue with the persuasion options in the ME series was that they were a blatantly 100% improvement over the standard choices and will always lead to an overall better outcome. conversely whenever there are charm/intimidate options available the standard options always make Shepard sound rather uninformed and pathetic. It was to a certain degree annoying that Shepard's social skills were so heavily dependant on how much paragon/renegade/reputation points s/he obtained.
#36
Posté 28 septembre 2015 - 01:02
Yeah, having the "special" dialogue options always be better than the "normal" ones is poor design (even without the stupid system of rewarding people playing unrealistic one dimensional characters who always pick the same colour by making that a requirement for said special options). Not only does it make it really obvious which option you should be taking, but it closes many potential avenues for creating interesting characters and situations.
- Ilwerin aime ceci
#37
Posté 28 septembre 2015 - 04:01
I have to wonder how much the people who want 'more diplomacy' overlap with the people who demand the persuasion options be removed because they're supposed 'Get out of Jail Free Card/'
Given this is the BSN, probably quite a bit.
It isn't necessarily a hypocritical request by players, or an example of inconsistent storytelling or gameplay on the part of the devs. Whether the protagonist should be able to talk their way through a dilemma depends on the situation the writers put the hero in.
A good example of the above is Virmire, where Shepard is faced with the possibility of losing two squadmates. The first, with Wrex, can be solved with persuasion if certain conditions are met. It made sense that Shepard would be able to convince Wrex to stand down if Wrex had come to trust him/her. When those conditions were met it also didn't feel out of character for either Shepard to attempt a diplomatic approach, or for Wrex to respond to it. I'm not sure however that an option to save both Ashley and Kaidan through persuasion would have worked quite as well. That companion was being overrun by the Geth, who couldn't be negotiated with.
- PhroXenGold, agonis, KrrKs et 2 autres aiment ceci
#39
Posté 28 septembre 2015 - 06:32
Funny I recently did a playthrough in which with every choice I thought on what Picard would pick, obviously It's mostly a Paragon playthrough as well as avoiding certain missions and assingments because they conflict with mey Shepard's ethical code/orders.
Yeah most of my playthroughs tend to end up like that.
#40
Posté 28 septembre 2015 - 10:45
I would like to see a return of the more "talky" quests like in ME1.
In ME1 you landed on a planet did some talking, some sidequests, gathered clues to advance, did some industrial espionage, met some strange colonists ect. In ME2 and ME3 they just drop you off to shoot stuff and pick you up once everything is dead
and the only peaceful area in the whole game is the Citadel/Omega.
- Tayah, KrrKs et Annos Basin aiment ceci
#41
Posté 28 septembre 2015 - 11:15
I agree. It had some of the best dialogue establishing Shepard as intelligent and charismatic in the series. Disposing of it, particularly for such a flimsy reason, would be foolish.
I don't think many people want the dialogue to go away. They want the auto win to go away. They want a more in depth diplomacy system.
Remove the auto win for picking a color and make people have to decide what is the best choice based on what they know of the situation and who they are dealing with.
And have some situations that just can't be resolved either in part or at all by diplomacy. At the same time some situations shouldn't be solved in part or at all by violence. Sure use diplomacy or just shoot the place up but let the end result be a failure no matter how well you did as you picked the wrong approach entirely and diplomacy/violence was never going to work.
- PhroXenGold, Will-o'-wisp et BioWareM0d13 aiment ceci
#42
Posté 28 septembre 2015 - 11:28
Fun fact: Planescape: Torment is perhaps the closest a game has ever taken gamers to playing as Picard. Full of strange, wonderous and incredibly threatening creatures, and yet you can win pretty much all encounters simply by being a good talker. It's the one and only game in about 50 years of game development.
sad when you think about it.
Yep...
and then you fight anyway at some points...I guess it cant be helped.
#43
Posté 28 septembre 2015 - 11:32
I want the Sisko option. And a holographic communicator.
Maybe it's already in the game under the name "renegade interrupt".
Sisko did solve a lot of problems by simply punching them... and is canonically the only person in Trek that Worf finds intimidating.
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- Lady Artifice et Fawna aiment ceci
#44
Posté 29 septembre 2015 - 12:45
Sisko... "In the Pale Moonlight."
Can we get Garak as a squadmate?
- agonis et maia0407 aiment ceci
#45
Posté 29 septembre 2015 - 01:46
I would like to see a return of the more "talky" quests like in ME1.
In ME1 you landed on a planet did some talking, some sidequests, gathered clues to advance, did some industrial espionage, met some strange colonists ect. In ME2 and ME3 they just drop you off to shoot stuff and pick you up once everything is dead
and the only peaceful area in the whole game is the Citadel/Omega.
Yeah, I'd like to be able to yak it up more with colonists and random weirdos and choose how to deal with them.
- Tayah et Fawna aiment ceci
#46
Posté 29 septembre 2015 - 02:57
Make it so.
#47
Posté 29 septembre 2015 - 03:07
Yeah, tried Picard options...
And got
![]()
- Galbrant aime ceci
#48
Posté 29 septembre 2015 - 03:33
#49
Posté 29 septembre 2015 - 04:52
DAI is the Sisko option. You play a religious icon who has a really cool base to command. You are also in charge of a rather large army and need to solve lots of people's conflicts/problems.
#50
Posté 29 septembre 2015 - 06:42
I agree. It had some of the best dialogue establishing Shepard as intelligent and charismatic in the series. Disposing of it, particularly for such a flimsy reason, would be foolish.
Being one of those who votes for the elimination - or t the very least an extensive redesign - or the paragon/renegade system, I do have a problem with persuasion options as they are presented in the trilogy. That is not to say I want to get rid of the opportunity to persuade people altogether, I just think it should be handled very differently.
And yes, I support more Picard options. I also want some Data options. ![]()
- Lady Artifice et Heathen Oxman aiment ceci





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