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will bioware ever fix the tactical system?


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#1
gabeperron

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One of the reasons i started playing this game a year late was not because i had doubts about it i had high expectations and these were easily satisfied. 

 

But i started late is because i figured the game would be patched and modified sufficiently with enough downloadable content and gameplay fixes to make it even better. 

 

As a guy who played every DA with nightmare mode and friendly fire on, i became quickly baffled with the tactical limitations in this game. DA2 seemed to have a much better focus on tactical combat than this game. Mages seem very underpowered in this, the only real use of a mage seems to be popping barriers, they cant just seem to match the damage of an archer rogue. 

 

There's no if commands, there's no only cast this spell on an elite mob, there's no conserve mana for a resurrection spell, so basically if i want good challenging combat system am i suposed to go back and play DA2? I fail to understand the company's intentions to seriously degrade combat control manipulation. 

 

Do they want us to play on easy and just press a few buttons and watch everything die?

 

 


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#2
PIT_DEFENDER

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#3
Almostfaceman

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One of the reasons i started playing this game a year late was not because i had doubts about it i had high expectations and these were easily satisfied. 

 

But i started late is because i figured the game would be patched and modified sufficiently with enough downloadable content and gameplay fixes to make it even better. 

 

As a guy who played every DA with nightmare mode and friendly fire on, i became quickly baffled with the tactical limitations in this game. DA2 seemed to have a much better focus on tactical combat than this game. Mages seem very underpowered in this, the only real use of a mage seems to be popping barriers, they cant just seem to match the damage of an archer rogue. 

 

There's no if commands, there's no only cast this spell on an elite mob, there's no conserve mana for a resurrection spell, so basically if i want good challenging combat system am i suposed to go back and play DA2? I fail to understand the company's intentions to seriously degrade combat control manipulation. 

 

Do they want us to play on easy and just press a few buttons and watch everything die?

 

You waited all this time, then you're wondering if they're going to totally rework the combat system? 

 

madBRO_zpsfgovqlex.gif

 

Don't ask silly questions, just straight out gripe if you're going to gripe. 



#4
JWvonGoethe

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There will probably only be one more patch, and it seems likely that it will focus on bug-fixes for Trespasser including some of the broken alternative skill upgrades. If you think the game is too easy, download and install Trespasser (it's a key piece of story DLC and it's a must-play if you enjoy the game) and you'll be able to unlock new difficulty modes called Trials in the core game - in particular you'll get a mode which level scales all enemies to at least your level and another Trial that gives enemies more interesting and powerful abilities. You'll also receive rewards in the special shipments chest at the party base if you have any Trials on (mostly Fade Touched materials and the occasional rare weapon or item).

Honestly, if they just fixed the bug where characters get frozen in combat I'd be 100% satisfied with the combat in this game.

#5
PIT_DEFENDER

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You waited all this time, then you're wondering if they're going to totally rework the combat system?

Rework? No. Its enough if they just add the damn tactics back, so that our team dosent act like a bunch of lvl 1 noobs who just starter their first mmo.

I am sure if you played DAO you know how much better combat system should be.

 

 

There will probably only be one more patch, and it seems likely that it will focus on bug-fixes for Trespasser including some of the broken alternative skill upgrades. If you think the game is too easy, download and install Trespasser (it's a key piece of story DLC and it's a must-play if you enjoy the game) and you'll be able to unlock new difficulty modes called Trials in the core game - in particular you'll get a mode which level scales all enemies to at least your level and another Trial that gives enemies more interesting and powerful abilities. You'll also receive rewards in the special shipments chest at the party base if you have any Trials on (mostly Fade Touched materials and the occasional rare weapon or item).

Honestly, if they just fixed the bug where characters get frozen in combat I'd be 100% satisfied with the combat in this game.

I think what he said was, the game is not finished/borken/boring/usless/put in wahtever you want, he didnt say too easy :P

 

 

One of the reasons i started playing this game a year late was not because i had doubts about it i had high expectations and these were easily satisfied.

On the contrary it must be a pain to know, you used all your resolve to wait for a game a year to actual fully enjoy it.(something i never could do) and find out it was actualy ment to be **** becaue hey, itll sell anyways XD



#6
DeLaatsteGeitenneuker

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One of the reasons i started playing this game a year late was not because i had doubts about it i had high expectations and these were easily satisfied. 

 

But i started late is because i figured the game would be patched and modified sufficiently with enough downloadable content and gameplay fixes to make it even better. 

 

As a guy who played every DA with nightmare mode and friendly fire on, i became quickly baffled with the tactical limitations in this game. DA2 seemed to have a much better focus on tactical combat than this game. Mages seem very underpowered in this, the only real use of a mage seems to be popping barriers, they cant just seem to match the damage of an archer rogue. 

 

There's no if commands, there's no only cast this spell on an elite mob, there's no conserve mana for a resurrection spell, so basically if i want good challenging combat system am i suposed to go back and play DA2? I fail to understand the company's intentions to seriously degrade combat control manipulation. 

 

Do they want us to play on easy and just press a few buttons and watch everything die?

Dem days be done.



#7
LightningPoodle

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Nope. They're going to dilute it until it is practically non-existant. They're pulling out their roots and they're moving to a new, bigger, flashier plant pot...



#8
Cyrus Amell

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I found the Inquisition tactical gameplay woefully inadequate compared even to DA2 due to the total lack of tactic slots and the utterly underwhelming amount of action slots to use in the midst of battle. Hopefully in the next game they will actually revamp the system to at least Origins or even DA2 levels, because as it stands I find it ridiculously simplified to the point of detracting from the fun. 


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#9
Navasha

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Sorry to break this to you, but DA:I will never be a tactical game.   Those days are passed.   DA:I is closer to Diablo in combat mechanics than it is to DA:O.    Now I love many different genres of games and I mourn the loss of the tactical combat in the DA series, but DA:I is still a great game.    You just have to set your expectations that its now more of an action RPG than a tactical one.    They are moving further and further away from a pause and play system.  

 

Xcom and the soon to be released Xcom 2 will have satisfy my tactical game diet when the need arises.



#10
DeLaatsteGeitenneuker

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Here is the thing; tactics are gone and will not come back because most of the playerbase is not concerned with combat, just story. Whatever makes a buck: tactical combat is not one of those things.



#11
PIT_DEFENDER

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See heres the thing, it is not "still a great game" and as much as I woulnd care if the combat wasnt there, the fact is comabt is actualy 50 percent of this game, and it is long and dull and some of the mobs have a shitone of hp. If it wasnt implemnted at all as it is in game of thrones PC series, fine. But if I actualy have to fight in the game i would like not feel like I am working on an assembly line. Combat is an essential part of this game, it cant be just left in the state it is now. And yes combat is more to diablo than anything that would require your brain to at least tick, but this is exactly why I played Diablo for 5 hours and I said NEVER AGAIN. this is why i play dragon age not ****** diablo.


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#12
Elhanan

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Funny that; know of three of us that play tactically from these forums, and one that says it is the best Bioware game since BG1.

While I would prefer the Tactics from DA2, the current system works well for most everything. The AI still likes to have NPC's stand where one would like to be, and has them turn their backs to danger occasionally, but have seen the like in almost every game I have played since NWN1.

And Mage is my fave class. Between the protective Barrier of a KE to the CC of a Rift Mage; have enjoyed this class above the others. Rogue is second due to Evasion, and Warrior remains in the final spot like with the past games.

#13
PIT_DEFENDER

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Well i personaly like when they are actualy using their abilities rather than waste them, take for example the freezing bonus, if you say have 4 mages fighitn a fire demon and 4 adds, instead of spaming freeze on rage demon to give him 3x1k% damagae theyll freeze one add each. I know you sick ppl, say yoou enjoy pressing 1 2 3 4 over and over again fighting a dragon with 324872385743867433354343643567366435324757235423821302190395080967540896754780965879065879056879067 HP on nightmare mode and waste your entire day off doing that. But, what I like is when I plan something that makes sense and then see it executed and be over with the fight in 5 mintues.

 

The fight system is a pain, and its obviously not what its suppoused to be so lets stop defending the obvious scamers and admit that the game is not worth the money.



#14
Serza

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Wait, Rogues can't be matched by Mages? Funny. I seem to recall my Dalish First and Sera being my two roughly equal (if we forget Mighty Offense and Thousand Cuts) damage dealers. Plus, as a properly specced Rift Mage, I pretty much perma-cast stuff. Crowd Control, Damage, Barriers...

 

There's a lot more to Mages than you see.



#15
Almostfaceman

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Rework? No. Its enough if they just add the damn tactics back, so that our team dosent act like a bunch of lvl 1 noobs who just starter their first mmo.

I am sure if you played DAO you know how much better combat system should be.

 

 

Did you read what you wrote? You ask for a lot of changes to combat game play balance, which would require a rework. "Adding tactics" - even according to you - is not as simple as fitting a single piece back into a puzzle. It's not going to happen, they made that design decision a long time ago and to ask for that much work to be done at this point... well... you read my original response. 

 

Maybe some developer will read your post and they'll bring back what you like for the next game, but it's pointless to ask for it in Inquisition at this stage of the game. 



#16
Morroian

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Here is the thing; tactics are gone and will not come back because most of the playerbase is not concerned with combat, just story. Whatever makes a buck: tactical combat is not one of those things.

 

Then don't add in a tactical cam, just make the leap to being a MEish action rpg. 



#17
PIT_DEFENDER

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Yes Biower great idea, lets just delete all my posts and ban me and pretend you give an F word about your customers.

 

And no my post didnt insult any1 except for CEOS at EA. So no you had no reason to ban me, but i get it bad PR is moderatoors top priority here, after all its EA.

 

This is last prucharse of your produts I ever made and i reccomend everyone else to do exact same.

 

Great job increasing piracy, tahts what ur best  at.