"Optional Companions" System for DA4
#1
Posté 28 septembre 2015 - 03:19
I know that is nearly impossible keep everyone happy when it comes to develop a game, however I think this idea could work and make many people happy, DA4 might be on early development at this time since Trespasser and the Descent were ended not long ago.
The idea is the next: Make the decisions on the previous games have an actual weight on some of the companions and advisors available for the next game, on that way, if people choose to let Alistair live, let Feynriel as a tranquil, side with Imshael, fight the Sentinels and not complete/ disregard "Under Her Skin" quest, those characters are dead and will remain dead, but if we (those who want to protect and have this characters as companions or advisors) choose to kill Alistair, save Feynriel, kill Imshael, side with the Sentinels and warn Calpernia, then those characters live and we can recruit them.
I know what's the next thing people is going to argue about, that this would be a "waste of resources", that actually wouldn't be true, since on the three games we can skip and not recruit many companions and the story still goes forward, it would be more or less the same, beside, with the magic of the Keep, people can change their decisions and even choose things they genuinely dislike just for the curiosity to see how such choices work in the game, so even these "optional companions" would be chosen at some point.
Please Bioware, now you have the chance to make many people happy, please do not waste these fabulous characters, do not let them fall into the oblivion, I, and surely many people would appreciate this.
- Alchemillia, Abelas Forever! et Babelas aiment ceci
#2
Posté 28 septembre 2015 - 07:47
- caradoc2000 et vbibbi aiment ceci
#3
Posté 28 septembre 2015 - 10:16
I think that would involve making the companions completely irrelevant to the plot. That way you could have anybody and all they contribute is some dialogue (at most, maybe a personal quest - and depending on the number available, even that isn't a given).
There are quite a few 'possibly dead' characters I like, but I'd rather have new people with a strong connection to the plot than a lot of variables.
#4
Posté 28 septembre 2015 - 11:17
I think that would involve making the companions completely irrelevant to the plot. That way you could have anybody and all they contribute is some dialogue (at most, maybe a personal quest - and depending on the number available, even that isn't a given).
There are quite a few 'possibly dead' characters I like, but I'd rather have new people with a strong connection to the plot than a lot of variables.
Just reviving any of them would be far easier, but then there's the problem with people who dislike revivals even under logical situations, of course that I wasn't suggesting that for every character and I also stated they could be advisors (cheaper to write and produce) and all this is just a suggestion to keep the most happy.
- Abelas Forever! et Babelas aiment ceci
#5
Posté 29 septembre 2015 - 02:59
I like this suggestion very much! I think some people have wanted consequences of their actions and this is a good way to give consequences to people.
Like Andromelek said there already are companions which you don't have to recruit and I see that the difference with those companions comparing to possible dead companions is that instead of making the decision when playing the game, the decision to be able to recruit somebody has been made earlier by your actions. I just don't see that bringing back dead characters as optional companions/advisors differs so much from the situation where we can choose not to recruit some of the companions.
I think there is a lot of story potential for recruiting/not recruiting possibly dead characters. Maybe some of the options aren't available if that certain character is not around. I think this also differs from normal circumstances when PC decides not to recruit somebody because your PC can't recruit that somebody because the previous PC decided to let that character die and I think this is great! Your previous PCs decisions which had consequences and now your current PC has to deal with them.
- Alchemillia et Babelas aiment ceci
#6
Posté 12 octobre 2015 - 04:08
I would love that. Abelas and Yavana (especially Yavana) are very intriguing characters, and I would love to see them back.
I know there's a slim chance of this actually happening, most likely for reasons along the lines of "We don't want to put that much work into something as important as a companion when there's a chance people will never even recruit them." but I can hold onto hope. When companions are vulnerable, I feel like they become so much more important. It's like Game of Thrones: You don't know who is safe, so you're worried about everyone. In DAO, your choices had a huge emotional impact because you could lose your companions. Zevran might betray you. Leliana and Wynne might stand up for their beliefs and be cut down for it.
In my first playthrough, I didn't even recruit Sten because I accidentally passed him... You'd think I'd be pissed that I missed something as important as a companion, but on my later playthroughs I was actually super pleased I did, because that gave me something totally new to play with. Basically, not having the same story everyone else does every time is a good thing. And I don't mean different in the sense that "I went over here when I began and killed this! You went over there and found that!" I mean "I found this person and we had this conversation, and that made me think this way which influenced my decision to kill this or that!" I hope I'm making sense I haven't posted in forever lol
- Andromelek et Abelas Forever! aiment ceci
#7
Posté 25 octobre 2015 - 12:11
Whilst i'd love to see a lot of those characters back and made companions, the problem with optional companions (not even companions who may or may not be recruitable in the first place) is that it makes them meaningless to the overall story. DA2 may have had it's problems, but the fact that you were made to recruit every companion, meant that they could all impact the plot in a meaningful way. Anders basically set up the mage templar war, Isabella caused the conflict with the Qunari, Merrill allowed for the set up of the Eluvian's in the plot, Varric lead us to the Deep roads and to the idol, and so on. With more dev time and more resources, DA4 could do this soooo much better than DA2 did. We could have a far more engaging plot, where major events happen based around our companions, it would mean that they matter rather than simply providing some conversations and a quest like they do in DA:I.
#8
Posté 25 octobre 2015 - 01:28
DA2 may have had it's problems, but the fact that you were made to recruit every companion, meant that they could all impact the plot in a meaningful way.
You don't have to recruit everyone in DA2 - Fenris and Isabela are entirely optional. (In fact, it's possible to miss one or both of them by accident, if you don't go to the Hanged Man at the right time or refuse to take part in what intially seems to be lyrium smuggling.)
#9
Posté 25 octobre 2015 - 01:52
#10
Posté 25 octobre 2015 - 04:45
Yavana, Feynriel and perhaps even Abelas have some traits that would make them pretty relevant for the plot, I would prefer a full retcon on any of them, but again, I've only made this post to suggest a way to keep the most happy, since some people heavily detest revivals, so,the other way I figure would work would be make a poll to see which of these characters pisses less the people if revived (?
I'm not convinced that they should bring back only those characters that many people will like because also those characters that people don't like are important because they evoke feelings which means that the character isn't boring. Besides if some people hate character X then there are also people who love that character.
#11
Posté 25 octobre 2015 - 05:04
I'm not convinced that they should bring back only those characters that many people will like because also those characters that people don't like are important because they evoke feelings which means that the character isn't boring. Besides if some people hate character X then there are also people who love that character.
I didn't mean that, it would be something like what happened to Leliana (who was brought back even when she actually did not supply anything productive to the story like Anders for example) I rather meant: "Maybe I dislike X dude but wouldn't be crazy it has a plausible way to come back and it could be relevant for the plot"
#12
Posté 25 octobre 2015 - 05:16
I didn't mean that, it would be something like what happened to Leliana (who was brought back even when she actually did not supply anything productive to the story like Anders for example) I rather meant: "Maybe I dislike X dude but wouldn't be crazy it has a plausible way to come back and it could be relevant for the plot"
Ok. I think I misunderstood you then ![]()
About the bolded part. Do you think it would work? Because if people dislike character X then they probably aren't very happy about the idea that this character will come back even though the character would be relevant to the plot and there is a way in the lore to bring that character back?
#13
Posté 25 octobre 2015 - 05:54
Ok. I think I misunderstood you then
About the bolded part. Do you think it would work? Because if people dislike character X then they probably aren't very happy about the idea that this character will come back even though the character would be relevant to the plot and there is a way in the lore to bring that character back?
Well yes, even people who loves Leliana was pissed on how she did came back; even people who hates Flemeth is ok with her coming back due her "horcrux" tactic.
#14
Posté 25 octobre 2015 - 06:39
Well yes, even people who loves Leliana was pissed on how she did came back; even people who hates Flemeth is ok with her coming back due her "horcrux" tactic.
I agree that people most likely will accept that a character will come back if there is a way in a lore to bring that character back. However I get the impression that you were making a poll where you would ask which one of these Yavanna, Abelas or Feynriel will annoy people less if they are brought back no matter what and I think in the cases of Abelas and Yavanna there is a way in the lore to bring these characters back but if you would make that kind of poll then I suspect that people's personal opinions of these characters would affect to the results of that poll. Or did I misundestood the poll thing?
#15
Posté 25 octobre 2015 - 07:10
I agree that people most likely will accept that a character will come back if there is a way in a lore to bring that character back. However I get the impression that you were making a poll where you would ask which one of these Yavanna, Abelas or Feynriel will annoy people less if they are brought back no matter what and I think in the cases of Abelas and Yavanna there is a way in the lore to bring these characters back but if you would make that kind of poll then I suspect that people's personal opinions of these characters would affect to the results of that poll. Or did I misundestood the poll thing?
More or less, I was asking if should I make such poll instead of this suggestion, that, although on a first instance seemed as a way to keep both parties happy, it seems that the truth is that they seem to be even more pissed at the idea of "having a character roster possibly reduced by past choices" than just reviving someone.
#16
Posté 25 octobre 2015 - 07:44
More or less, I was asking if should I make such poll instead of this suggestion, that, although on a first instance seemed as a way to keep both parties happy, it seems that the truth is that they seem to be even more pissed at the idea of "having a character roster possibly reduced by past choices" than just reviving someone.
So you were thinking to make a poll about the way which is used to bring back possible dead character that annoys people less? Do it!
#17
Posté 25 octobre 2015 - 08:55
You don't have to recruit everyone in DA2 - Fenris and Isabela are entirely optional. (In fact, it's possible to miss one or both of them by accident, if you don't go to the Hanged Man at the right time or refuse to take part in what intially seems to be lyrium smuggling.)
wow, after at least 10 playthroughs of DA2 i actually never knew that
Not recruiting Isabella must make the Qunari plot-line far less interesting upon completion.
But what i'm saying is that for the most part, companions being more or less mandatory can significantly add to the story in more ways than providing new perspectives on cultures and giving a companion quest.





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