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Is there any RP justification to choose the templars?


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#151
Swordfishtrombone

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Here is how I see it for my Heralds (and of course, every Herald is different, so this may not work for everyone. I speak only for myself and my heroes.)

 

My first Inquisitor was Trevelyan Rogue. Her motto was Moderation and Diplomacy. She was religious, but not fanatical. She was sympathetic towards mages, but thought Circles were a good idea gone bad, but still worth salvaging with good management.

She didn't know anything about magic. Zero. So here comes Dorian (a Tevinter mage she doesn't trust fully since they just met and he could have some hidden agenda - pretty much everybody does, and she is a noble, after all, she is used to such logic) and tells her about time magic. What does she see as fact? Some rifts with some ripples where time slows or speeds up some seconds. Her companion mages she refers for expertise in such matters don't go "Maker's breath, do you realize what this means? We need to interfere now!" Neither does Dorian himself, for that matter. Even her advisers don't seem that worried about that particular problem. Leliana pushes for alliance with the mages for a lot of reasons but time magic is not one of them.

 

So why should she be worried if much more experienced in magic and politics people are not? She is concerned, of course, since a Tevinter magister is clearly after her. Her own military commander highly recommends seeking out templars, templars clearly will be helpful against a magister. And she is only required (as long as she knows) to talk to them. (Yeah, down the road - surprise!) When going to the Redcliff castle right away  may not work at all. Leliana agents may fail, after all. And she doesn't trust mages even a bit after seeing what they have done to people who offered them refuge in Redcliff. But templars she always respected and knows for fact some do not support views of the Lord Seeker.

 

As a result - she goes to the templars. In my point of view, most logical choice for her.

 

 

My second Inquisitor was a mage Lavellan. Completely different story. Never trusted templars, would do anything to avoid dealing with them. So she would ally with mages even without the time magic. As it was, she saw the implications and possibilities (being a mage herself, after all), but was more curious than scared. She even made Alexius continue his research under Inquisition supervision later.

 

And why wasn't she scared? Because time magic is something completely new. And it takes time to develop new branch of.. anything, really. She saw the rifts - so what? Obviously they are still in a very unstable and unreliable stage. If a mage can light the candle with magic it doesn't mean he is ready to hurl fireballs. That is her firm belief.

 

 

My third and forth Inquisitors went with the mages as well. My warrior Adaar was really freaked out by Alexius' interest in her and wanted to take him out as soon as possible. She didn't want Tevinter magister after her, no matter the reason. My second rogue Trevelian just liked Dorian on sight (and later romanced him).

 

 

My current Inquisitor, warrior Cadash, doesn't trust magic at all and mages in particular. He doesn't understand it and frankly doesn't want to. Besides in his - usually very practical - point of view the Fereldan army marching on Redcliff will soon take care of Alexius quite nicely for him. No reason to poke his nose in Fereldan-Tevinter business. Can get bitten off. I think it makes a perfect sence for him to go to Terinfal.

 

 

So.. here are the reasons for my heroes, for what it is worth. 5 heroes, 3 went to mages, 2 to templars.

 

 

My views play no role in it. I personally like the templar quest much better.

 

 

I also think we (players) would be much less worried if like our Inquisitors have never heard of time magic before and had a very vague impression what it could do.

 

Fair enough. My current character however could not fail to see the implications of time magic, having stepped right into one of those time slowing things in her fight at the rift at the gates of Redcliffe. To think that someone could employ such slowing zones purposefully, and perhaps gain greater degrees of slowing, thus appeared to her as an urgent life-or-death threat. 

 

That's why I had to do some real mind twisting to try and figure out why she'd suddenly run off after the Templars. I, in fact, had to alter the personality I had planned for her slightly, by adding the apprehension about magic, and her ability to deal with it, to get the motivation to go get the templars anywhere near passable level. I'm going to keep role playing her with that apprehension though, since I've now introduced it into her character. Don't know how exactly it will influence the playthrough, but I'm thinking I may actually take Varric's side in the Cole mission and have him become more like a regular person - due to that apprehension about things magical. And my relationship with solas might cool down a little. 

 

Even with the retconning of my character, it was a bit iffy, because the Inquisition already had some templars not allied to the order anymore - so it was kind of a stretch to have her thinking that she needed a whole army of templars, instead of just a handful of them to act as security and experts; after all, the latter she already had. Maybe she's REALLY apprehensive about magic.  :ph34r:



#152
Swordfishtrombone

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Walking into Redcliffe gives you the one and only reason you need:

 

Time Magic.

 

That alone should be enough to turn back and get some professionals to suppress and deal with magic that nobody ever encountered and that wasn't even working until some monstrous, magical sinkhole appeared in the sky. Walking right into an obvious trap by a time warping magister was the last course of action in my mind.

 

Seeing how the mage quest turns out (as in: Without the dumb luck that Dorian get's sucked into the time warp with you, the entire world would've been doomed) was just the icing on the cake.

 

The problem that kind of undermines that motivation is that you ALREADY have ex-templars in your Inquisition forces. It's hard to justify why they wouldn't suffice, especially since going after the templars led by Lucius seems like a long shot, after the events at Val Roeaux. If the talks to get them to help you fail, then you've just wasted time that you may not have, in dealing with the existential threat posed by Alexius. And you've wasted that time trying to get more of what you already have a few of; templars. 

 

As for the dumb luck of having Dorian with you in the time warp, I'll point out that similar level of dumb luck was needed to get you through the Templar questline; this time the dumb luck of having Cole tag along to help. 



#153
BSpud

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If he's partially responsible it's be an even bigger risk to go to Redcliffe, because then it's DEAD OBVIOUS he's a decoy and trying to trap you while his partners continue tearing down the breach.

 

There is nothing dead obvious about that at all. To quote Doc Brown, you're not thinking 4th dimensionally. The Breach could be something that is triggered by Alexius' future actions. Whatever the case, time-warping fade rifts demand immediate investigation, not putting off til later.



#154
DuskWanderer

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The problem that kind of undermines that motivation is that you ALREADY have ex-templars in your Inquisition forces. It's hard to justify why they wouldn't suffice, especially since going after the templars led by Lucius seems like a long shot, after the events at Val Roeaux. If the talks to get them to help you fail, then you've just wasted time that you may not have, in dealing with the existential threat posed by Alexius. And you've wasted that time trying to get more of what you already have a few of; templars. 

 

As for the dumb luck of having Dorian with you in the time warp, I'll point out that similar level of dumb luck was needed to get you through the Templar questline; this time the dumb luck of having Cole tag along to help. 

 

You are contacted by members of the order (Ser Barris), and Leliana makes it clear that the templars, despite Lucius, do want to at the very least meet with the Inquisitor. 

 

Further, Alexius is setting a trap. Why wouldn't you want to be better prepared for it. Long-shot or no, the Inquisitor is the only one who can seal rifts. 

 

Further, the Inquisition has mages of it's own. I fail to see how this dichotomy is ignored. 



#155
Swordfishtrombone

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You are contacted by members of the order (Ser Barris), and Leliana makes it clear that the templars, despite Lucius, do want to at the very least meet with the Inquisitor. 

 

Further, Alexius is setting a trap. Why wouldn't you want to be better prepared for it. Long-shot or no, the Inquisitor is the only one who can seal rifts. 

 

Further, the Inquisition has mages of it's own. I fail to see how this dichotomy is ignored. 

 

That the inquistion has mages of it's own is irrelevant to the issue here, because at this point, we are not thinking about whether to recruit the mages or the templars for the sealing of the rifts, but ONLY about stopping Alexius, which is the more immediate, deadly threat.

 

So if we go ahead with dealing with Redcliffe immediately, it's because of that threat, NOT because we are looking to recruit mages. On the other hand, if we are to go after the templars, we are doing so to get help for dealing with the threat of Alexius, NOT because we want to recruit the templars for help with the rift. 

 

The decision of who to recruit for the sealing of the rift has been relegated to a secondary issue, by the immediate, overriding threat of time magic. 

 

The inquisitor, unlike the player, does not know that you can only do one, and that if you go the Redcliffe route, you are stuck with the mages, and the other route, stuck with the templars. The inquisitor doesn't get the meta-gaming warning that the player gets, so if you are role-playing the character, that information shouldn't enter into any calculations. 

 

So there really is no dichotomy being ignored here: the fact that the inquisition already has some templars is relevant, because if the justification to go to talk to the templars is to get them to help shut down Alexius, that motivation is weakened by the fact that we already have some templars capable of suppressing magic. It's not ruled out, but it's weakened.

 

The argument, however, is not affected this way or that, by the fact that we have mages. 

 

What I see is that the threat posed by Alexius is severe enough to warrant a significant level of risk to deny him any more time to develop that deadly form of magic any further. After all, if he DOES manage to develop it much further, then whether the Inquisitor lives or dies doesn't matter anymore - all is lost anyway. 

 

That's a huge hurdle to get over, if you want to go to try and recruit the templars, AFTER having learned what you learn at Redcliffe. 

 

I think it can be done, but it does require a specific mindset for the character you are playing (them being unusually fearful of magic, of lacking confidence in their own ability to handle it, without MASSIVE templar support, with only a handful of templars). It's a very hard choice to justify sufficiently, after you go to Redcliffe to see Fiona, and meet with Dorian and Alexius' son. Much easier choice to justify if you skip going to Redcliffe, which is probably what I should have done, as I had the idea of going with the templars this playthough.

 

Only thought of it once I'd already gone to Redcliffe, and learned the information you learn there, and that left me in the dilemma that I posted here about.  



#156
thesuperdarkone2

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That the inquistion has mages of it's own is irrelevant to the issue here, because at this point, we are not thinking about whether to recruit the mages or the templars for the sealing of the rifts, but ONLY about stopping Alexius, which is the more immediate, deadly threat.

So if we go ahead with dealing with Redcliffe immediately, it's because of that threat, NOT because we are looking to recruit mages. On the other hand, if we are to go after the templars, we are doing so to get help for dealing with the threat of Alexius, NOT because we want to recruit the templars for help with the rift.

The decision of who to recruit for the sealing of the rift has been relegated to a secondary issue, by the immediate, overriding threat of time magic.

The inquisitor, unlike the player, does not know that you can only do one, and that if you go the Redcliffe route, you are stuck with the mages, and the other route, stuck with the templars. The inquisitor doesn't get the meta-gaming warning that the player gets, so if you are role-playing the character, that information shouldn't enter into any calculations.

So there really is no dichotomy being ignored here: the fact that the inquisition already has some templars is relevant, because if the justification to go to talk to the templars is to get them to help shut down Alexius, that motivation is weakened by the fact that we already have some templars capable of suppressing magic. It's not ruled out, but it's weakened.

The argument, however, is not affected this way or that, by the fact that we have mages.

What I see is that the threat posed by Alexius is severe enough to warrant a significant level of risk to deny him any more time to develop that deadly form of magic any further. After all, if he DOES manage to develop it much further, then whether the Inquisitor lives or dies doesn't matter anymore - all is lost anyway.

That's a huge hurdle to get over, if you want to go to try and recruit the templars, AFTER having learned what you learn at Redcliffe.

I think it can be done, but it does require a specific mindset for the character you are playing (them being unusually fearful of magic, of lacking confidence in their own ability to handle it, without MASSIVE templar support, with only a handful of templars). It's a very hard choice to justify sufficiently, after you go to Redcliffe to see Fiona, and meet with Dorian and Alexius' son. Much easier choice to justify if you skip going to Redcliffe, which is probably what I should have done, as I had the idea of going with the templars this playthough.

Only thought of it once I'd already gone to Redcliffe, and learned the information you learn there, and that left me in the dilemma that I posted here about.


Actually you do find out going to the Templars means abandoning the mages. Choosing 'lets get the Templars' means suggesting getting the Templars to help the mages and your advisors tell you that won't work because the Venatori are mobilizing for war and will be gone by the time you get he Templars.

You now not only know you will lose the mages, but a potential enemy is preparing to attack something. Even less reason to side with the Templars.
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#157
Swordfishtrombone

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Actually you do find out going to the Templars means abandoning the mages. Choosing 'lets get the Templars' means suggesting getting the Templars to help the mages and your advisors tell you that won't work because the Venatori are mobilizing for war and will be gone by the time you get he Templars.

You now not only know you will lose the mages, but a potential enemy is preparing to attack something. Even less reason to side with the Templars.

 

Ah. Shouldn't really skip dialogue, alas, I did, at that point. Thought I remembered how it went. Maybe that's a good thing though. Now I'll just pretend no such information was given, because if I HAD received that information, there's simply no way I could have chosen to go with the templars this playthough. 

 

So this essentially torpedoes all possibility for a good RP reason to go for the templars, unless you skip out on going to see Fiona in Redcliffe. 



#158
thesuperdarkone2

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Ah. Shouldn't really skip dialogue, alas, I did, at that point. Thought I remembered how it went. Maybe that's a good thing though. Now I'll just pretend no such information was given, because if I HAD received that information, there's simply no way I could have chosen to go with the templars this playthough.

So this essentially torpedoes all possibility for a good RP reason to go for the templars, unless you skip out on going to see Fiona in Redcliffe.


And trespasser never even mentions the Templars, pretty much meaning the devs wanted you to side with the mages.

#159
DuskWanderer

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That the inquistion has mages of it's own is irrelevant to the issue here, because at this point, we are not thinking about whether to recruit the mages or the templars for the sealing of the rifts, but ONLY about stopping Alexius, which is the more immediate, deadly threat.

 

So if we go ahead with dealing with Redcliffe immediately, it's because of that threat, NOT because we are looking to recruit mages. On the other hand, if we are to go after the templars, we are doing so to get help for dealing with the threat of Alexius, NOT because we want to recruit the templars for help with the rift. 

 

The decision of who to recruit for the sealing of the rift has been relegated to a secondary issue, by the immediate, overriding threat of time magic. 

 

The inquisitor, unlike the player, does not know that you can only do one, and that if you go the Redcliffe route, you are stuck with the mages, and the other route, stuck with the templars. The inquisitor doesn't get the meta-gaming warning that the player gets, so if you are role-playing the character, that information shouldn't enter into any calculations. 

 

So there really is no dichotomy being ignored here: the fact that the inquisition already has some templars is relevant, because if the justification to go to talk to the templars is to get them to help shut down Alexius, that motivation is weakened by the fact that we already have some templars capable of suppressing magic. It's not ruled out, but it's weakened.

 

The argument, however, is not affected this way or that, by the fact that we have mages. 

 

What I see is that the threat posed by Alexius is severe enough to warrant a significant level of risk to deny him any more time to develop that deadly form of magic any further. After all, if he DOES manage to develop it much further, then whether the Inquisitor lives or dies doesn't matter anymore - all is lost anyway. 

 

That's a huge hurdle to get over, if you want to go to try and recruit the templars, AFTER having learned what you learn at Redcliffe. 

 

I think it can be done, but it does require a specific mindset for the character you are playing (them being unusually fearful of magic, of lacking confidence in their own ability to handle it, without MASSIVE templar support, with only a handful of templars). It's a very hard choice to justify sufficiently, after you go to Redcliffe to see Fiona, and meet with Dorian and Alexius' son. Much easier choice to justify if you skip going to Redcliffe, which is probably what I should have done, as I had the idea of going with the templars this playthough.

 

Only thought of it once I'd already gone to Redcliffe, and learned the information you learn there, and that left me in the dilemma that I posted here about.  

 

Except that none of the other rifts show anything about temporal displacement. I'll also remind you that the goal is sealing the Breach, not Alexius. No matter how dangerous you might think the time magic is, it is actually quite secondary to the Breach: Dorian even mentions that it can only function because of the Breach. So ignoring it to deal with the Breach is actually quite prudent, provided you believe it would be easier to convince the templars. And, given that Alexius is obviously setting a trap while Lucius is not, that's a distinct reason. 

 

Sometimes, the most prudent course of action when dealing with a danger you don't understand is to sidestep it. 

 

I think you're really forcing your interpretation. 


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#160
Swordfishtrombone

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Except that none of the other rifts show anything about temporal displacement. I'll also remind you that the goal is sealing the Breach, not Alexius. No matter how dangerous you might think the time magic is, it is actually quite secondary to the Breach: Dorian even mentions that it can only function because of the Breach. So ignoring it to deal with the Breach is actually quite prudent, provided you believe it would be easier to convince the templars. And, given that Alexius is obviously setting a trap while Lucius is not, that's a distinct reason. 

 

Sometimes, the most prudent course of action when dealing with a danger you don't understand is to sidestep it. 

 

I think you're really forcing your interpretation. 

 

 

The rifts at Redcliffe do include zones in which time moves slower - evidence of the time magic. 

 

Of course the ultimate goal is to close the breach, but the point is that at the moment time magic enters play, and the threat of someone using it to stop you, plus the fact you know nothing of if, or how fast Alexius will be able to "upscale" his time magic to the point where he can simply freeze your ass in time, the goal of closing the breach is postponed. It doesn't mean it isn't a threat anymore, but that it isn't the most IMMEDIATE threat. And this immediate threat is potentially great enough to stop you in your tracks, literally, in which case the breach is not getting closed. Ever. 

 

To ignore this immediate threat and concentrate exclusively on the question of who you want to help you with the breach, is to play Russian roulette with the fate of the world. You might get lucky, and Alexius might be stuck in his research and not making much headway, OR you might get unlucky, and end up frozen in time, on the path to  Therinfal, in which case the question of closing the breach becomes moot. You've lost. The world is destroyed. Misery all around. 

 

That's why I think it is not that easy to justify not going after Alexius without delay, once you discover his use of time magic. 


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#161
nightscrawl

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Actually you do find out going to the Templars means abandoning the mages. Choosing 'lets get the Templars' means suggesting getting the Templars to help the mages and your advisors tell you that won't work because the Venatori are mobilizing for war and will be gone by the time you get he Templars.

You now not only know you will lose the mages, but a potential enemy is preparing to attack something. Even less reason to side with the Templars.


Ah. Shouldn't really skip dialogue, alas, I did, at that point. Thought I remembered how it went. Maybe that's a good thing though. Now I'll just pretend no such information was given, because if I HAD received that information, there's simply no way I could have chosen to go with the templars this playthough. 
 
So this essentially torpedoes all possibility for a good RP reason to go for the templars, unless you skip out on going to see Fiona in Redcliffe.

 
I don't really think this is fair. You didn't "skip" it -- it's still 1/3 dialogue choices -- you picked the most RP appropriate option for you at the time. To me this is similar to some Loghain fans citing the various game instances as "proof" and acting like everyone should know about them, when a specific set of circumstances are required to hear that dialogue: put off Return to Ostagar DLC until after the Landsmeet (so late in the game that this is unlikely for many), recruit Loghain, and bring him and Wynne along for that mission. And this is in spite of the fact that you learn the information after you have to make your Loghain choice at the Landsmeet (I don't feel that the letters alone are sufficient without his contributing dialogue). I think many, if not most, players could be forgiven for not knowing about certain things.
 
So, in this instance if the player is already disinclined to fetch the templars and is in the dialogue for the In Hushed Whispers mission, they probably would not take the "Let's get the templars" option.
 

Cassandra: The magister--
Cullen: Has outplayed us.
 
1. There must be a way.
2. I don't think it's over.
3. [Let's get the templars.] Fine. We go get the templars, and they help us deal with Alexius.
 
Leliana: My spies report the mages have already mobilized for war. Even if we succeed at recruiting the templars, it will be too late to stop Alexius.
Cassandra: We cannot accept defeat now, there must be a solution.
 
1. Contact the arl.
3. We need another way inside.
6. [This isn't worth the trouble.] Forget the mages. We still have another option for closing the Breach.

Leliana: [Launches into explanation about the secret passage.]


Yes, these options are there. However, there are not also similar options in the Champions of the Just mission dialogue where you can suggest going to fetch the mages instead. If you decide to pick the mages initially, the game goes out of its way to get you to stick with that choice before you finally commit.

#162
Toasted Llama

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There is nothing dead obvious about that at all. To quote Doc Brown, you're not thinking 4th dimensionally. The Breach could be something that is triggered by Alexius' future actions. Whatever the case, time-warping fade rifts demand immediate investigation, not putting off til later.

 

It IS dead obvious, Dorian and Felix reveal to your Inquisitor that Alexius is going to trap you/is trying to get to you. It doesn't matter if the Breach is triggered by Alexius' future actions, it doesn't really matter at all who did it, if you get trapped, the Breach will expand because you can't stop anyone or anything. That's a huge risk.


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#163
Elhanan

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My Qunari 2H was crafted to have some of the cultural bias and fear against Mages, and simply is more comfortable around those that do not utilize it. But as he has only awakened in Haven, and awaits his turn to play the game, my only experience thus far is helping the more powerful Mages.

Also never actually allied with the Templars in DAO either.

#164
Scuttlebutt101

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The rifts at Redcliffe do include zones in which time moves slower - evidence of the time magic. 

 

Of course the ultimate goal is to close the breach, but the point is that at the moment time magic enters play, and the threat of someone using it to stop you, plus the fact you know nothing of if, or how fast Alexius will be able to "upscale" his time magic to the point where he can simply freeze your ass in time, the goal of closing the breach is postponed.

The same can be said about the breach - for all you know, it can reactivate itself spontaneously at any time and become even more powerful, in which case the anchor + a handful of mages/Templars might not be enough to seal it anymore. 

 

IIRC, there's no evidence that time magic's area of effect is wider than Redcliffe, so assuming that it can affect the Inquisitor when s/he's on the other end of the country is reaching a bit.

 

 

And this immediate threat is potentially great enough to stop you in your tracks, literally, in which case the breach is not getting closed. Ever. 

So the best way to avert this is... to walk right into Alexius' trap? Seriously, this here is the perfect reason to stay as far away from Redcliffe as possible.



#165
Swordfishtrombone

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I don't really think this is fair. You didn't "skip" it -- it's still 1/3 dialogue choices -- you picked the most RP appropriate option for you at the time. 

 

Ah, thanks for clarifying that. I misunderstood - I thought it was part of the unavoidable conversation, and I'd missed it. 



#166
Swordfishtrombone

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The same can be said about the breach - for all you know, it can reactivate itself spontaneously at any time and become even more powerful, in which case the anchor + a handful of mages/Templars might not be enough to seal it anymore. 

 

IIRC, there's no evidence that time magic's area of effect is wider than Redcliffe, so assuming that it can affect the Inquisitor when s/he's on the other end of the country is reaching a bit.

 

 

So the best way to avert this is... to walk right into Alexius' trap? Seriously, this here is the perfect reason to stay as far away from Redcliffe as possible.

 

First, we've had the large rift be more or less stable for a long time - since first trying to close it. It has shown no evidence of suddenly changing to such a degree that it would pose an immediate danger. On the other hand, we've had no experience of how stable, or unstable time magic has been during it's development. Is the reseach and application of this magic plodding on very, very slowly, or is Alexius making leaps and bounds in progressing it? 

 

In addition, we don't know for sure that having the templars - or the mages for that matter - as help in trying to close the breach would work, as it is. Thus going to get the templars to try and close the big breach might have ended in failure at the breach, to close it, even with the templars. Thus there are TWO opportunities for completely wasted time there; the templars might not agree to help, and the templar's help might not suffice to close the breach. 

 

On the other hand, we have the immediate, volatile threat of time magic on our hands; magic of who's extent, who's power, and who's potential, or the timeline of developing that potential we know nothing about. So any choice not to address the problem as fast and as efficiently as possible, is taking a huge gamble. 

 

As for walking into a trap, there's a difference between walking into a trap unknowing, and walking into a situation fully cognizant of the trap, and thus being prepared for it. The latter state of affairs can allow you to turn the tables on the people intending to trap you.

 

Also, as stated before, you already have some templars among your people, and thus should have a level of protection from enemy magic, if you go in expecting the trap. 

 

Going off on an uncertain quest to try and recruit the templars just seems like a very timid, and at least as risky thing to do, as going to Redcliffe, prepared for a trap, IF you do, as I do, consider the threat of time magic to be the overwhelmingly most immediate threat needing a solution, it's, as I've stated before, extremely difficult to sufficiently justify failing to address the issue head on, and immediately.



#167
nightscrawl

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IIRC, there's no evidence that time magic's area of effect is wider than Redcliffe, so assuming that it can affect the Inquisitor when s/he's on the other end of the country is reaching a bit.


Well, I know it's been said that you don't really have any reason to trust Dorian, but there is actual evidence of his claims in those time-shifty rifts. During the Chantry conversation he says that the effect of the time-shifty rifts will spread further and further away from Redcliffe until they "unravel" the world.

 

Unfortunately, I don't believe there is a dialogue option to say something like, "Why should I trust you?" But you can ask about proof and such, to which he replies that he knows what he's talking about since he "helped develop this magic."



#168
AnUnculturedLittlePotato

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Why do you even need a RP reason? You wana side with the templars side with the templars it's pointless to try and convince some data that you have total control over, holding viewpoints only you have conjured, into doing something.


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#169
Scuttlebutt101

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Well, I know it's been said that you don't really have any reason to trust Dorian, but there is actual evidence of his claims in those time-shifty rifts. During the Chantry conversation he says that the effect of the time-shifty rifts will spread further and further away from Redcliffe until they "unravel" the world.

 

Unfortunately, I don't believe there is a dialogue option to say something like, "Why should I trust you?" But you can ask about proof and such, to which he replies that he knows what he's talking about since he "helped develop this magic."

Thanks, forgot about that dialogue. Staying as far away from Redcliffe as possible is still the most sensible option, imo.



#170
thesuperdarkone2

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Why do you even need a RP reason? You wana side with the templars side with the templars it's pointless to try and convince some data that you have total control over, holding viewpoints only you have conjured, into doing something.


Some of us actual like to rp rather than make self inserts. The fact that you fail to grasp the role playing part of ROLE PLAYING GAME deserves a face palm .

#171
Swordfishtrombone

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Why do you even need a RP reason? You wana side with the templars side with the templars it's pointless to try and convince some data that you have total control over, holding viewpoints only you have conjured, into doing something.

 

Because I'm role playing the character. She has a certain personality, certain character traits, and she's quick witted. Those attributes mean that she actually has to evaluate situations and threats to make her actions. And since I'm role playing the character, I am restricting myself to using only knowledge she has learned, up to the point when she has to make a decision, and not using any meta-gaming knowledge (like the warning that if you start either Hushed Whispers or Champions of the Just, you are ruling the other one out).

 

I find playing this way far more interesting than playing with all the knowledge I - who have already completed the game on another run (twise, actually) - possess. 



#172
Catche Jagger

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Strong dislike for the Mage rebellion is definitely a decent rp reason.

#173
BSpud

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It IS dead obvious, Dorian and Felix reveal to your Inquisitor that Alexius is going to trap you/is trying to get to you. It doesn't matter if the Breach is triggered by Alexius' future actions, it doesn't really matter at all who did it, if you get trapped, the Breach will expand because you can't stop anyone or anything. That's a huge risk.

 

What I mean is it's not at that point a given that Alexius is only some semi-dispensable goon for a bigger bad. For all you know, he IS the bigger bad, or much more closely tied to a bigger bad than he turned out to be. The mage path offers more in potentially unraveling the mystery of the Breach. Time-warping fade rifts reek of a direct tie to the Breach. The Templar path is just clean up--which is fine, IF something more compelling wasn't on the table with Alexius. Other than possibly help closing the Breach after the fact, the Templars offer nothing more (at this point you're not really concerned with building an army because you have no idea Cory and his plans exist).

 

But yes, clearly, you already know by then there's a planned ambush. Which is why you come up with a plan to avert it. You know, if you travel cross-country to get the Templars, you can die along the way? You can die in CotJ. Every single moment the Herald spends out in the field is a huge risk. The Herald and the advisors are obviously not all that concerned with taking that line of logic to its extreme.

 

By the way, the Breach is already stabilized at that time.



#174
BloodyTalon

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Yes one of your buddies is a former seeker of truth so has inside knowledge and perfers them, there is a giant magical problem in the sky and templars are known far and wide able to handle those type of things and lastly they didn't sell out.


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#175
thesuperdarkone2

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Yes one of your buddies is a former seeker of truth so has inside knowledge and perfers them, there is a giant magical problem in the sky and templars are known far and wide able to handle those type of things and lastly they didn't sell out.


Instead they just tell you to essentially **** off and say the Templars that did join the inquisition are traitors.