Aller au contenu

Photo

How about a Threesome?


  • Veuillez vous connecter pour répondre
127 réponses à ce sujet

#76
Queen Skadi

Queen Skadi
  • Members
  • 1 036 messages

If you consider the Sims to be a game which main focus is on sexual and romantic content then that is likely because your main focus is on sexual and romantic content. Me? I like to make different worlds with different themes and different challenges of which mods helps a great deal.

 

In fact, a lot of people who play the sims enjoy doing various challenges with different rules which can range from making a family that has lasted through ten generations with drama, difficulties and deaths to a person attempting to outwit their kidnapper by playing the compliant captive all the while risking being found out and killed because they are also trying to secretly earn enough money and form outside connection that will allow them to escape.

 

There is also prison challenges, horror and non-horror asylum challenges and so forth with mods being an optional ways of adding to the atmosphere of each challenge.  

 

Did you know that through work and a few mods you can make a post-apocalyptic world in the Sims 3 complete with working firearms, an actual virus threat with stages of infection and means of infection, legitimately dangerous zombies and survival by forcing player to rely solely on harvestable foods? That's the world and the theme I am currently putting the final touches on before leaping into. I've even crafted my own rules that I must additionally play by. It includes dice rolls!

 

The Sims can be a very versatile game that can provide many different experiences depending on the amount and depth of the creativity and interest you play it with.   

 

Technically you don't need mods, you just need the Supernatural expansion, well you need mods for the guns but you can cause a Zombie outbreak without mods.

 

 

 

But yeah the goal of the Sims is whatever you make it, personally I like creating the hotel California, a haunted hotel where guests check in but never leave!


  • Absafraginlootly, Dirthamen, We'll bang okay et 2 autres aiment ceci

#77
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 692 messages

1994 to 2007 BioWare might allow a threesome, but 2008 to present BioWare might not.

And EA I am looking DIRECTLY at you!

Dragon Age: Origins allowed it and it came out in 2009. 

Dragon Age 2 allowed it and it came out in 2011.

Both were after Bioware became a developer for EA. 


  • Panda aime ceci

#78
Killroy

Killroy
  • Members
  • 2 828 messages

1994 to 2007 BioWare might allow a threesome, but 2008 to present BioWare might not.

And EA I am looking DIRECTLY at you!


Why don't facts matter any more?
  • pdusen et TheHedgeKnight aiment ceci

#79
JeffZero

JeffZero
  • Members
  • 14 400 messages
They never did, frankly.
  • pdusen aime ceci

#80
Darvins

Darvins
  • Members
  • 161 messages

Programming? Can't imagine it would be all that complicated, if anything it would be more on the writing and animation/visual cutscene side where they would have to create additional dialogue and sex scenes to support multiple romantic partners.

 

This is from memory so the details will be wrong but it was explained somewhat like this. currently a relationship is programmed like this.

 

Express interest (flirting)

Confirm this interest (keep Flirting)

Earn approval (do stuff for them) 

The (Do you like me conversation)

Confirm this (do you really like me)

Resolve any conflicting desires expressed (The Do you like so and so conversation)

Congratulations relationship

 

A Threeway relationship adds to that a step of 'Do you like so and so... yes well so do I do you want a...' to that to an extent that it may even replicate a large chunk of that entire process. Added to all that they then would have to add scenes for the potential three way version of a romance. That is a hell of a lot more work on speech and animation a chunk of the budget.

 

The way they have expressed it may be better to do it is to have the Threeway be plotted as such from the start, that is, you can't pick two people to romance and then make it a threeway, you either romance them from the start aiming for that or not at all, because that takes them back to the normal route.

 

Programming may be the wrong word to use through yes, it's not coding it thats the big problem it's how many more steps they have to add to the romance paths and how much extra resources would need to be dedicated to it. They have through looked at it, and they may do it in the future, but it would be extra work if they did.



#81
Queen Skadi

Queen Skadi
  • Members
  • 1 036 messages

This is from memory so the details will be wrong but it was explained somewhat like this. currently a relationship is programmed like this.

 

Express interest (flirting)

Confirm this interest (keep Flirting)

Earn approval (do stuff for them) 

The (Do you like me conversation)

Confirm this (do you really like me)

Resolve any conflicting desires expressed (The Do you like so and so conversation)

Congratulations relationship

 

A Threeway relationship adds to that a step of 'Do you like so and so... yes well so do I do you want a...' to that to an extent that it may even replicate a large chunk of that entire process. Added to all that they then would have to add scenes for the potential three way version of a romance. That is a hell of a lot more work on speech and animation a chunk of the budget.

 

The way they have expressed it may be better to do it is to have the Threeway be plotted as such from the start, that is, you can't pick two people to romance and then make it a threeway, you either romance them from the start aiming for that or not at all, because that takes them back to the normal route.

 

Programming may be the wrong word to use through yes, it's not coding it thats the big problem it's how many more steps they have to add to the romance paths and how much extra resources would need to be dedicated to it. They have through looked at it, and they may do it in the future, but it would be extra work if they did.

 

You might be overthinking it too much, you could always accomplish the threesome with a confrontation scene like in the original Mass Effect

 

 

But with both parties actually agreeing to the threesome, from there you just create an extra sex scene that has the 3 character bumping uglies and perhaps add in a few lines of dialogue where each character acknowledges it and you are golden, threeway accomplished.


  • marcelo caldas aime ceci

#82
Helios969

Helios969
  • Members
  • 2 747 messages

I came into this thread ready to say h*ll no, but you know what I'd like Bioware to pull the trigger and do it, and then make it as incredibly awkward whenever the 3 participants are around one another...rather than just reward the player with the gratuitous sex conquest achievement.  People claim they want realism...so something like that should totally f*ck up unit cohesion.



#83
Switish

Switish
  • Members
  • 178 messages

Wouldn't mind if a gaming company finally just did something like this in the face of all this PC crap. We allow blood, gore, violence and more into our entertainment media, but god forbid we have anything to do with sex in general. While I am opposed to the idea of a threesome IRL, I couldn't care less if it was in a game, that is what a Mature tag is for, I don't expect to have teen rating BS in it just to appease the media and parents who buy their kids adult games.



#84
Fredward

Fredward
  • Members
  • 4 994 messages

While I am opposed to the idea of a threesome IRL

 

How come?



#85
Switish

Switish
  • Members
  • 178 messages

How come?

I dont like sharing  ;)


  • Fredward et Flaine1996 aiment ceci

#86
rashie

rashie
  • Members
  • 910 messages

1994 to 2007 BioWare might allow a threesome, but 2008 to present BioWare might not.

And EA I am looking DIRECTLY at you!

I don't think anyone would deny that how bioware approaches what an rpg is changed a bit after the EA acquisition (less focus on character customisation, deep challenging combat, stat and roll based combat systems and so on, for both good and ill), but that particular case isn't something that changed with EA.



#87
Battlebloodmage

Battlebloodmage
  • Members
  • 8 698 messages

I dont like sharing  ;)

For me, it depends on whether you're the one sharing or the one being shared.  B)


  • PhroXenGold et Fredward aiment ceci

#88
Redbelle

Redbelle
  • Members
  • 5 399 messages

I mean why not? Jade Empire allowed it so why not in Andromeda?

 

I'm not against the concept...... But I don't see how such a thing can be provided inside the confines of a military based plot where the focus of the narrative is supposed to be on the unfolding drama.

 

Let's put it this way. Person A likes Person B.

 

Person A and Person B declare undying love.

 

Person A goes off to fight Person X and Person B is afraid they'll never see Person A again........

 

The above is a very simple sketch of how to create drama that allows the audience to see a human side to the unfolding action where the action creates opportunities to become involved in the game play by controlling the character. With 3 people, A, B and X, you have a three person triangle that allows for love and conflict to ensue.

 

 

Now let's add a fourth person.

 

Person A likes Person B and Person C.

 

Person A, Person B and Person C declare undying love.

 

(Wait, Person A is the player and Love Interests are supposed to fall for the player..... But why do Person B and C love each other? What's their motivation? Out of an ensemble cast which one's are open to the idea? All? Some? We are already on the cusp of Dragon Age 2 bisexual stance on NPC's already here. We could split the NPC's to favour specific other's more than others but what about their character defined values? Do they believe love can exist between more than two people? Or are we just pushing for a reciprocating love triangle because we can"?

 

Person A goes off to fight Person X and Person B and Person C is afraid they'll never see Person A again........

 

(Right here is where the idea of a reciprocating love triangle falls down. Imagine how much extra scripting you need to do in the 'marching off to war' speech where you have to either, have it twice as the hero talks to two LI's separately. Or if they are in the same room, cut their dialogue so the two character POV's don't exceed a certain time. Carry Ann Moss's death scene in Matrix 3. The real one. The one that felt like it would never end.... Seriously. Pacing of scene's through the amount of dialogue each character has is crucial to creating good scenes and handing the LI duties off to two character's causes problems in that, as much as the flavour of the LI will change due to character, you don't need more love scenes. Not unless the pllayer is mining the game content as opposed to playing an moviefied RPG shooter where you choose the character's lines. Plus, the focus of the LI is lessened as it's split between two people in a dramatic setting. Who gets left behind? Who gets the 'leaf on the wind - claw through the chest' scene'? Because if you have two LI's then you can lose one and still have an LI to carry on through the game with. Do the two LI's love each other? Do they get their own interactions? Move in together? Are they living separately? All things that are extras to consider coding into the game which aren't necessary when the LI interactions are between two people.

 

Going into threesome territory will needlessly complicate a story that will already have a large amount of content you will not see on a first play through and pulls energy out of the drama to focus on managing two LI's).

 

This time the above is a more complicated depiction of love and conflict that needs more screen time to develop. And while BW don't shy away from the need to intimacy, that's not where BW need to devote development time to create a core game.

 

If the question is, why not two LI's? The answer is, because it's going to needlessly distract from the plot of the game by putting the player in a situation where a love interest is more likely to be in the player's vision. How those tow LI's will interact with each other is more dialogue to create, record and edit, and fanning that out to cover, 4, maybe 6 characters is a large investment of time and effort taken away from developing a core game. Plus..... I just don't see the demand for it from the player fan base.



#89
Panda

Panda
  • Members
  • 7 459 messages

How come?

 

Well I'm actually bit opposed of both threesome and polyamorous, while less opposed on threesome. For me it's just "unfairness" of the relationship I guess, some might not mind it or even like it and power to them in their live, just hits a nerve in me.


  • Fredward aime ceci

#90
Former_Fiend

Former_Fiend
  • Members
  • 6 942 messages

A polyamorous friend of mine shared this video a little while back and I feel it's relevant to this discussion.

 


  • Fredward, HuldraDancer et Kevinc62 aiment ceci

#91
Larry-3

Larry-3
  • Members
  • 1 284 messages

Dragon Age: Origins allowed it and it came out in 2009.
Dragon Age 2 allowed it and it came out in 2011.
Both were after Bioware became a developer for EA.


What?! I wish I could have finished playing Dragon Age and its sequel, then.

#92
Larry-3

Larry-3
  • Members
  • 1 284 messages

Why don't facts matter any more?


What? ... ... ...

#93
Former_Fiend

Former_Fiend
  • Members
  • 6 942 messages

What?! I wish I could have finished playing Dragon Age and its sequel, then.

 

You could actually take it up to a foursome in DAO.

 

Could be Warden/Alistair/Isabela, Warden/Leliana/Isabela, Warden/Zevran/Isabela, or Warden/Leliana/Zevran/Isabela.



#94
Killroy

Killroy
  • Members
  • 2 828 messages

What? ... ... ...


You just made something up and acted like it was true, without doing a single bit of research or even reading the replies in this thread. You didn't care about the truth, you just wanted to make a dig at BioWare/EA.
  • pdusen et Malthier aiment ceci

#95
Kevinc62

Kevinc62
  • Members
  • 104 messages

I'd like that and Bioware alredy did it in DA.

 

I feel it's the same that with M/M, they only added them until ME3. They are much more conventional with relationships in ME, than their other IP. I'm guessing it's because it's a shooter and they don't want to scare the bro demo.

 

So, I hope they add them and I can see all the crazy people claiming a videgame is corrupting society.  :lol:


  • Panda aime ceci

#96
General TSAR

General TSAR
  • Members
  • 4 384 messages

No thank you. 



#97
We'll bang okay

We'll bang okay
  • Members
  • 619 messages

yes please 



#98
Darvins

Darvins
  • Members
  • 161 messages

You might be overthinking it too much, you could always accomplish the threesome with a confrontation scene like in the original Mass Effect

 

 

But with both parties actually agreeing to the threesome, from there you just create an extra sex scene that has the 3 character bumping uglies and perhaps add in a few lines of dialogue where each character acknowledges it and you are golden, threeway accomplished.

 

That is a very different situation that is a one of encounter, which they've done numerous times they may or may not do it again in the next game, but it's not really... yeah. It's been done to death and really if they where going to do it again, I'd want more. More than just a quick sex scene, but something that dealt with it as a relationship, because yeah.... it's certainly a viable relationship type and there is a story to be told there, but if it's just a quick threesome your after then load up Origins or Dragon Age 2 and have at it. 

If it's a longer term relationship that is being saught through, then no you can't just have a quick sex scene and a quick scene where they 'Resolve' it they did it in Jade Empire that way and frankly...  yeah I expect better now. 



#99
Lunatic Lace

Lunatic Lace
  • Members
  • 156 messages
Hanar orgies for everyone!!

#100
Altair_ShepardN7

Altair_ShepardN7
  • Members
  • 441 messages

Technically you don't need mods, you just need the Supernatural expansion, well you need mods for the guns but you can cause a Zombie outbreak without mods.

 

 

But yeah the goal of the Sims is whatever you make it, personally I like creating the hotel California, a haunted hotel where guests check in but never leave!

Heh, my favorite as was doing a Wild West town in Sims 2 (console version). I removed all electric items, put everyone in cowboy suits, built houses with Wild West stuff along with a bar, hotel, bank, killed a couple of sims in order to have a few ghosts... Anyone knows if PC version also have cowboy/wild west stuff? Now I kind of want to install Sims 2 on my PC and do it again.