If the point here is to get the most out of the Ring of Doubt, then Hakkon's Wisdom is the winner. No crafted staff in the game can get you 100% Critical Damage from one source.
A comprehensive look at top mage crit Staves with examples
#26
Posté 29 septembre 2015 - 01:32
#27
Posté 29 septembre 2015 - 02:06
#28
Posté 29 septembre 2015 - 03:47
If the point here is to get the most out of the Ring of Doubt, then Hakkon's Wisdom is the winner. No crafted staff in the game can get you 100% Critical Damage from one source.
Who needs Hakkon's Wisdom, when you have.... Wisdominatrix.
Giving enemies the spanking they deserve since september 2015
- Dabrikishaw aime ceci
#29
Posté 29 septembre 2015 - 03:49
Just realized encore has no offense leather slots. No TY! I'll be giving that to Dorian for the party buffs.
Or Solas.
#30
Posté 29 septembre 2015 - 03:59
Or Solas.
Or Vivienne
#31
Posté 29 septembre 2015 - 05:47
If the point here is to get the most out of the Ring of Doubt, then Hakkon's Wisdom is the winner. No crafted staff in the game can get you 100% Critical Damage from one source.
It is an amazing staff (hello 190% crit damage bonus, 255‰ flanking bonus total), after I noticed enough mooks were resistant to fire in traspasser I switched belts to storm and went to the hakkan to electrocute them. It is still my electricity staff to go to. Things just melt when I play with a party and throw a lightning cage. It's 40% stagger on hit is also nothing to sneer at against dangerous enemies which I can disrupt just through an auto attack sometimes.
Because of the elemental resistances and immunities of many enemies though, to min max damage efficiently I will probably try the heart of rage staff next to boost my fire mines again, but maintain a storm pact belt for the lightning cage.see how that fars.
- PawsPause aime ceci
#32
Posté 29 septembre 2015 - 07:23
it has lots offensive cloth slots. you can pile up your crit damage sky high and get it up even further with upgrade slots, or get some upgrade containing leather slots to up your crit chance and use utility slots on armour and rings to get your crit chance to near 50%.Just realized encore has no offense leather slots. No TY! I'll be giving that to Dorian for the party buffs.
alternatively, you can go crit dmg to the full with dragon webbing and then use ring of doubt to utilise the insane crit dmg.
- coldwetn0se aime ceci
#33
Posté 29 septembre 2015 - 10:14
Now the unique hakkon's wisdom is still a great staff, its damage output will be slightly lower than encore but very similar to loviath as long as you get crit chance from other sources then the staff, and its 41% stagger on hit is basically its "masterwork" effect.
#34
Posté 29 septembre 2015 - 05:55
Just crafted a few staves to see what stats I can get if I go for maximum crit dmg.
Here is the result:
Encore:
125 base dmg
+28% attack
+108% crit dmg
rune slot
masterwork slot
random song buff
Lyrium staff:
136 base dmg
+63% crit dmg
+16 magic
rune slot
masterwork slot
Hakkon's Wisdom:
125 base dmg
+12% attack
+60% crit dmg
rune slot
masterwork slot
Hakkon's Wisdom (unique)
136 base dmg
+7% attack
+100% crit dmg
+8% heal on kill
+41% stagger on hit
rune slot
It's pretty clear that the best staff is either crafted Encore with the best upgrade schematics, or Hakkon's Wisdom (unique)
Lyrium staff doesn't even get any where near... 28% attack + extra 45% crit dmg is way better than 11 base dmg, putting the song buff to aside
Hakkon has higher base dmg, but Encore has an extra 21% attack and 8% crit dmg.
That 8% heal on kill on Hakkon is a joke compared to 2% heal on hit from Encore buff
It's just a question of whether you prefer 41% stagger on hit, or aoe buff plus a masterwork
#35
Posté 29 septembre 2015 - 06:45
Ah ok fair enough. You went with critical crafting. Yeah you can get stats even higher but I still prefer masterwork in general because they are fun to use ^^EDIT UPDATE:
In my opinion and tests the Hakkon unique staff does the biggest Crits unless you have two very rare masterwork schematics one is the masterwork battlemage grip and the other the masterwork archon blade.
Then you can craft something like this:
If you have Cheat Engine and on PC though you can do all kinds of crazy things though and you have to set limits for what you consider gamebreaking. For instance, say you play Crit mage and like the Heart of Rage staff's masterwork permaflame effect but the attack + on the Heart of Rage Staff is not what you are after. No problem, you can craft say a slotless! (upgrade slots will be lost in the conversion) unique like the MW Legendary Corruption Staff and then apply the Heart of Rage model onto it. It will retain the crafted item's stats but be given the Heart of Rage's masterwork effect:
But that crafted rage staff though... Just... Wow.
by the same principle, does that mean you can add taken shape effect to crafted version of the skin that stalks? damn plz do teach me how to do this because im really pissed with those schematics and how is ruins the whole set idea.
#36
Posté 29 septembre 2015 - 08:24
#37
Posté 29 septembre 2015 - 08:42
- ottffsse aime ceci
#38
Posté 30 septembre 2015 - 02:29
i want to add taken shape effect to my crafted armour, thats all. without the unique armour, the accessories wont do anything.
Ok for those interested this is how you do it:
1. Have cheat engine, and the latest dai cheat table best downloadable with chrome as IE others seem not to always download the cheat table file.
2. Start cheat engine while you are in your game preferable near your crafting bench after crafting / selecting desired base items to modify. and Load the cheat table.
3. In cheat engine check the inventory item editor box, go into you game and open inventory screen and just scroll over any item you have, then close it.
4. Now open the inventory again and go to the item with the desired special property you want to add to the item you actually want to Equip/ use after the modification, it is usually an item like The Taken Shape armour or in my case Heart of Rage staff. Select that item and move it to "valuables". Go to valuables and select the item with the cursor but do not equip, it should be at the top as a rule. That is important as not to polute any other items or data.
5. In the inventory mod in cheat engine there are several more boxes you can check, and the item should now be listed. One is "Attributes" which is interesting for later maybe but underneath more options like "advanced" or something like that. Under advanced, there are other boxes like "Item", "item lvl" etc. What you are interested is "Item base", It will diplay a string like "0000000080....". Write that string down or make a snapshot of it.
6. Now back in the game, go to valuables and unmark the item for sale. Go to your inventory and select the item you wish to MODIFIY. Like a crafted armour or weapon. Move that into valuables and and go to the valuables screen.
7. In cheat engine THAT item (from step 6) should be listed. Now check the "Item base" box and change the string there to whatever you got in Step 5. BIG NOTE: these strings may change slightly after relaunching a game, you can't just save a screen shot in step 5 and expect this to work later after you reload/ relaunch the game you always have to check the item base first. It should change and copy any special properties and item model appearance from the old onto the new item.
8. Now if you desire you can check "attributes" in cheat engine and change some of them too.
9. Go to DAI close inventory and save. In cheat engine reload the cheat table and say "no" as you want to refresh and make sure cheat engine does not mod anything else unawares. (or close it should you be done)
10. Load the new saved game go to valuables and unmark the item for sale, it should be the new item you wanted to use. Repeat with other items if necessary.
#39
Posté 30 septembre 2015 - 02:30
Based on the damage equation (which applies to all attacks) there is an equivalence. Weapon damage modification occurs before multipliers. This is what makes Vitaars so good for mages and DW rogues.
*EDIT*
From my sig's links, the damage equation given by the Documentation for Combat Mechanics is:
final_damage = (base_damage * rand(0.95 to 1.05) - armor * (1 - armor_penetration)) * (ability_multiplier) * (1 + critical_damage_bonus + flanking_bonus) * (1 + attack_bonus + damage_multiplier + type_bonus) * (1 - magic_resistance)For simplicity, let's ignore flanking, assume a non-crit, no damage multiplier or type bonus, armor, or resistance. Oh, and assume the random value is 1.0.
That leaves
final_damage = base_damage * ability_multiplier * (1 + attack_bonus)So, imagine you are a mage with a spell that does 300% weapon damage. Assume you have 10% attack power and a weapon with base damage of 50. Final damage should be 50 * 3 * (1+0.1) = 165.
Now, for this simple example, let's assume you find another staff but it has 55 base damage. Now your damage would be 55 * 3 * (1+0.1) = 181.5.
For the purpose of driving this home, perhaps you had another staff with 50 base damage, but provided an extra 11% attack power. How much damage would it do? 50 * 3 * (1+0.21) = 181.5
Wowzers!!!! The damage is the same. So basically the extra 5 base damage was equivalent to adding on 11% attack power.
Your point is mostly correct - the only interesting exception is the damage_multiplier stat, which is provided by a few abilities like Chaotic Focus and Transmute Magic. Unfortunately, it's additive with Attack, which means it's not quite as beneficial if you get damage from Attack vs. base damage. For example, if you had a fire spell that did 100% weapon damage (ability_multiplier = 1):
a) 50 base damage, 50% attack = 50 * 1.5 = 75 damage
b) 60 base damage, 25% attack = 60 * 1.25 = 75 damage
Chaotic Focus adds a max 200% damage_multiplier, so with full Chaotic Focus, you'd have:
a) 50 base damage, 50% attack, 200% damage_multiplier = 50 * (1.5 + 2) = 175 damage
b) 60 base damage, 25% attack, 200% damage_multiplier = 60 * (1.25 + 2) = 195 damage
So it can be "safer" to have high base damage, low attack instead of low base damage, high attack.
But this is not really a practical concern due to the limited in-game options. E.g., Lyrium-Infused Staff has 84 base instead of 77, but loses a ton of offense because of an 8-Cloth Utility slot (which is roughly half as valuable as Offense) and only 26 total slots, vs. 42-44 pure Offense slots from Encore or Wrath of Lovias. That is a very bad trade.
- Evelynne aime ceci
#40
Posté 30 septembre 2015 - 06:15
Ok for those interested this is how you do it:
1. Have cheat engine, and the latest dai cheat table best downloadable with chrome as IE others seem not to always download the cheat table file.
2. Start cheat engine while you are in your game preferable near your crafting bench after crafting / selecting desired base items to modify. and Load the cheat table.
3. In cheat engine check the inventory item editor box, go into you game and open inventory screen and just scroll over any item you have, then close it.
4. Now open the inventory again and go to the item with the desired special property you want to add to the item you actually want to Equip/ use after the modification, it is usually an item like The Taken Shape armour or in my case Heart of Rage staff. Select that item and move it to "valuables". Go to valuables and select the item with the cursor but do not equip, it should be at the top as a rule. That is important as not to polute any other items or data.
5. In the inventory mod in cheat engine there are several more boxes you can check, and the item should now be listed. One is "Attributes" which is interesting for later maybe but underneath more options like "advanced" or something like that. Under advanced, there are other boxes like "Item", "item lvl" etc. What you are interested is "Item base", It will diplay a string like "0000000080....". Write that string down or make a snapshot of it.
6. Now back in the game, go to valuables and unmark the item for sale. Go to your inventory and select the item you wish to MODIFIY. Like a crafted armour or weapon. Move that into valuables and and go to the valuables screen.
7. In cheat engine THAT item (from step 6) should be listed. Now check the "Item base" box and change the string there to whatever you got in Step 5. BIG NOTE: these strings may change slightly after relaunching a game, you can't just save a screen shot in step 5 and expect this to work later after you reload/ relaunch the game you always have to check the item base first. It should change and copy any special properties and item model appearance from the old onto the new item.
8. Now if you desire you can check "attributes" in cheat engine and change some of them too.
9. Go to DAI close inventory and save. In cheat engine reload the cheat table and say "no" as you want to refresh and make sure cheat engine does not mod anything else unawares. (or close it should you be done)
10. Load the new saved game go to valuables and unmark the item for sale, it should be the new item you wanted to use. Repeat with other items if necessary.
many thanks. sounds complicated but i will give a try.
#41
Posté 01 octobre 2015 - 11:40
#42
Posté 02 octobre 2015 - 04:08
As far as more damage goes, would a 30% damage not being hit master work or Essence of perfection be a better choice?
I tested those masterworks and the damage not being hit seems buggy I did not see a difference.
So essence of perfection. Or a cool masterwork like chain lightning or immolate on hit at 100%.
#43
Posté 02 octobre 2015 - 05:44
I love that fade touched honeycomb! bees! on hit is just awesome and I always put it on my mage quisi. decent damage plus crowd control.I tested those masterworks and the damage not being hit seems buggy I did not see a difference.
So essence of perfection. Or a cool masterwork like chain lightning or immolate on hit at 100%.





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