I wish we could know who wrote the little side quests. Whoever wrote this one did a great job. It goes in stages:
1. Find Jace and the letter. Very upsetting - as soon as I found them, I was 100% focussed on pursuing the killers.
2. The quest to find Grandin. As you follow the trail of slaughter, you slowly realise what's happened, as you start to see charred bodies.
3. Discovering Grandin invited the demon into himself.
4. At this stage I was 90% ready to let him carry on with his vengeful campaign, because I was still so outraged about what happened to Jace.
5. But at the last moment I remembered the note left by the Hakkonites:
A Warning
A message scrawled in a shaky hand:
Blood spilled will be answered. The Jaws of Hakkon will answer.
And so you realise that if you let Grandin carry on, the cycle of horror will continue, and there'll be more Jaces, on both sides. The 'in a shaky hand' is a masterful touch: in a few words, it suggests the same rage and outrage you felt when you found Jace.
It's a tiny quest with little dialogue and no implications, but it's quite profound.





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